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Talk about the NLSC Podcast, Monday Tip-Off, Wayback Wednesday, The Friday Five, Top 10 Plays of the Week, and our Parsec Tournaments! This is also a section for NLSC and community announcements, and other site-related topics.
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Re: Monday Tip-Off: Padding & Politics in Player Ratings

Mon May 20, 2024 1:35 pm

Monday Tip-Off: Padding & Politics in Player Ratings

Although the discussion has seemingly turned to MyPLAYER builds and figuring out the meta, I’d suggest that real player ratings will always be a point of interest. They’re still vital in accurately representing the players’ abilities and skill levels, and if you play franchise modes or with retro teams, you’ll notice mistakes and inconsistencies. There’s also still an interest in which players are top-rated in key categories such as dunking and three-point shooting, as well as where everyone ranks with their Overall Ratings. Again, it may not be as much of a focus now, but there’s still a discussion.

To that point, it’s clear that personal opinions and politics do play a role in both our view of the ratings, as well as how they’re assigned in the first place. Lest I sound like a grumpy old head grumbling about modern games, let’s make it clear that this has been going on for many, many years! Indeed, I’d suggest that as long as basketball video games have had visible ratings – and in some cases, where there have been some sneaky hidden mechanics – player abilities have been subject to padding and politics. There are times when it’s been fairly benign or even enhanced the experience, but it can certainly be problematic and damaging when it leads to widespread inaccuracies.

Re: Monday Tip-Off: Black Plates & The Big Picture

Mon May 27, 2024 12:45 pm

Monday Tip-Off: Black Plates & The Big Picture

After several years of grinding to level up a MyPLAYER so that I could partake in MyCAREER’s connected online modes, I gave up shortly into the life cycle of NBA 2K21. It’s simply not fun to repeat that journey every year, especially as the mode has become pushier and pushier with its recurrent revenue mechanics, and the scene has only grown increasingly toxic. With that being said, I do keep tabs on what’s going on with NBA 2K’s online scene, paying attention to what my fellow basketball gamers are saying about it on social media and Reddit.

Sadly, from the sounds of things, not much has changed. Well, it might’ve grown even worse if anything, but it certainly hasn’t improved! It seems that one of the biggest issues in NBA 2K24 – at least according to discussions over on the official NBA 2K subreddit – has been the matter of “black plates”. For those who are unaware, this is referring to a rep system in MyCAREER’s connected modes, which displays different colours behind a MyPLAYER’s overall depending on their online performance. As the players with the lowest rep, “black plates” are generally avoided. While this is understandable, it exemplifies an ongoing issue with the design of 2K’s online modes.

Re: Monday Tip-Off: A Requiem for ICQ

Mon Jun 03, 2024 12:15 pm

Monday Tip-Off: A Requiem for ICQ

Alright, so this topic isn't strictly related to basketball gaming, but hey, it's my column and I'm essentially the editor-in-chief here, so who's going to stop me? Besides, ICQ is certainly relevant in the history of our community, as plenty of people who were around in the early days - me included - used it to chat with each other. Indeed, for those of us who were online in the late 90s, ICQ was likely one of our first instant messaging clients along with AOL Instant Messenger, aka AIM. I'm guessing that most of us haven't used the program in years, but ICQ has remained active as of 2024.

Until now, that is. On May 24th 2024, it was announced on ICQ's official website that the service will be shut down on June 26th, after almost 30 years. As someone who used ICQ back in the day, I'm compelled to become the latest person to eulogise this vestige of 1990s internet. Considering that we've also been around since 1996 and will now outlast ICQ, it also has me thinking about the passage of time; what's come and gone, and what the internet has gained and lost over the years. I realise that this isn't Wayback Wednesday, but nevertheless, I wanted to reminisce about ICQ and reflect on its impressive longevity, as well as my nostalgia as an Elder Millennial.

Re: Monday Tip-Off: I Bought VC For The First Time In Years (And I Hate That)

Mon Jun 10, 2024 1:11 pm

Monday Tip-Off: I Bought VC For The First Time In Years (And I Hate That)

The first time I spent real money on VC was in the PlayStation 4 version of NBA 2K14. Intrigued by my first look at MyTEAM, I figured I'd drop a few bucks on it and try my luck. I had one very lucky pull - a 1993 Michael Jordan card - but it was quite clear that generally speaking, it'd be a poor investment. I also splurged on some VC in NBA 2K16, 2K17, and 2K18 in order to upgrade my MyPLAYER to be ready for the online scene sooner. Beginning with NBA 2K19 however, I began adhering to a strict No Money Spent policy. I found great satisfaction in not giving in to the pressure.

