Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
Post a reply

Re: Albys RR 1.4 "Albys Technicolor version" released!

Fri Jan 27, 2012 3:27 am

Great stuffs as usual, one remark regarding game sliders,,, looks like the cpu does't matter the team have always very good shoot percentage average 60 %. And for the next release maybe we can update also the Kings coach. Keep it up man (Y) (Y) (Y)

Re: Albys RR 1.4 "Albys Technicolor version" released!

Fri Jan 27, 2012 4:54 am

I think that there should be a version without unactive free agents and rookies that won't play this year... Anyways great work Albys!!! (Y) (Y)

Re: Albys RR 1.4 "Albys Technicolor version" released!

Fri Jan 27, 2012 7:06 am

great work again dude (Y) (Y) (Y) (Y)

Re: Albys RR 1.4 "Albys Technicolor version" released!

Fri Jan 27, 2012 8:02 am

Onisak wrote:I think that there should be a version without unactive free agents and rookies that won't play this year... Anyways great work Albys!!! (Y) (Y)


yeah. I agree with this one. It makes the game more realistic rather than.. you know?

Re: Albys RR 1.4 "Albys Technicolor version" released!

Fri Jan 27, 2012 8:08 am

alby's! please make a version with all the correct gear colors for all teams if you have the time. thanks!

Re: Albys RR 1.4 "Albys Technicolor version" released!

Fri Jan 27, 2012 8:42 am

Albys wrote:
Pistol wrote:Thx for clearin that up Leftos, I will use the ESPN portraits then, because Solovoys has too many errors with players having the wrong photos.


Pistol, i already answered:
Albys wrote:Hi folks, for portraits mistakes please download this ESPN v3 portraits patch:
http://www.mediafire.com/?k71rqbbez6xd41j
This is the latest version for my roster.... all nba players are okay, excepts Sloan (have Elson pics).


And for your other question:
Stiemsma png0920.iff
Harris png3151.iff


Thx Alby's for the CF numbers.

Re: Albys RR 1.4 "Albys Technicolor version" released!

Fri Jan 27, 2012 9:44 am

Albys, I think I fixed the Kevin Love rebounding problem.

Like someone said in a large post about simulated stats, team rebounds are a nearly set number that gets split between teammates deppending on their rebounding rating.

for the wolves, on your roster, you have several people overrated on rebounding. If you carefully check the wolves real teams stats on espn.com, you will see that outside Kevin Love (and Beasley wich we cannot judge since he played few games due to injury, but should be in line with his previous years of around 4-5 rebounds per game), no one gets more than 4 rebounds per game. In your rosters you have several wolves overrated with high rebounding ratings, wich end up stealing Love's rebounds. People like Antony Randolph, Wes, Darko, Beasley end up with 5+ 6+ 7+ rebounds per game on simulated seasons with your roster.

What I did was lower the rebounding rating of Anthony Tolliver, Anthony Randolph, Beasley, Darko, Wes quite a bit (everyone to around or below 50 rating), and I finally ended up with Kevin Love averaging 13.5 rebounds per game, and the second highest rebounder on the team being Beasley with 5, then Rubio and Darko with 4, wich is exactly what it looks like in real life.

Albys, I recommend taking the time to read this in order to get how each simulated stat works in the game. It also has scales you can use in order to edit each invidual rating viewtopic.php?f=141&t=84310

Re: Albys RR 1.4 "Albys Technicolor version" released!

Fri Jan 27, 2012 1:18 pm

I noticed a problem while playing the Magic. Hedo will bring the ball up and take damn near every shot. Dwight hardly got any touches.

Re: Albys RR 1.4 "Albys Technicolor version" released!

Fri Jan 27, 2012 9:29 pm

I think Miami Heat alternate jersey (the red one) shoud be with black gear colors !

Re: Albys RR 1.4 "Albys Technicolor version" released!

Fri Jan 27, 2012 10:32 pm

col2k3 wrote:Albys, I think I fixed the Kevin Love rebounding problem.

Like someone said in a large post about simulated stats, team rebounds are a nearly set number that gets split between teammates deppending on their rebounding rating.

for the wolves, on your roster, you have several people overrated on rebounding. If you carefully check the wolves real teams stats on espn.com, you will see that outside Kevin Love (and Beasley wich we cannot judge since he played few games due to injury, but should be in line with his previous years of around 4-5 rebounds per game), no one gets more than 4 rebounds per game. In your rosters you have several wolves overrated with high rebounding ratings, wich end up stealing Love's rebounds. People like Antony Randolph, Wes, Darko, Beasley end up with 5+ 6+ 7+ rebounds per game on simulated seasons with your roster.

What I did was lower the rebounding rating of Anthony Tolliver, Anthony Randolph, Beasley, Darko, Wes quite a bit (everyone to around or below 50 rating), and I finally ended up with Kevin Love averaging 13.5 rebounds per game, and the second highest rebounder on the team being Beasley with 5, then Rubio and Darko with 4, wich is exactly what it looks like in real life.

Albys, I recommend taking the time to read this in order to get how each simulated stat works in the game. It also has scales you can use in order to edit each invidual rating viewtopic.php?f=141&t=84310


Like has said, Twolves players and team in RR 1.4 have again default roster values and settings... this because i need a lot of time for my careful work. Actually i modified only some values and tendencies for Rubio, Love, Derrick Williams and Ridnour, but soon (for RR2) i will remake all and complete work for whole team.
Sure, i see this thread and i agree, and also for this i think the LOve "problem" will be solved. :wink:

Re: Albys RR 1.4 "Albys Technicolor version" released!

