Another great podcast again guys

About the autosave feature, I actually like the fact that they're enforcing it. It's not something I do, but I could see a lot of people having a mulligan if they lose a game they really want to win. Personally, I wouldn't want it fixed, because I think it creates an even playing field for everyone. There was one instance in my dynasty where I wished I didn't have an auto-save (I accidentally waived a player), but overall it's been a positive thing I think.
As for last week's question (I know I'm late, but my internet was down for a while), I think there's room for both the level of realism that NBA Live 10 had and what 2k has. Admittedly, I'm pretty inept when it comes to different contract clauses. I have a basic knowledge of Unrestricted Free Agency, Team and Player Options and what not, but sometimes I think it's better to just have a simple system, so you can assemble your team and get the most out of the game play (for me that's always the focus). I agree that trades should be based on form, as opposed to player ratings. Currently in my dynasty, I have a player rated 78, but he's been benched for the system because he doesn't fit into my system (he has awful shooting mechanics that I can't time for the life of me). He has a massive Villanueva-style contract as well. When I put him on the trade block, he's attracted trades of players who are top 10 in their position, so in this instance, I've had to use some discretion.
I'd also like a player's progression to be based on form as well. If you get 20-10 stats with a mid-sixties player, I think their rating should change dramatically on that form. This would mean you'd have to pay them more in free agency and it'd add another element of realism. And perhaps even a player rating that alters depending on what type of system your team plays.
Anyway, I look forward to the next podcast