I continued that approach in future games, while encouraging my fellow gamers to do the same. That hasn't changed: I despise the pushiness of microtransactions in NBA 2K, and how the quality of the on-court experience suffers if you want to take the long road. However, I must admit that as far as buying VC myself, after abstaining for several years, I gave in. While it isn't one of the most embarrassing things I've ever done in my life - I'll keep those stories to myself, thank you very much! - I certainly wasn't pleased that I did it. There was a reason for it, but even so, I do regret my lack of patience, and participation in a practice that continues to ruin the NBA 2K series.

Re: Monday Tip-Off: Reviving the Retro Modding Scene

Tue Jun 18, 2024 3:26 am

Monday Tip-Off: Reviving the Retro Modding Scene

Given that my dissatisfaction with the most recent releases in the NBA 2K series has pushed me towards retro basketball gaming – however you want to define that – I’m obviously intrigued by the prospect of reviving the retro modding scene. To reiterate a point I made when I discussed the definition of retro gaming, retro modding means different things to different people, but broadly speaking, I’d suggest that it refers to nostalgic favourites that the community has largely moved on from, but a dedicated contingent of people still revisit and have interest in modding and using mods for.

As far as the specific titles, we can name some popular examples here. NBA 2K13 and NBA 2K14 are two of the most modded games of their generation, and they hold up well. There’s a ton of nostalgia for the later NBA Live releases on PC, especially NBA Live 2005 and NBA Live 06, with NBA Live 2003 and NBA Live 2004 being up there as well. NBA 2K11 has some untapped potential, and is a game I’ve seen gamers cite as one they’d like to see benefit from more retro modding. NBA 2K17 and NBA 2K19 are two recent classics that gamers want to keep alive. I love the idea and support the initiative, but to make it happen, we must keep a few things in mind.

Re: Monday Tip-Off: Sim Heads & Inaccurate Stats

Mon Jun 24, 2024 11:06 pm

Monday Tip-Off: Sim Heads & Inaccurate Stats

Even though sim basketball gamers have somehow come to be considered “casuals” by gatekeeping denizens of the competitive online scene, there are still plenty of virtual hoopers who prefer the NBA side of video games. Sim heads are more likely to prefer franchise play and the traditional career mode experience, where a realistic style of play is more viable. Of course, opting for realism across the board is easier said than done. After all, in franchise and career modes, that means playing a full 82-game season on twelve minute quarters, which can be a daunting prospect.

It’s something that I’ve done in multiple games now. In my ongoing NBA 2K14 PS4 MyCAREER, I’m playing on full quarters and have yet to simulate a game as of my sixth season, and it’s been a more rewarding journey as a result. That’s how I feel about all of my games where I’ve played through at least one season from start to finish, but to that point, I can attest to it being a lengthy process. Even if you never feel bored, it can still be challenging to find the necessary free time. This is why the simulation function and shorter quarter length options are so useful, but for hardcore sim gamers, the inaccurate stats they produce can be difficult to get your head around.

Re: Monday Tip-Off: Crafting An Alternative to NBA 2K

Mon Jul 01, 2024 12:25 pm

Monday Tip-Off: Crafting An Alternative to NBA 2K

At this point, it’s painfully apparent how important alternatives and choices are in the sports gaming space. For years, too many people in the basketball gaming community seemingly delighted at NBA Live’s struggles. They relished in its shortcomings, eager to pounce on every preview with snarky mockery. That’s not to say that there weren’t valid criticisms, even the ones delivered drenched in snark. NBA Live is dormant for a reason – several reasons, actually – but too many gamers wanted to see its downfall. “Just give up and go away,” they sneered. “It’s NBA 2K’s time, now.”

Misguided as it may have been, that stance was at least understandable when NBA 2K was at its peak, delivering quality on the virtual hardwood and fairness to the gamer. It was easy for the series to become the darling of basketball gamers, while Take-Two became the “good guys” who kept virtual hoops on PC when EA Sports abandoned the platform. As I said in a previous article however, Take-Two has become EA now, from greedy practices to games that fail to innovate and excite as they once did. NBA 2K is admittedly in much better shape than NBA Live was at its lowest, but there’s still room for viable alternatives. The question is how do you craft a competing title?

