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Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Fri Feb 17, 2012 12:24 pm

has any one figured out what the 3rd and 9th digit do in the Arena Parameters ?

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Fri Feb 17, 2012 7:16 pm

gamez wrote:
Leftos wrote:Yap. Just to circumvent the Online Data update.


Leftos, have you changed the stadium (the sxxx.iff file)? I said this because in NBA 2K11 that shot clock problem you are talking about was associated with a stadium change (the backboard model is in the stadium file). If you want to circumvent the online data update I guess you only have to change the floor ID.

Only changed the floor ID, but it happened. That savegame ended up being corrupted for some reason (REditor was making some error sounds when I opened it but I chose to ignore them, that was wrong), so maybe that had something to do with it. I'll try again today with another roster.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sat Feb 18, 2012 1:24 am

Leftos wrote:
gamez wrote:
Leftos wrote:Yap. Just to circumvent the Online Data update.


Leftos, have you changed the stadium (the sxxx.iff file)? I said this because in NBA 2K11 that shot clock problem you are talking about was associated with a stadium change (the backboard model is in the stadium file). If you want to circumvent the online data update I guess you only have to change the floor ID.

Only changed the floor ID, but it happened. That savegame ended up being corrupted for some reason (REditor was making some error sounds when I opened it but I chose to ignore them, that was wrong), so maybe that had something to do with it. I'll try again today with another roster.


You might want to pm Vlad with the details of what was going on and what edits you made. He likes to know what errors and bugs are so they can be fixed.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sun Feb 19, 2012 12:57 am

I'm kind of in love with this tool. It's great.

I have a small question. Is there a way to remove the unique stadium announcer for certain players? For example, if I trade for Rodney Stuckey he still has his unique Detroit announcer voice thingy when he scores.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sun Feb 19, 2012 5:07 am

Ryne wrote:I'm kind of in love with this tool. It's great.

I have a small question. Is there a way to remove the unique stadium announcer for certain players? For example, if I trade for Rodney Stuckey he still has his unique Detroit announcer voice thingy when he scores.

try changing one of the audio ids to -1 not sure which one look at the guide in the tool on the players section.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sun Feb 19, 2012 6:26 pm

Even in a perfectly working save, I can't get the changed floor to work. Although the floor appears fine, the shot clock display in the upper middle of the screen is just a black box. Even without changing the arena's filename, just the floor ID. I give up, I guess I have to live with 2K's updated Pistons and Raptors floors, unless someone else verifies that they've just changed floor ID and it's working.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Wed Feb 22, 2012 10:32 am

umm im new to this but how do i use this appp, if i want to open/edit myplayer file ?

ps: free version :)

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Wed Feb 22, 2012 10:57 am

gotta have a version that isnt free

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Wed Feb 22, 2012 11:52 am

VLad,

Don't forget to try and get the Season Mode compatible with the 360 version of the Editor.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Wed Feb 22, 2012 11:56 am

Okay I have the Guru version, but my team colors still don't change...I replaced the Cavs with Miami Hurricanes...I added the hex codes for Miami in the team files section and the jersey section....

But when I play the game, and choose team color 1 and 2...it's still the Cavs Gold and Maroon...same with other teams...UNC, Duke, etc........the NBA Colors are still on the accessories...what am I doing wrong.

Also when I try to save in game it crashes in game...

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Thu Feb 23, 2012 4:32 am

Using this code changes only PG,SG,SFs animations. Just a heads up.
PF and Cs have there own ADunk numbers if you want to update your Tutorial :wink:
Also ALayUp only changes PG-SFs as well

Special Dunks turn to 360 Jams for PG-SFs but Cs cant do them so they default to the next valid number

so ex. Griffin defaults to BasiC Dunk even though he has his own dunk set

Code:
vay yapali Globaledits;
{Uninjures all the players}

ulsh
  i: int; !!Cycle variable

puschla
  i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
  puschla

      Players[i].ADunk           8  := ;
      Players[i].ASpcDnk1       22  := ;
      Players[i].ASpcDnk2       21  := ;
      Players[i].ASpcDnk3       23  := ;

  veschle
veschle.


EDIT: Is it possible to create a turk that just edits PGs , SGs and SFs with the above values ?

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Thu Feb 23, 2012 1:30 pm

DCAllAmerican wrote:VLad,

Don't forget to try and get the Season Mode compatible with the 360 version of the Editor.


Its in work s man , it will be worth the wait. Trust me DC...

