Albys Realistic Roster v7.3 (Opening Season) released!

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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby Leftos on Mon Jan 30, 2012 2:35 am

Download his cyberface.
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby Ray. on Mon Jan 30, 2012 3:55 am

Now i noticed several players have white shoes :shock:
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby Albys on Mon Jan 30, 2012 9:43 am

Ray. wrote:Now i noticed several players have white shoes :shock:


Download online data.
http://downloads.moddingway.com/file/19523.html
if you want to support my works (Realistic Roster and gameplay):
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby Jhiane on Mon Jan 30, 2012 10:41 am

thanks for the roster bro, now i found a great roster with portraits compatible and have missing cfs (Y) Im a fan of yours since NBA Live :mrgreen:

Edit: can you fix the team color of the Magic? more blue on their accessories?
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby carmelo on Mon Jan 30, 2012 12:49 pm

Where is "back to black" Miami's Jersey? There is in official roster though.
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby clos2k on Mon Jan 30, 2012 4:23 pm

Love your Roster Alby... I'm wondering how to fix Ivan Johnson's no head white arms problem. I put in the CF and same problem. I haven't checked to see if the iff matches with your roster the iff I have is 8004. I'll check it with Red editor, if that's not the problem is there a simple fix? Thanks again for your hard work!!!
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby LG-1 on Tue Jan 31, 2012 12:58 am

Nice roster man!
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby clos2k on Tue Jan 31, 2012 2:44 am

clos2k wrote:Love your Roster Alby... I'm wondering how to fix Ivan Johnson's no head white arms problem. I put in the CF and same problem. I haven't checked to see if the iff matches with your roster the iff I have is 8004. I'll check it with Red editor, if that's not the problem is there a simple fix? Thanks again for your hard work!!!



So I got the ID 1052 from rededitor, I created a cyberface for Ivan Johnson that I want to release but I'm still having the same issue. Does anybody know how to fix this or have the correct png####?
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby Albys on Tue Jan 31, 2012 3:20 am

clos2k wrote:Love your Roster Alby... I'm wondering how to fix Ivan Johnson's no head white arms problem. I put in the CF and same problem. I haven't checked to see if the iff matches with your roster the iff I have is 8004. I'll check it with Red editor, if that's not the problem is there a simple fix? Thanks again for your hard work!!!


From first post thread and from file readsme:
DOWNLOAD RR 1.4 GRAPHICS FILES (new players faces and some great pshoes) here:
http://www.sendspace.com/file/w8ybx6

Ivan Johnson is png1785 in RR 1.4.
Please download and install all patch recommended! :wink:
if you want to support my works (Realistic Roster and gameplay):
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby chaodck on Tue Jan 31, 2012 5:39 am

What about hot/cold spots?? Are they correct for edited players or all of them show as Blue (Cold)???
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby IcemanOutlaw on Tue Jan 31, 2012 6:21 am

Derrick Williams has light arms and dark legs. can you fix that? (Y)
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby free24ride1 on Tue Jan 31, 2012 7:31 pm

Is Albys slider good for My Player? :)
Last edited by free24ride1 on Tue Jan 31, 2012 9:56 pm, edited 1 time in total.
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby theEGG on Tue Jan 31, 2012 9:40 pm

hi alby great job! did u fixed the portraits of player like terel haris and some rookies? keep up the good work!
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby Jhiane on Tue Jan 31, 2012 11:27 pm

Albys, the shot inside of some players are too high even it was a PG-SG, i think it should be more on PF, SF and C? and please fix also the player roles of the bench/sixth man players like Mayo, Harden, Terry etc, their roles should be sixth man not a starter. Their ratings and morale will go down in association/my player.
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby carmelo on Wed Feb 01, 2012 1:12 am

In official roster I have the "back in black" Miami's Jersey. When I load Alby's roster the jersey disappeared. Has anyone had this problem?
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Re: Albys RR 1.3 "Albys go to Hell!" version released!

Postby buzzerbeater on Wed Feb 01, 2012 3:24 am

Albys wrote:For those don't like have Roy, Yao and some other good FA in association mode, the remedy is not delete players.
I agree with Rashidi, this is a best method:

Leftos wrote:Radishi had a hint about the players staying abroad. In order not to lose their ratings completely.