Re: Monday Tip-Off: Ninth Generation Disappointment

Mon Jul 08, 2024 8:24 pm

Monday Tip-Off: Ninth Generation Disappointment

I was eager to get a PlayStation 5 as soon as possible back in 2020, and was fortunate enough to snag one during the second wave of pre-orders at my preferred retailer here in Australia. It was essential in order to cover the Next Gen version of NBA 2K that tipped off the ninth generation that November, and there are obviously other games that I’m interested in as well. However, to be completely honest, the ninth generation has been a significant disappointment for me so far. None of the NBA 2K titles on PS5 have held my attention for an entire year, nor have I been tempted to revisit them.

To that point, I’ve mostly been using my PlayStation 5 to play MyCAREER in NBA 2K14! It’s not just the virtual hardwood that’s left me feeling uninspired by the ninth generation, either. I was also disappointed by Mortal Kombat 1, though not so much for its gameplay. This is where somebody might suggest that I’ve “outgrown” video games, or that I’m simply out of touch with modern trends. Given some of the trends that have emerged in video games – basketball or otherwise – I’d actually consider that to be a point of pride! Look, I can’t deny a couple of Grumpy Old Man opinions, but when it comes to the ninth generation, I truly believe my disappointment is justified.

Re: Monday Tip-Off: The Terry Hanson Multiverse

Mon Jul 15, 2024 1:51 pm

Monday Tip-Off: The Terry Hanson Multiverse

When you think about it, basketball video games create a multitude of realities; a multiverse, if you will. For example, from my gaming alone, the Chicago Bulls have won their seventh championship – and sometimes an eighth title as well – on several occasions and in different seasons. In my NBA 2K14 MyCAREER, I’m working on an alternate timeline spanning from the 2014 season through to today. With millions of people playing basketball video games, all manner of scenarios are happening on the virtual hardwood, repeating as new games come out and wipe the slate clean.

Technically speaking, Terry Hanson doesn’t have any “official” appearances in video games. After all, as a generated and thus fictional player, he’s not official to begin with! With that being said, he is functionally a part of the reality that has been created by my aforementioned NBA 2K14 MyCAREER, so that’s “officially” where he’s from. However, that’s not the only place that he shows up these days. My enthusiasm for this generated player – truly a Virtual Hardwood Legend – has ensured that from here on out, I’ll be doing my part in creating a Terry Hanson Multiverse. And so, I’d like to share with you how Top Floor Terry has leapt beyond his original game!

Re: Monday Tip-Off: Keeping An Open Mind

Mon Jul 22, 2024 1:22 pm

Monday Tip-Off: Keeping An Open Mind

Obviously, the ability to keep an open mind is a useful gift in general. We don’t need to go into any deeper socio-political issues here – we are a basketball gaming site and community at the end of the day – but there’s wisdom in open-mindedness. After all, having an open mind doesn’t mean believing everything you hear, or allowing your views to be easily changed. Indeed, when we’re open to new information, dissenting opinions, and examining and even challenging our own views, it may well strengthen our stance. If being better-informed changes our mind, there’s nobility in that, too.

As basketball gamers, we tend to have fairly strong preferences and beliefs. We have our mode of choice, and our preferred style of gameplay, from controls to mechanics. We know the games we like, and the games we don’t. If we encounter an opposing point of view when discussing basketball gaming on social media or in forums and Discord servers, we may be moved to vehemently disagree; often in a way that insults or belittles the other person and their perspective. Sadly, that’s online discourse in a nutshell, but for whatever my words are worth, I would like to encourage my fellow basketball gamers to keep an open mind. I can attest to it being a rewarding approach.

Re: Monday Tip-Off: The Easiest Old Basketball Games To Get Into

Mon Jul 29, 2024 12:58 pm

Monday Tip-Off: The Easiest Old Basketball Games To Get Into

If you’ve been around a while, reading my articles and listening to Dee and I on the NLSC Podcast, you’ll know that we’re enthusiastic advocates for retro basketball gaming. It’s not that we won’t play newer titles – and of course, the term “retro” is also subjective in that regard – but we love to revisit the classics, and encourage anyone who feels disappointed with modern games to do the same. Whether it’s a brief trip down memory lane or it becomes your primary means of hitting the virtual hardwood, there are many old basketball games that hold up and are still worth playing.