Fri Jan 27, 2012 10:33 pm

kobebryant24 wrote:I think Miami Heat alternate jersey (the red one) shoud be with black gear colors !


Yes, Heat is again unpatched in accessories color.
I will fix in RR2, ciao!

Re: Albys RR 1.4 "Albys Technicolor version" released!

Fri Jan 27, 2012 11:10 pm

Bro Albys, not sure if you can find a way to fix this but I have noticed in My Player mode the CPU is milking the shot clock down to the last second. Do you know or have any suggestion to fix this? thank you

Re: Albys RR 1.4 "Albys Technicolor version" released!

Sat Jan 28, 2012 12:33 am

Great rosters Albys!

I've got a question about the sliders.

Because I think I am not the only one who plays with 5 minute quarter, we just can't apply your sliders when we play shorter matches. I usually score around 75 points maximum when I play with my brother. Grizzlies vs Heat.

Is there any way we could get sliders where we would be allowed to score more points? I mean something like 90 or so would be great, 100 should be a bonus!

My difficulty in the game is Pro. More points we score, the more we enjoy challenge.


Thanks man, appreciate your work! :cheeky:

Re: Albys RR 1.4 "Albys Technicolor version" released!

Sat Jan 28, 2012 1:24 am

The_Blueprint83 wrote:I noticed a problem while playing the Magic. Hedo will bring the ball up and take damn near every shot. Dwight hardly got any touches.


That's the way they play in real life :D They don't give Howard the ball enough. Too busy shooting 3's.

Re: Albys RR 1.4 "Albys Technicolor version" released!

Sat Jan 28, 2012 1:26 am

xerion wrote:Great rosters Albys!

I've got a question about the sliders.

Because I think I am not the only one who plays with 5 minute quarter, we just can't apply your sliders when we play shorter matches. I usually score around 75 points maximum when I play with my brother. Grizzlies vs Heat.

Is there any way we could get sliders where we would be allowed to score more points? I mean something like 90 or so would be great, 100 should be a bonus!

My difficulty in the game is Pro. More points we score, the more we enjoy challenge.


Thanks man, appreciate your work! :cheeky:


The only way I see it is to increase the length of the quarters.

Re: Albys RR 1.4 "Albys Technicolor version" released!

Sat Jan 28, 2012 1:58 am

Pistol wrote:
The_Blueprint83 wrote:I noticed a problem while playing the Magic. Hedo will bring the ball up and take damn near every shot. Dwight hardly got any touches.


That's the way they play in real life :D They don't give Howard the ball enough. Too busy shooting 3's.


Hedo doesn't take every and hold the ball the hole possession, please look into this issue Alby.

Re: Albys RR 1.4 "Albys Technicolor version" released!

Sat Jan 28, 2012 8:23 pm

Also it would be good to allow 8 players be on the bench, just like it is this NBA season.

Re: Albys RR 1.4 "Albys Technicolor version" released!

Sat Jan 28, 2012 8:41 pm

xerion wrote:Also it would be good to allow 8 players be on the bench, just like it is this NBA season.


If that is possible that would be insane :D

Re: Albys RR 1.4 "Albys Technicolor version" released!

Sat Jan 28, 2012 8:43 pm

RR2 this weekend? No? OK :(

Re: Albys RR 1.4 "Albys Technicolor version" released!

Sun Jan 29, 2012 9:58 pm

Hey man :) Can you add players from 2011 draft who aren't playing now but will join their teams after this season, can u add them to the freeangents pool? For example Motiejunas, Singler, Valanciunas, maybe Mirotic and more ;) Thx

Re: Albys RR 1.4 "Albys Technicolor version" released!

Sun Jan 29, 2012 10:40 pm

CoR3N wrote:Hey man :) Can you add players from 2011 draft who aren't playing now but will join their teams after this season, can u add them to the freeangents pool? For example Motiejunas, Singler, Valanciunas, maybe Mirotic and more ;) Thx

Have you installed the roster ? They are in FA...

Re: Albys RR 1.4 "Albys Technicolor version" released!

Sun Jan 29, 2012 11:02 pm

Guys, have you noticed in My Player that the real life picks are in the team roster even if that team used the pick on you?
Example, I was pick 8 overall by the Pistons and when I started to play I noticed Knight is in the team as well. Is this normal?
I've noticed also multiple times that the opponents tend to be called back court violation because the PG tends to dribble and stop at mid court. Is this a 2K12 bug?

Re: Albys RR 1.4 "Albys Technicolor version" released!

Mon Jan 30, 2012 12:29 am

Hey Albys and others!
What to you guys do with the FA who are in china or retired, when starting your association? Can't deside if to but them in their teams or let them be signed or delete? (is there a quick way to delete the players in FA pool?)

Thanx!

Re: Albys RR 1.4 "Albys Technicolor version" released!

Mon Jan 30, 2012 2:10 am

MadLaker wrote:Hey Albys and others!
What to you guys do with the FA who are in china or retired, when starting your association? Can't deside if to but them in their teams or let them be signed or delete? (is there a quick way to delete the players in FA pool?)

Thanx!

I put Yao's & Roy's stats to the minimum (25 overall).
CBA players will come back in march so I decided to add them to their NBA teams.
Players drafted but still playing in Europe (Valanciunas, Singler, etc...) added to their NBA teams when they're better than players already in teams rosters.

Re: Albys RR 1.4 "Albys Technicolor version" released!

Mon Jan 30, 2012 2:12 am

I played against Dallas and noticed Sean Williams have white head and arms, any way to fix it?
Post a reply