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Tue Oct 16, 2012 6:57 pm
Fictional Draft Classes One, Two, Three, Four, Five all in one pack
-Five fictional draft classes
-More than 200 cyberfaces
-Realistic potentials, ratings, tendencies and animations
-Busts : you need to scout well if you don't want to draft the wrong guy
-Steals : Even 2nd round draft picks can be valuable, if you train them well, you could get a star
-Mostly US players, but you can find Brazilians, Belgian, French, English, Russian, Philippino, Spanish and a lot more in these classes
I guess i'm not wrong if i say this is by far the most complete fictional draft classes project on PC.I'd like to give special thanks to
tgsogood, miami2005734, Maximus89, domt25, IronMike and Iceflow247 for providing me some cyberfaces and making my job easier. Thank you guys !!!
DOWNLOAD The Pack




Here's what i use right now for my fictional cyberfaces :
- Code:
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To create fictional cyberfaces quickly without modifying the headshape, here is how i do :
- Choose the player's headshape you are going to use for your fictional face.
Here I took Dick Barnett's headshape of the 71-72 Knicks.
- Open modify player, then go to the turbo training editor to find the cf ID of the player.
Here it was "1921".
-Go to your 2k13 folder and find png(number of the ID of the player you want).iff and copy and paste it somewhere.
I took png1921 in 2k13 folder and copied and pasted it somewhere.
- Then choose the player's texture you are going to use as a base for your fictional face.
Here I took Kevin Murphy of the Utah Jazz.
- Open modify player, then go to the turbo training editor to find the cf ID of the player.
Here it was "2490".
-Go to your 2k13 folder and find png(number of the ID of the player you want).iff and copy and paste it somewhere.
I took png2490 in 2k13 folder and copied and pasted it somewhere.
Open your copies of your two players .iff with "3DM NBA2K Mod".
Save the face texture, the arms texture, the green texture and the small white texture for both players somewhere.
- Then open both faces textures with photoshop. Take the player you want to use the texture of, copy it and paste it on the other player texture.
I did take Kevin Murphy's texture and pasted it on Dick Barnett's texture.
Then start modifying it the texture the way you want, you can make scars, tattoos, add beard, take the nose of another player for example.
Here's Kevin Murphy's texture with some beard and a modified nose.
- Continue to modify until you are satisfied.
Here is my final texture for this player.
- Save your texture in DDS format (DXT5).
- If you modified the arms as well, it's DDS format (DXT1 no alpha).
-Return to 3DM NBA2K Mod and extract your modified textures and the player you want the headshape of. And save.
I did extract my textures on png1921.
- Rename the png####.iff of your player to an unused one like png4550. Then drop it on your 2k13 folder.
-Go back to the game and modify a player of your draft class.
Open the turbo trainer again and modify the values of CF ID, Player ID and Portrait ID with the number you assigned to your .iff
Don't forget to tick 'Use CF" and save.
-Go back to the game and save the player you were modifying.
Open "Modify this player" again and he should have a CF.
That's my player :
And him in game (i did put tattoos on his arms too)
I did take my about 30 minutes to do him. Most of the time i can do it faster. Just need practice.
And for how to make a good fictional draft, i'm going to quote Nick whom i learned how to do (he did two amazing ones for 2k12, i hope he'll be back for 2k13) :Nick wrote:
For people who want to make fictional classes, here's some rules of thumb that i would encourage people to follow:
- I know it's tempting but try not to make prospects over 75 ovr, unless you're talking about a once-in-a-generation type of prospect. Even when players like lebron and durant were rookies it would've been pretty hard to justify a 75+ rating. And try not to have too many players over 70+ unless you intend for it to be a strong draft. 5+ players over 70+ is a strong draft, and should be RARE.
- Don't be afraid to have plenty of players rated under 60. Players do improve pretty significantly in 2k12.
- Potential: 74 is the magic number. Any potential over that will basically mean that the player will turn into a star, especially if they're only 19. This is because player potential ratings actually increase from year to year for a player. So try to limit potential being 75+ unless you want the player to become significant in the league. Remember that the point of fictional draft classes is to reduce over-saturation of star players.
- The most significant rating increases are seen between the ages of 19-24.
- The difference between 65 and 75 for potential is HUGE. 25-64 for potential is essentially the same thing. 80-99 is essentially the same thing too. But the difference between 68 and 71 is big. One potential pt can mean the difference between turning into star or not in some cases. run some tests and see for yourself!
- Read & follow this thread for great info on potential: http://www.operationsports.com/forums/s ... p?t=518205 ...some of these dudes are running tests and the results are interesting.
- Also check out this guy's thread for ideas: http://www.operationsports.com/forums/n ... nside.html ...he was what inspired me to release my own fictional draft class (i've always just made them for my own use). He is basically the god of this stuff lol so head over there and check it out.
Good luck chaps
Last edited by
pierralban on Tue Jun 18, 2013 7:03 pm, edited 52 times in total.
Tue Oct 16, 2012 8:22 pm
Where the white people at?
Looking REAL nice, man!
Wed Oct 24, 2012 10:15 am
amazing work on the cyberfaces
Wed Oct 24, 2012 10:47 am
Has this been scrapped or is it still good to go?
Wed Oct 24, 2012 7:29 pm
It's on the way, draft is almost done, need to do the scouting reports. Will probably release tomorrow or the day after.
Wed Oct 24, 2012 8:20 pm
pierralban wrote:It's on the way, draft is almost done, need to do the scouting reports. Will probably release tomorrow or the day after.
Any chance you can send me the .iff files? I need a good cyberface for my My Player.
Thu Oct 25, 2012 5:30 am
great work man, much love
Thu Oct 25, 2012 8:33 am
looks good! but hopefully you can add in a couple of white players, maybe even an asian in there somewhere just to give some variety
Fri Oct 26, 2012 9:08 am
Wow ! 45 dowloads in a day and only 2 replies ?
RapboY wrote:looks good! but hopefully you can add in a couple of white players, maybe even an asian in there somewhere just to give some variety