With that being said, some old basketball games are easier to get into than others. Needless to say, the further back you go, the more primitive the games, and everyone has a threshold as far as what’s too old to enjoy all these years later; at least on a regular basis. There’s also the matter of feasibility. You obviously need to be able to run the games, and that requires the necessary hardware, and sometimes technical savvy. There are ways to play pretty much any old basketball games that you can get your hands on, but some are definitely more accessible. To that end, here are my recommendations of where to begin if you’re interested in retro basketball gaming.

Re: Monday Tip-Off: Hopes & Expectations for NBA 2K25

Mon Aug 05, 2024 1:12 pm

Monday Tip-Off: Hopes & Expectations for NBA 2K25

The NBA 2K25 preview season tipped off with some great news for our community, namely the reveal that the New Gen version is coming to PC. Given that my new PC should be able to handle it on relatively high settings at least, it’s something that I’m personally able to look forward to. Of course, since I do own a PlayStation 5, I’ve already been able to experience the ninth generation version of NBA 2K. To that point though, as I’ve previously discussed, I haven’t been particularly thrilled with what is now the flagship version of the game.

Of course, as I’ve also recently stated, it’s important to keep an open mind. I don’t go into new releases hoping to be disappointed, or looking to be negative. I’d rather enjoy the game every year, even if I am keeping some old favourites in the rotation. Recent releases have left me feeling cynical and less optimistic about the future of the series though, and that’s difficult to shake. Indeed, during the past two preview seasons, I discussed how NBA 2K23 and NBA 2K24 might win me over, and re-reading what I wrote, not a whole lot has changed. So, with that being said, what are my hopes and expectations for NBA 2K25 as we await more previews, and its September release?

Re: Monday Tip-Off: New Gen Of Modding, Old School Approach

Mon Aug 12, 2024 1:09 pm

Monday Tip-Off: New Gen Of Modding, Old School Approach

The announcement that NBA 2K25 PC will be New Gen – i.e. a PlayStation 5/Xbox Series X port – was naturally greeted with enthusiasm in our community. It’s taken longer than we were hoping, but the PC will finally be receiving the flagship version of NBA 2K once again, with all of its enhancements and content. That of course includes MyNBA Eras and its associated rosters, which should provide a massive head start for retro season modding projects. It’s exciting, especially as it could well herald a new golden age in our modding community.

However, to ensure this new era of modding is as successful as it could and should be, we need to adopt the right attitude. To be frank, this new gen of modding requires an old school approach. That doesn’t mean we should get bogged down by old ideas and thus fail to innovate, but I believe that in some respects, our modding community has lost its way. We’ve drifted from the philosophies and values that allowed us to create fantastic works that everyone could enjoy. We’ve also grown so accustomed to being able to do anything and everything that we allow imperfections to be a roadblock. To that end, an old school approach will greatly benefit NBA 2K25 New Gen modding.

Re: Monday Tip-Off: The Lure of Online Team Play

Mon Aug 19, 2024 1:10 pm

Monday Tip-Off: The Lure of Online Team Play

I haven’t bothered putting any serious effort into levelling up a MyPLAYER since NBA 2K21 on PlayStation 5. As I’ve explained in detail before, I was fed up with the grind, and weary of the toxicity in The Rec and NBA 2K’s online scene in general. After revisiting some old favourites and giving other older releases a second chance, I realised just how much fun I was missing out on, and quit the grind. Changing my basketball gaming habits has been so refreshing, and it’s obviously given me new topics to discuss as well. I left online team play behind, and I haven’t looked back.

Well…sort of. Kenny, Leo, and I gave 3-v-3 Pro-Am and The Rec another try in NBA 2K23 on PlayStation 5, and for the first month, we actually had some fun sessions! Of course, by Season 2, the community had figured out the meta and the hardcore online gamers had levelled up their MyPLAYERs, at which point the lack of matchmaking kept throwing us in there with super serious, souped-up opponents. It wasn’t a tough decision to leave it all behind again, and honestly, NBA 2K23 dropped out of my rotation entirely not long afterwards. However, that brief return and fond memories of NBA 2K16 and NBA 2K17 demonstrate that there’s still a lure to online team play.

