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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Thu Mar 22, 2012 9:27 pm

ignorantfool wrote:may i ask what is the dds number of the jordan half calf sleeve? i like to revert it back to the jordan type one. thanks.


191 and 743
Last edited by Like A Boss on Fri Mar 23, 2012 9:08 am, edited 1 time in total.

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Fri Mar 23, 2012 8:28 am

El Granada wrote:
ignorantfool wrote:may i ask what is the dds number of the jordan half calf sleeve? i like to revert it back to the jordan type one. thanks.


191 and 743

EDIT: After applying lightning values to my Post-Patch Global it looks like nothing happened...



Thanks kabayan!=)

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Fri Mar 23, 2012 3:12 pm

can i ask what dds the dds numbers are for the padded knees sleeves, i want to put in albins knees sleeves?

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Fri Mar 23, 2012 4:34 pm

mlp111 wrote:can i ask what dds the dds numbers are for the padded knees sleeves, i want to put in albins knees sleeves?


10 and 896

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Sat Mar 24, 2012 4:26 pm

El Granada wrote:
mlp111 wrote:can i ask what dds the dds numbers are for the padded knees sleeves, i want to put in albins knees sleeves?


10 and 896

thanks bro!

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Sat Mar 24, 2012 4:57 pm

Thanks for the release.

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Sat Mar 24, 2012 9:41 pm

Is there a way for you to make Jordan's Calf sleeve with his colors? The red on top and the black on the bottom? I hate the default colors it comes with it.

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Sat Mar 24, 2012 11:06 pm

Hi,
I wanted to reset the striped socks and ankle braces in the 2.6 global.iff of this mod.
Now, since the dds file for the ankle braces around here is named 740...dds I figured that this was the id of the ankle braces inside the global.iff. I opened it with the mod tool but at id 740 I only found some almost white texture (looks a bit rough though, actually just like the original ankle brace).
Where is the addidas texture ? I want to overwrite it with the original one. And what is the id for the striped socks so I can overwrite them too ?

thanks

ps: great mod other than those two things ;)

EDIT: scratch the part about the ankle braces... I just accidently opened a backup file and there was the original texture.
So, what's the id of the striped socks ? :)

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Sun Mar 25, 2012 9:51 am

flitzpepe the # for ankle braces are 740 & 770
And for the Striped Socks The # is 502

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Wed Mar 28, 2012 5:53 am

Thanks!

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Wed Mar 28, 2012 6:18 am

leftos, your global have something that increase reflection of players on court???...because i've tried the Kool'em superglobal and I see more reflection, i don't like it.

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Wed Mar 28, 2012 7:00 am

Huh? Nope, never edited anything about player reflections on the floor. I remember tatlopuyo finding those values and posting a global as a base that a lot of people have used, but for me it felt like the players were on a lake, full reflections and all so I didn't go down that path.

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Wed Mar 28, 2012 7:24 am

yes, right..i read this on this global "Reflection and Hex ball by Tatlopuyo"...i like reflection of the game, but i don't like players like ice skating, it's NBA2k,not NHL2k.
tomorrow i try your global

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Wed Mar 28, 2012 9:08 pm

thz for your work Leftos (Y)

but how can i get a Superglobal Codename Moose v2.6.2 without SJ Shadow Mod 3 :?:

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Wed Mar 28, 2012 9:21 pm

Btw, can something be done about the sock's lighting properties ?
From further away black socks look perfectly black but when zooming in they turn into some middle-toned grey while accessories and jerseys stay deep black.

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Wed Mar 28, 2012 9:51 pm

wehomehk wrote:thz for your work Leftos (Y)

but how can i get a Superglobal Codename Moose v2.6.2 without SJ Shadow Mod 3 :?:

just change the values of shadow using the global editor by Leftos :D :D

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Wed Mar 28, 2012 10:19 pm

seanjohn1414 wrote:
wehomehk wrote:thz for your work Leftos (Y)

but how can i get a Superglobal Codename Moose v2.6.2 without SJ Shadow Mod 3 :?:

just change the values of shadow using the global editor by Leftos :D :D



bro pwede ko bang malaman ang gmit mong color enhancement?... gmit ko msi radeon na laptop.. nagustuhan ko kc yung gamma setting mo... pwede ko bah malaman yung iba mo pa setting... brightness,contrast,hue,saturation

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Wed Mar 28, 2012 11:09 pm

nvidia gtx 550 video card q pre

brightness- 50%
contrast - 50%
hue - 179
saturation- 50%

sa gamma .79% lng lhat

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Thu Mar 29, 2012 1:37 am

Leftos wrote:Post reserved to post links to older versions.

Global

Custom Editions (Full packs with network mods + other stuff)


Thanks for old version. new version (shadow mod) ruin my framerate in my opinion.

sorry for my english :oops:

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Thu Mar 29, 2012 2:14 am

You can still get the latest version and reset the lighting settings to default using the Global Editor tool (link in the sig).

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Thu Mar 29, 2012 4:23 am

Leftos wrote:You can still get the latest version and reset the lighting settings to default using the Global Editor tool (link in the sig).


cheers :lol:

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Thu Apr 05, 2012 7:37 am

Just dropping in to say thanks for putting all these mods together! Didn't think there'd be such a difference, pleasantly surprised!

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Thu Apr 05, 2012 6:22 pm

Thank you so much~

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Sat Apr 07, 2012 5:54 am

I haven't had time to mess about with globals after the patch, finally got some time this evening, tried this one and it looks fantastic, thanks muchly for all your work Leftos, appreciate it :)

Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Sun Apr 08, 2012 7:14 pm

volsey, jellyno1, charley farley, thank you very much. There are, however, a lot of globals that have came out since I got v2.6.2 out and are more frequently worked on and updated, so give them a look as well.
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