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NBA 2K13 Video Interview with Erick Boenisch (GamerLiveTV)

Mon Jun 25, 2012 11:39 pm

phpBB [video]


Not a whole lot of new info as far as I'm aware, but a solid rundown of the stuff they have talked about so far.

I do think it's kind of funny that they're touting the All-Star Weekend pre-order bonus content as a good thing compared to an add-on weapon or t-shirt that you might get in other games. It's a fair point that it's a more significant pre-order bonus than what's usually on offer, but it's also something that should be a core feature out of the box. I still feel they've gone about that absolutely the wrong way; I'd suggest pre-order bonuses should be more trivial than that.

Re: NBA 2K13 Video Interview with Erick Boenisch (GamerLiveT

Mon Jun 25, 2012 11:54 pm

I've given up on the discussion about the ASW. We've made our opinions clear, and 2K is still trying to sell it as a good thing. After the confirmation that we won't be getting Live 13 for PC, all my focus is on the developer diaries to come, especially the ones regarding gameplay and game modes. I want to see things like the speed issue gone, and also see a revamp of offline Association. Both have been long overdue. I'm not expecting them to talk about having fixed bugs, but if they dare admit their faults and say they've eliminated them, they might just get my money.

Re: NBA 2K13 Video Interview with Erick Boenisch (GamerLiveT

Tue Jun 26, 2012 11:19 am

fix the fucking gameplay and stat keeping how about that you fucknuts. Fuck your all star weekend.

Re: NBA 2K13 Video Interview with Erick Boenisch (GamerLiveT

Tue Jun 26, 2012 1:04 pm

Leftos wrote:I'm not expecting them to talk about having fixed bugs, but if they dare admit their faults and say they've eliminated them, they might just get my money.


Hopefully the developer diaries will bring us some good news on that front, understandably with a positive spin on them. I'd assume game modes will get a bit more attention this year as there's no lockout and less need for a contingency plan as the NBA's Greatest content was, but we'll see.
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