Re: Monday Tip-Off: A Webmaster Looks At Forty

Mon Aug 26, 2024 1:37 pm

Monday Tip-Off: A Webmaster Looks At Forty

Today marks 23 years since I took over running the NLSC! I feel like I say it on every anniversary, but it's been an extremely fun and interesting ride with its fair share of ups and downs. There have been some unpleasant moments and challenging times, but at the end of the day, I'm glad that I accepted Tim's offer to take the reins. While there are some things that I might've done differently given the benefit of hindsight, I'm proud of the work that I've done, grateful for the friendships I've made, and awed by some of the opportunities that I've had. I'll never regret taking the gig!

With that being said, 23 years is a long time to do anything, especially an online endeavour such as running a website. I didn't create the NLSC, but at this point, I've been maintaining it for about four times as long as our founders! Of course, neither I nor the site would be here without the work of the original NLSC trio, so I'll always give them credit for tipping things off way back in 1996. To that point though, unless you've been around since the black background days, you may not be aware of that era! Along with turning forty in about six weeks' time, it only further emphasises just how long I've been the NLSC's webmaster, and how quickly the years have gone by.

Re: Monday Tip-Off: The Annual Honeymoon Phase for NBA 2K

Mon Sep 02, 2024 12:50 pm

Monday Tip-Off: The Annual Honeymoon Phase for NBA 2K

NBA 2K25 will be out this Friday - or Wednesday, if you've pre-ordered for the Early Tip-Off - which means it won't be long before we get our hands on this year's release. It's always an exciting time, as the community prepares for another year of basketball gaming. All of those offseason moves that created intriguing new lineups? We'll get to see how they fare on the virtual hardwood! Although they're the cause of the New Game Blues, the fresh start and clean slate in MyTEAM and MyCAREER can also be enticing, especially with the prospect of more content to come.

And of course, we're eager to see whether all of the improvements that were hyped up during the preview season are as good as advertised. We shouldn't expect perfection; beyond being an impossible standard in general, any Triple-A game that's developed in the space of a year is going to have a bug or two. Even with all the pre-release QA testing, there are going to be glitches or gameplay quirks that aren't discovered until a game is in the hands of the masses. It's important to remember that, but at the same time, we shouldn't ever pretend that everything's perfect, and refuse to criticise a new game. Too many people forget this during the annual honeymoon phase for NBA 2K.

Re: Monday Tip-Off: The Duality of MyNBA Eras

Mon Sep 09, 2024 10:30 pm

Monday Tip-Off: The Duality of MyNBA Eras

Look, I realise how annoying it can be when someone qualifies their criticism with compliments. After all, it can come across as disingenuous, or too timid to stand by critique. Unfortunately, when the discourse is rooted in finding contrarian gotchas to dunk on someone who has dared to criticise what you like, it's a necessary evil. On top of that, when it comes to a feature such as MyNBA Eras, credit where credit's due. It's a fantastic concept with some great features that once seemed like a pipe dream. I don't want to downplay that.

However, there is a duality to MyNBA Eras. It's impressive in so many ways, and yet rather underwhelming in others. There are aspects that feel lazy and lacking, despite the fact that a ton of hard work and effort has gone into the mode. The ambition is admirable, but there are examples of putting the cart before the horse. There's depth to the experience, but there's also quantity over quality. In short, MyNBA Eras is indeed awesome, but there are ways that it could and should be better. Some of them may be easier said than done due to matters of licensing, but to that point, it makes the mode simultaneously comprehensive and half-baked. This is the duality of MyNBA Eras.

Re: Monday Tip-Off: The Pain of Benching a Beloved Game

Mon Sep 16, 2024 12:43 pm

Monday Tip-Off: The Pain of Benching a Beloved Game

Basketball games - and sports games in general - have a ticking clock. I'm not talking about the one that counts down while we're on the virtual field of play, but rather the countdown to the release of the next title. Annual releases give us a year to get the most out of a basketball game before its successor is out, but sometimes, that won't be enough. After all, an 82-game season on twelve minute quarters will take over 100 hours to finish. That's certainly feasible for an enthusiastic basketball gamer, but with multi-season play, that may only be the beginning of the journey.