I'll work on white player soon for the 1.1 then before starting on a new one.
Fri Oct 26, 2012 4:01 pm
Nice! Love the draft class pic with david stern too lol
Fri Oct 26, 2012 4:12 pm
AMAZING. Thank you!
Sun Oct 28, 2012 5:29 am
when is the update comin bro?
Sun Oct 28, 2012 6:11 am
Amazing
Sun Oct 28, 2012 6:41 am
Nefrion wrote:when is the update comin bro?
Whenever i got time to do the cyberfaces, and once i have feedbacks about the ratings.
Tue Oct 30, 2012 6:18 pm
For those who tried my draft class, what do you think about the ratings ? Should i up them a bit for 1.1 or should it stay like that ?
Already working on another draft class, but want to make this one the best i can.
I'd appreciate your feedbacks.
Wed Oct 31, 2012 11:55 pm
i think you should up the ratings, like jermaine lee 57~ overall thats too low XD, i think most prospect should be around 70 range tho man.
but its a great draft class alltho.
Thu Nov 01, 2012 12:23 am
Lee is supposed to be extremely raw, just an athletic freak mostly.
Thu Nov 01, 2012 1:15 am
pierralban wrote:For those who tried my draft class, what do you think about the ratings ? Should i up them a bit for 1.1 or should it stay like that ?
Already working on another draft class, but want to make this one the best i can.
I'd appreciate your feedbacks.
I think the ratings are excellent the way they are and potentials are great too.

Only thing that slightly disturbs me is the lack of white players in this release.
Keep up the good work, i'm waiting for future releases eagerly
Thu Nov 01, 2012 9:19 am
joneboy2000 wrote:pierralban wrote:For those who tried my draft class, what do you think about the ratings ? Should i up them a bit for 1.1 or should it stay like that ?
Already working on another draft class, but want to make this one the best i can.
I'd appreciate your feedbacks.
I think the ratings are excellent the way they are and potentials are great too.

Only thing that slightly disturbs me is the lack of white players in this release.
Keep up the good work, i'm waiting for future releases eagerly

I'm working in putting more white players, it was just more difficult for me to do their cyberfaces cause of lack of practice and textures, but now it's better. So expect more of them in the update and in future draft classes. Thanks for the feedback.
Wed Nov 07, 2012 10:45 pm
hows it going bro
Fri Nov 09, 2012 2:47 am
Nefrion wrote:hows it going bro
About 60% of the class is done, still need to do 6-7 cyberfaces (already done 9). After that i'll need to test it before releasing it. Expect it in about a week
Fri Nov 09, 2012 5:55 am
The ratings are great. However, Jermaine Lee's cyberface is simply too good to not make him a top 3 player.
Wed Nov 14, 2012 2:16 am
Fictional draft class 2.0 will probably be released tomorrow...
Previews are coming soon.
Should i start working on a third one ? Doesn't seem to draw a lot of interest.
Wed Nov 14, 2012 2:58 am
I love this draft class! Thanks pierralban, your work is appreciated. I am new to PC NBA2k this year (Used to play on 360 every year) and I wanted to know if you could point me in the right direction to learn how to create cyberfaces/draftclasses? I've looked for guides on here and I haven't really found one that explains it well. I could have easily missed it though. Regardless, good job on these and please keep making more!
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