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Re: Signature Skills: All Revealed, 3 Tiers (MyC), Rating Re

Sun Sep 30, 2012 4:06 am

User haloofduty has been answering questions on 2K13 over at OS, and he came up with this:
Just researched. Sig skills do appear and disappear depending on rating. It also works for generated rookies. I had a 60 overall player with no sigs. Increase a few of his attributes to 85 and he developed a few.


Wow. This is really big news. This means that for people who like to go deep in Association, they won't end up after a few seasons with teams full of players with no signature skills whatsoever.

Re: Signature Skills: Tied to Player Progression for CAPs

Sun Sep 30, 2012 5:03 am

Indeed good news, association mode will be good after all. thanks for the update

Re: Signature Skills: Tied to Player Progression for CAPs

Sun Sep 30, 2012 5:07 pm

Hmmmm... if signature skills are tied to attributes then we might see some inaccurate roster updates, just in order to give players certain SS's.Hopefully you can assign SS's without rating requirements too.

Re: Signature Skills: Tied to Player Progression for CAPs

Mon Oct 01, 2012 11:01 am

Nick wrote:Hmmmm... if signature skills are tied to attributes then we might see some inaccurate roster updates, just in order to give players certain SS's.Hopefully you can assign SS's without rating requirements too.


If it's implemented in the rosters similar to Freestyle Superstars in NBA Live, we might able to do that using the REDitor, however a player might lose an ability after any situation where the game recalculates the ratings. That's how it was with FSS; you could assign the abilities via DBF editing but if the ratings didn't actually qualify for the assigned skillset, it was lost when the game performed a recalculation.

It sounds like at least some of the Signature Skills are assigned independent of ratings though, such as Chase Down Artist. The previews have noted that players like LeBron have it despite not being rated among the best shotblockers in the game, so we'll see.
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