Needless to say, if a basketball game is good enough to keep us hooked even as the next release is on the horizon, then that's fantastic! We're not always so lucky, as I can attest to souring on games long before the end of their life cycle. Furthermore, we're under no obligation to buy the new game every year or to bench a beloved basketball game if we still want to play it. We can always revisit old favourites too, though we're seeing games become increasingly disposable. With that being said, many of us are still interested in seeing what a new release has to offer, so the need to make room in our rotation ends up clashing with our reluctance to bench a game we're hooked on.

Re: Monday Tip-Off: My Roster Mod Philosophies

Mon Sep 23, 2024 12:40 pm

Monday Tip-Off: My Roster Mod Philosophies

Sometimes, I feel uneasy about giving modding advice, or commenting on modding-related topics. It's been a long time since I regularly participated in the hobby, to the point where many people might not even know that I've been a modder! I was very active throughout the heyday of NBA Live modding though, and I've also dipped my toe into some NBA 2K modding here and there, even releasing a fixed official roster for NBA 2K10. Even though I did eventually become burned out on modding, as I've previously admitted, the urge to tinker is still there.

Moreover, I do know what I'm talking about when it comes to our community and creating mods, particularly rosters. I realise that times have changed and there's always value in exploring new methods and possibilities, but there's some advice that is evergreen. As Batman once put it on Justice League Unlimited, sometimes the old ways are best; a sentiment echoed in Skyfall many years later! And so, as we consider creating big projects for new games and old favourites alike, I'm sharing some of my roster mod philosophies. They've served me well when working on various rosters over the years, and it's how I'll approach any projects that I take on moving forward.

Re: Monday Tip-Off: The Age of Gatekeeping & The Gatekeeping of Age

Mon Sep 30, 2024 1:48 pm

Monday Tip-Off: The Age of Gatekeeping & The Gatekeeping of Age

With my thirties drawing to a close, I've never identified more with that classic scene in The Simpsons where Abe warns Homer that one day, he won't be "with it". For Elder Millennials like me, it feels like we've been suddenly and unceremoniously pushed out of pop culture and some of our favourite hobbies; or at least, an effort is being made to do so. Our fashions are outdated (yet at the same time, they're being brought back), our jokes might as well be "Boomer Humour", and apparently we don't even shoot videos correctly! We're now among the "old heads" being sneered at.

And hey, to make a very Millennial-coded reference, it's the Circle of Life, right? We're not the trendy young crowd anymore, with only the youngest Millennials clinging to the upper end of the 18-34 demographic. This is the way of pop culture; this is, as blink-182 put it, growing up. Still, it feels like we're being pushed out of things that we're not too old for, or that anyone is too old for, really. We're in an age of gatekeeping in general, but the gatekeeping itself is also often about age. That's not to say that we didn't have our own version of "Old Heads Keep Out" on the proverbial clubhouse door, but online discourse definitely revolves around generational division.

Re: Monday Tip-Off: Envisioning A Return To Modding

Mon Oct 07, 2024 5:18 pm

Monday Tip-Off: Envisioning A Return To Modding

I've said it before, but even though I haven't been regularly maintaining a roster update for over a decade and my modding output in general has been sporadic, the interest - indeed, the itch and the urge to mod - is still there. Lingering memories of burnout and the more finicky and frustrating aspects of modding don't exactly help me to get motivated, but I also fondly recall the creative satisfaction of the hobby. It's why I've dabbled here and there, without committing to any larger projects.

To that end, this isn't some grand announcement of a huge return. If there's one thing that I've learned from other attempts at returning to modding over the past decade or so, it's to avoid jumping the gun and announcing a big project that I can't guarantee I'll deliver on! At the same time, my casual dabbling with minimalist modding and other ideas has encouraged me to get more involved again, and even consider tinkering with NBA 2K25. I touched on this when I shared some of my roster mod philosophies, but as I envision a possible return to modding, it's essential that I choose projects that appeal to my interests, not to mention suit my current habits on the virtual hardwood.

Re: Monday Tip-Off: Losing Updates & Content...Again

Mon Oct 14, 2024 12:22 pm

Monday Tip-Off: Losing Updates & Content...Again

When it comes to uninstalling and reinstalling games after their servers have been shut down, you'd think that I'd have learned my lesson by now. In fact, back in 2020, I wrote an entire article reflecting on making that mistake! Of course, to err is human as the saying goes, and I'm only human at the end of the day. Still, that doesn't stop me from kicking myself, especially when it comes to preventable mistakes; in this case, not uninstalling and reinstalling a game when I didn't need to. I'd say live and learn, but again, clearly I didn't.