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Thu Feb 23, 2012 7:57 pm

i would really love to get a developer version...but the fact that i have to buy it everytime a new game comes out discourages me....however, i saw this on the How to buy page,

"License period of all licenses is LIFELONG. All the updates are free while the license is valid. Also, you get all the technical support during the license period."

questions:

1. how can it be lifelong if i have to buy it again when 2k13 comes out?
2. how come it mentions "while the license is valid" when it doesnt expire (lifelong)?
3. again, if i buy a developer version today, will i have to buy the developer version of the next reditor that comes out for 2k13?

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Fri Feb 24, 2012 1:00 am

360 Jam wrote:Using this code changes only PG,SG,SFs animations. Just a heads up.
PF and Cs have there own ADunk numbers if you want to update your Tutorial :wink:
Also ALayUp only changes PG-SFs as well

Special Dunks turn to 360 Jams for PG-SFs but Cs cant do them so they default to the next valid number

so ex. Griffin defaults to BasiC Dunk even though he has his own dunk set

Code:
vay yapali Globaledits;
{Uninjures all the players}

ulsh
  i: int; !!Cycle variable

puschla
  i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
  puschla

      Players[i].ADunk           8  := ;
      Players[i].ASpcDnk1       22  := ;
      Players[i].ASpcDnk2       21  := ;
      Players[i].ASpcDnk3       23  := ;

  veschle
veschle.


EDIT: Is it possible to create a turk that just edits PGs , SGs and SFs with the above values ?

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Fri Feb 24, 2012 1:42 am

360 Jam wrote:EDIT: Is it possible to create a turk that just edits PGs , SGs and SFs with the above values ?


This should work:

Code:
vay yapali Globaledits;
{Uninjures all the players}

ulsh
  i: int; !!Cycle variable

puschla
  i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
  puschla
  (Players[i].Pos = "0") e (Players[i].Pos = "1") e (Players[i].Pos = "2") pulsan
    puschla
   
      Players[i].ADunk           8  := ;
      Players[i].ASpcDnk1       22  := ;
      Players[i].ASpcDnk2       21  := ;
      Players[i].ASpcDnk3       23  := ;
    
   veschle;
  veschle
veschle.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Fri Feb 24, 2012 7:37 am

solovoy wrote:
360 Jam wrote:EDIT: Is it possible to create a turk that just edits PGs , SGs and SFs with the above values ?


This should work:

Code:
vay yapali Globaledits;
{Uninjures all the players}

ulsh
  i: int; !!Cycle variable

puschla
  i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
  puschla
  (Players[i].Pos = "0") e (Players[i].Pos = "1") e (Players[i].Pos = "2") pulsan
    puschla
   
      Players[i].ADunk           8  := ;
      Players[i].ASpcDnk1       22  := ;
      Players[i].ASpcDnk2       21  := ;
      Players[i].ASpcDnk3       23  := ;
    
   veschle;
  veschle
veschle.



Looks pretty good (Y)

how does one learn the ways of the turk :mrgreen: ?
how did you learn your from argentina yet know of the turk :mrgreen: ?






EDIT: Ran script it worked but not really........... meaning all players went to 8, 22, 21, 23 but not
just 0 , 1 , 2 POS good try though

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Fri Feb 24, 2012 7:43 am

I tried it with my roster and all works ok.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Fri Feb 24, 2012 9:39 am

I copied and paste the code and then executed it

all players on my roster had ADunk = 8 Pos 3 and 4 as well

again this is exact code i tried

Code:
vay yapali Globaledits;
{Uninjures all the players}

ulsh
  i: int; !!Cycle variable

puschla
  i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
  puschla
  (Players[i].Pos = "0") e (Players[i].Pos = "1") e (Players[i].Pos = "2") pulsan
    puschla
   
      Players[i].ADunk           8  := ;
      Players[i].ASpcDnk1       22  := ;
      Players[i].ASpcDnk2       21  := ;
      Players[i].ASpcDnk3       23  := ;
   
   veschle;
  veschle
veschle.










