Superglobal Codename Moose v2.9 w/ SJ CrystalClear ShadowMod

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Re: Superglobal Codename Moose v2.6.1 w/ SJ Shadow Mod 3

Postby isko on Sat Mar 10, 2012 9:16 pm

THNX SIR! :applaud:
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Re: Superglobal Codename Moose v2.6.1 w/ SJ Shadow Mod 3

Postby isko on Sat Mar 10, 2012 9:19 pm

Leftos wrote:
isko wrote:
Leftos wrote:I have no idea why that's happening. They're both working for me, I just checked them right now.

Here's links for the files you can't get to, hopefully they'll work:
Patch 2.6.1 for 2.6: http://www.filedropper.com/superglobalc ... tch26to261
ESPN Experience: http://www.filedropper.com/superglobalc ... experience

EDIT: Yaowza. You edited your post before I could reply. You can import the additional files of network mods using the instructions in this tutorial:
viewtopic.php?p=1436369#p1436369
Just ignore the part about extracting, and go straight to importing.

bro, can u upload tnt instead of the espn for 2.6.1? thnx

Here you go:
2.6 TNT Full Pack: http://www.filedropper.com/superglobalc ... ntfullpack

This doesn't include the 2.6.1 patch, which you'll need to download separately.

bro, i cnt dl from filedropper :(
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Re: Superglobal Codename Moose v2.6.1 w/ SJ Shadow Mod 3

Postby Leftos on Sat Mar 10, 2012 9:34 pm

First of all, don't double post, edit your first one.

Secondly, give me a file hosting service that works for you. I can't help you if neither Mediafire nor FileDropper work for you and you don't recommend something that does.
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Re: Superglobal Codename Moose v2.6.1 w/ SJ Shadow Mod 3

Postby isko on Sat Mar 10, 2012 9:47 pm

ok,i apologize 4 that. maybe mediafire would work. thnx again
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Re: Superglobal Codename Moose v2.6.1 w/ SJ Shadow Mod 3

Postby Leftos on Sat Mar 10, 2012 9:50 pm

First post is full of Mediafire links. Check that out first.
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Re: Superglobal Codename Moose v2.6.1 w/ SJ Shadow Mod 3

Postby areihsrcreations on Sun Mar 11, 2012 4:14 am

hey leftos michaelluvlots had new progressive sweat pls add it to your next update. Here's the link:

http://www.moddingway.com/file/21078.html
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Re: Superglobal Codename Moose v2.6.1 w/ SJ Shadow Mod 3

Postby sheed30 on Sun Mar 11, 2012 4:25 am

can you use new global (that came with the patch) as a base?it's look like the new global have a different lightning effect,imo its look better now. anyone can confirmed this?or just my eyes?
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Re: Superglobal Codename Moose v2.6.1 w/ SJ Shadow Mod 3

Postby areihsrcreations on Sun Mar 11, 2012 8:05 am

hey leftos, i hope ure next update you will add the latest mvp mode of michael lvlts.... and pls make 2 versions the darker and the lighter one pls.... thnx and Godbless
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Re: Superglobal Codename Moose v2.6.1 w/ SJ Shadow Mod 3

Postby Leftos on Sun Mar 11, 2012 9:35 am

sheed30, we have our own lighting edits going, and basing the superglobal off the new global would be too much trouble for me right now anyway. Won't do it anytime soon.

areihsrcreations, I'll get a patch out tomorrow as far as the new sweat goes. As for the MVP n JD mode, those are edits in the EXE that have nothing to do with the global. It's up to you to download those patches. They can be used no matter the global you use. And still, even if I wanted to include Michael's MVP n JD mode, which I recommend for the various gameplay edits anyway, I wouldn't be allowed to, since game EXE files, original or modified, aren't allowed here at NLSC.