The game in question this time is NBA Live 16. I uninstalled and reinstalled it a little while back, and although there was a reason for it, it wasn't entirely necessary. I chose to do it though, and in the process, I lost updates and content that I'll never get back since the servers were shut down on October 19th, 2020; just a few months after I wrote about losing content and updates when reinstalling games that no longer had online support! And so, in addition to lamenting my losses and chastising my rash decision, this is another public service announcement to be careful with your installed games. If you're a retro gamer, content creator, or both, please learn from my blunder!

Re: Monday Tip-Off: What Balance Entails

Mon Oct 21, 2024 2:46 pm

Monday Tip-Off: What Balance Entails

WBalance is undoubtedly one of the most important attributes a basketball game can have. In fact, it's an essential ingredient in most action-oriented video games. Of course, like "skill gap", the term is prone to being reduced to a buzzword. Gamers say they want balance and developer blogs will talk about the upcoming game having much better balance, but what does that truly mean? Even if we can define it, is it something that can actually be achieved, or is it just a pseudo-intellectual way of saying that we like the gameplay of a certain title, and that it works for us personally?

I brought up "skill gap" deliberately, as a lot of mechanics that strive to achieve that concept do run into issues with balance. Whether they're tuned to cater to the most elite gamers (or at least, the elitist gamers), or they're too powerful and easy to abuse, some mechanics are too unbalanced to work. To that point, no gameplay mechanic exists in a vacuum, and must mesh well with other mechanics in order to have the right balance for an enjoyable - and for that matter, truly competitive - experience on the sticks. Before we sneer at someone to "get good" and declare that their criticism is merely a "skill issue", we must look at whether or not a game is actually balanced.

Re: Monday Tip-Off: Grinding Is Antithetical to Fun…And Stick Skills

Mon Oct 28, 2024 2:17 pm

Monday Tip-Off: Grinding Is Antithetical to Fun…And Stick Skills

It’s interesting – and honestly, a bit alarming – to see what we’ve come to accept in video games. Far too many gamers defend microtransactions, excusing them as being “optional” or “just cosmetic”, or indeed, that it’s “just business“. Excessive grinding will also be defended as a necessary part of the experience, usually suggesting that anyone that takes issue with it wants to be OP and done with a game in a week. And, since heavy grinding and microtransactions are intertwined in NBA 2K, the apologist rhetoric for both problems is likewise combined in a shameful display of shilling.

I’ll say it again. Everyone who criticises recurrent revenue mechanics understands all too well that video game development is a business, and that profits are something that a billion dollar corporation is going to strive for. We just don’t enjoy the negative effect that has on gameplay! Likewise, gamers that are fed up with releases that are a total grindfest understand the need to have a challenge and a journey. We just want it to be fair and fun, and grinding for grinding’s sake is antithetical to that. However, it’s also antithetical to the concept of testing stick skills, and the almighty mythical skill gap. We only need to cast our eyes back to some classic games to see the proof.

Re: Monday Tip-Off: The Road Not Taken

Tue Nov 05, 2024 12:14 am

Monday Tip-Off: The Road Not Taken

"Two roads diverged in a yellow wood, and sorry I could not travel both...I took the one less travelled by, and that has made all the difference". These are the opening and closing lines of Robert Frost's most famous poem, "The Road Not Taken". My first exposure to the poem was - as so many things were - via a scene from The Simpsons. In the years since then, it's been interesting to read the entire poem, and also to learn that it's commonly misinterpreted as championing the idea of "following your own path". (Don't worry; I do have a point here beyond pretentiously referencing poetry!)

In fact, "The Road Not Taken" is intended to be ironic, mocking that notion. In short, it pokes fun at indecisiveness, and overemphasising or romanticising our choices, as well as needlessly regretting the ones that we've made. To that point, revisiting games that we've overlooked is "The Road Not Taken", both literally and in terms of Frost's intended meaning. Obviously, we chose a different path - playing something else - and we may lament that, and try to retroactively justify our choices. However, not only did we walk that path for a reason, but with retro gaming, it is possible to go back and take the other route, as I've been doing (see, I told you we'd get there!).
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