EDIT: tried again a few times on different rosters still doesnt work for me maybe there is

one capital missing or something diff from the one your are excuting








EDIT 2: These ones work for me
Code:
vay yapali Globaledits;
{Uninjures all the players}

ulsh
  i: int; !!Cycle variable

puschla
  i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
  puschla
      Players[i].TDunkvLU       100 := ;
      Players[i].TFlshPass      100 := ;
      Players[i].SDunk          99  := ;
      Players[i].SStdDunk       99  := ;
      Players[i].SLayUp         99  := ;
      Players[i].SVertical      99  := ;
      Players[i].SEmotion       99  := ;
      Players[i].CShtFdaway      3  := ;
      Players[i].CShtDrPUp       3  := ;
      Players[i].CShtSpnJmp      3  := ;
      Players[i].CShtStbJmp      3  := ;
      Players[i].CShtRunner      3  := ;
      Players[i].CLDHopstep      3  := ;
      Players[i].CLDSpin         3  := ;
      Players[i].CLDEurostp      3  := ;
      Players[i].CDrbSizeup      3  := ;
      Players[i].CDrbHesit       3  := ;
      Players[i].CDrbCrsovr      3  := ;
      Players[i].CDrbInOut       3  := ;
      Players[i].CDrbSpin        3  := ;
      Players[i].CDrbBehBck      3  := ;
      Players[i].CDrbStpbck      3  := ;
      Players[i].CPstFdaway      3  := ;
      Players[i].CPstHopSht      3  := ;
      Players[i].CPstShmSht      3  := ;
      Players[i].CPstHook        3  := ;
      Players[i].CPstDrpsLD      3  := ;
      Players[i].CPstDrive       3  := ;
      Players[i].CPstSpin        3  := ;
      Players[i].InjDaysLeft     0  := ;
      Players[i].InjType         0  := ;
     
     
  veschle
veschle.


Code:
vay yapali Globaledits;
{Uninjures all the players}

ulsh
  i: int; !!Cycle variable

puschla
  i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
  puschla

      Players[i].ADunk           8  := ;
      Players[i].ASpcDnk1       22  := ;
 

  veschle
veschle.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Fri Feb 24, 2012 10:05 am

Do you tried it with a new roster ?

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Fri Feb 24, 2012 10:37 am

Thank you, purchased last night, the code was waiting for me when I got up the next morning. Perfect for adding jerseys into the game.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Fri Feb 24, 2012 11:44 am

solovoy wrote:Do you tried it with a new roster ?

Yes hit Reset Roster 5x :mrgreen: (Y)

Sry to all to mini highjack thread :bowdown: :bowdown2:
didnt think new thread would be good :?:



EDIT:

@Vlad Zola.

Please continue working on Red Editor compatibility for MLB 2k12

Amazon Offering Promo Credit on MLB 2K12 and Combo Pack with NBA 2K12
by pastapadre

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Fri Feb 24, 2012 11:54 am

by pastapadre? ouch - http://www.nba-live.com/nba-2k12-pc-dow ... -mlb-2k12/

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Fri Feb 24, 2012 2:24 pm

Can I edit/assign "pshoe" to a certain player using the free Reditor, if so, in what tab would that be?

Thanks! :)

EDIT : Do I have to set the "GShsBrand" and "GShsModel" to zero?

Anyone please help....

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sat Feb 25, 2012 12:36 am

Infernales wrote:Can I edit/assign "pshoe" to a certain player using the free Reditor, if so, in what tab would that be?

Thanks! :)

EDIT : Do I have to set the "GShsBrand" and "GShsModel" to zero?

Anyone please help....


I made some tests. I think that the game use the Portrait ID for the pshoeID. Because I change the Portrait ID of a player with a pshoe to 9999 and then the pshoe didn't work.

But, I think there is some boolean in the Roster (not in Reditor) wich you can choose if you want that the player use the pshoe or don't.

For example, in my game Gustavo Ayon (not in the official rosters) has the Portrait ID 2133. If a put a pshoe2133.iff in the game's folder.

Re: [Tool] Roster Editor - REDitor II (Current v. 3.0)

Sat Feb 25, 2012 7:09 am

@solovoy,

On a journey I had a epiphany.

You must have a $$$ version. I have Free version so row global edits are disallowed :cry:
thats why your script would work on ur not mine Mucho gracias for the effort (Y)

I challenge you to a FIFA Street Argentina vs. Brazil Match (Y) :mrgreen:




EDIT:

In short
(Players[i].Pos = "0") e (Players[i].Pos = "1") e (Players[i].Pos = "2") pulsan <--- Costs $$$ :cry:
puschla

Players[i].ADunk 8 := ;
Players[i].ASpcDnk1 22 := ; <--- Free :mrgreen:
Players[i].ASpcDnk2 21 := ;
Players[i].ASpcDnk3 23 := ;

i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
puschla <-- Free :mrgreen:


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