Talk about NBA 2K13 here.
Sun Nov 11, 2012 7:13 am
Been editing headshapes in blender, but I usually export and look at it in game or in the 3dmod tool. I've seen a bunch of previews with people use the texture of the faces on their headshape models in blender, but not sure of the steps to do this. Wondering what is the process to preview the model with the dds file you will use? I've searched in youtube and in this forum but can't fine anything on adding the texture. This would help me quicken my creation process.
Thanks in advance!
Sun Nov 11, 2012 9:21 am
thanks guys, jao's helped a lot. he made pierce look like the nerlens noel