As for making two versions, I've said it like a gazillion times before. No. I won't be making 2 separate versions, because that'll just grow to be a bitch to maintain. Moving forward I make decisions that I stick with, and there's only going to be one version. If you get permission from the modders that have their work included in this superglobal, you're free to "fork" it and make your own version of it, adding or editing mods, and then re-releasing it, giving proper credit.
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Re: Superglobal Codename Moose v2.6.1 w/ SJ Shadow Mod 3

Postby areihsrcreations on Sun Mar 11, 2012 10:14 am

hey leftos sorry :( about my recent comment about 2 version and the mvp mode.. i forgot it was exe... sorry...

i would like to ask something bro.... in the new patch of 2k12... is it ok if i still use the enhancement crowd patch and the latest newscorebug (espn,tnt and nba tv)?
im just afraid it might cause the game to crashed like others experience.... thnx w8ng for ur next update...
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Re: Superglobal Codename Moose v2.6.1 w/ SJ Shadow Mod 3

Postby 13Castro on Sun Mar 11, 2012 4:42 pm

Areih it's ok nothing will happen.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Leftos on Sun Mar 11, 2012 7:26 pm

v2.6.2 released!

Updated the progressive sweat to v3.

Once again, the update is released in a patch, not a full global. Links in first post.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby marius4 on Sun Mar 11, 2012 7:33 pm

how that patch works?where i should install it?
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Leftos on Sun Mar 11, 2012 9:30 pm

marius4 wrote:how that patch works?where i should install it?

viewtopic.php?p=1489114#p1489114
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby kendz4494 on Mon Mar 12, 2012 7:05 pm

sir ive noticed that the hex pad on your global has a problem.it looks distorted.but still thanks for your global.just commented so that you could improve on it :)
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby mike879 on Tue Mar 13, 2012 12:57 pm

hi leftos. big user of your superglobal here. :bowdown:

with the new patch, the global stuff + all TNT mod will not affect the "fixes" in the patch right?

the gameplay stuff are totally separated from the global and tnt mod files correct?
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Leftos on Wed Mar 14, 2012 1:46 am

As far as I know, yes. There has been someone complaining that there's gameplay stuff in the new global and that superglobals should be based on that, but I have yet to verify such a thing.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby mike879 on Wed Mar 14, 2012 1:53 am

cool. nice work bro.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby turonngayon on Wed Mar 14, 2012 11:46 am

hi sir leftos. do i have to click the patch 2.6.2 (patch_global_2.6.1_to_2.6.2) everytime i run the game?
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Leftos on Wed Mar 14, 2012 9:35 pm

No. You grab the 2.6 global, apply the patch_global_2.6_to_2.6.1 once, apply the patch_global_2.6.1_to_2.6.2 once, and you're done. You can start the game normally afterwards.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby turonngayon on Thu Mar 15, 2012 12:57 am

but how can i reinstall it? i mean just only your latest global and without the patch. so i can restart installing the patch. hope you realesed a one 2.6.2 global package to make our life easy but anyway nevermind. i just want to reinstall the patch.
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby fumanchu on Thu Mar 15, 2012 2:15 am

hoping maybe someone can post screenshots of what 2.6.2 contains...
:twisted:
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby Leftos on Thu Mar 15, 2012 8:46 am

The 2.6 screenshot gallery applies to 2.6.2 as well. Only thing that's changed (if you take a look at the first post of the thread) is the sweat that Michael has updated.
Eleftherios "Leftos" Aslanoglou
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby LG-1 on Thu Mar 15, 2012 6:31 pm

Hello there bro, I was just curious if you can get in touch with g0ry for this accessory..
I've just seen someone posted this pic
Image
Image
Image

:cool: Lee Garcia | PG | #1 | Philippines :cool:
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Re: Superglobal Codename Moose v2.6.2 w/ SJ Shadow Mod 3

Postby seanjohn2525 on Fri Mar 16, 2012 1:06 am

hey leftos.. here's my update to the shadow mod
here's the preview pic on gameplay.. (BTW the first pic is on the replay mode :D :D )

Image

Image

Image

Image

Image

Image
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