INTERNATIONAL PLAYER POLICY
Due to the lockout many players decided to play abroad this season. Some players have out-clauses in their contracts to return at any time, others do not. Four quality players signed in China and do not have out-clauses but are free to rejoin the NBA after the Chinese season ends in late February/early March. Rather than reduce all of these players to 25 rating I have decided it best to reduce only their Stamina & Durability ratings to 25 in the interim. That should lower their overall ratings enough to prevent them from playing prominent roles if signed, and keep their court time to an absolute bare minimum. When the players re-join the NBA, a player can manually alter their Stamina/Durability ratings during an Association mode (and can likewise adjust all International players when they get to the Off-season of their respective Associations). I will also apply this policy to free agent Jeff Green, who is out for the season after his heart surgery.


Hm, doesnt work for me... Green, f.e., scores about 10 points per game in assoc mode.

I tried another method: With Reditor free I set the Injury value to 1 and the Injury Days Left value to 130 (china) or 200 (green, europe). Valenciunas & Montie got signed by their respective teams and afterwards injured as well. Well... this did not have the aspected impact. When I start my assoc, they're all uninjured again.

Can anyone help me with this?

@Albys: I have some proposals for ur next version

a) I updated the block values (for the best blockers) to arround 90-99 so they'll get more realistic BPG... well noy Howard gets round 2
b) like some of the others posted, I lowered the rebound values of the teammembers of K.Love, ´Humphries, Howard, Noah and so on in order to increase their RPG. Howard now gets some 13, while R.Anderson only got 6. Same with the others
c) same with assists... with this method I increased the APG of Nash, Paul (C-Billups down) and Williams
d) another proposal might be to adjust the Prefence Values in the Coach Profiles to 50 all, so that there are less crazy trades around the league.

But altogether, u did another great roster! Thank u for ur effort! I'm ready now to start my assoc. Or will I miss incredible new features in your next version? Which might they be?

Regards,

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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby Chael Sonnen on Wed Feb 01, 2012 3:49 am

sir i just wanna as why some of the players in your roster do not match with the portraits of UTP?
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby Infernales on Wed Feb 01, 2012 5:31 pm

For the benefit of those using Albys roster and wondering the png numbers of :

Carldell Johnson - png3157
Ivan Johnson - png1785
Terrel Harris - png3151
Jeremy Pargo - png0896
Greg Stiemsma - png0920
Jerome Jordan - png1844

:)
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby gallagheri on Thu Feb 02, 2012 1:32 pm

Is there any way I can put default sig shots but using this exact same roster? I like the accessories and sliders and stuff, but I disagree with many of the sigshots Albys used.
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby Albys on Thu Feb 02, 2012 7:42 pm

gallagheri wrote:Is there any way I can put default sig shots but using this exact same roster? I like the accessories and sliders and stuff, but I disagree with many of the sigshots Albys used.


I improved some sigshots for next release.
However, i think is not a good idea put default sigshots, because the sigshots in my roster are selected by good users like 1Rose, Hoopjunkie.
And maybe some was not perfect, but a lot better than default.
if you want to support my works (Realistic Roster and gameplay):
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby marius4 on Thu Feb 02, 2012 8:17 pm

hey albys i cant wait your RR 2.0 update maybe u can say pretty much when it will be released? :wink:
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby Jhiane on Thu Feb 02, 2012 9:58 pm

Albys, i noticed that Dwight's Hop Shot is very poor, he can't shoot it just like 3/10 attempts :|
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby free24ride1 on Thu Feb 02, 2012 10:32 pm

Derrick Williams has black legs?! :crazyeyes: please help how do i fix that

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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby Qutu on Thu Feb 02, 2012 10:41 pm

change his skin tone in Reditor
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Re: Albys RR 1.4 "Albys Technicolor version" released!

Postby free24ride1 on Fri Feb 03, 2012 12:00 am

please delete this.. wont let me delete
Last edited by free24ride1 on Sat Feb 04, 2012 10:22 pm, edited 2 times in total.
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