All this leads me to believe that adding sig skills has nothing to do with attributes and it's really down to randomness(e.g. if your player has 82+ pass rating he may or may not develop dimer).
Yes, players develop sig skills in online association. As the previous post mentioned, it may be random which player receives the sig skill. Loosely based on specific attributes for that skill. Read the "my player" attribute ratings to see the required number for each skill to activate.
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