A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.
Wed Jan 18, 2012 5:39 pm
Hi,
I have a tiny request. There is only one issue that really bugs me with the game's roster and that is the Trailblazers socks color for their home jerseys.
Can you tell me the offset in the roster file for this one thing ?
Would be of great help, thanks.
Wed Jan 18, 2012 6:14 pm
flitzpiepe wrote:Hi,
I have a tiny request. There is only one issue that really bugs me with the game's roster and that is the Trailblazers socks color for their home jerseys.
Can you tell me the offset in the roster file for this one thing ?
Would be of great help, thanks.
yeah, how to change the socks colors Vl@d? all I see is Team Color 1 & 2, thx for the great tool
Wed Jan 18, 2012 7:32 pm
anastasis16 wrote:flitzpiepe wrote:Hi,
I have a tiny request. There is only one issue that really bugs me with the game's roster and that is the Trailblazers socks color for their home jerseys.
Can you tell me the offset in the roster file for this one thing ?
Would be of great help, thanks.
yeah, how to change the socks colors Vl@d? all I see is Team Color 1 & 2, thx for the great tool

I didn't actually mean within the tool. I am just seeking for some knowledge about the roster file. I want to make only this one change using a hex editor but need to know what the (relative) offset for a team's home socks color is.
Also, upon installation and start of the tool, I get a warning from my anti-virus software (comodo). what is REditor doing to provoke this warning ? Since this is coming up I use it only inside a virtual machine with no internet connection.
Wed Jan 18, 2012 7:45 pm
anastasis16 wrote:flitzpiepe wrote:Hi,
I have a tiny request. There is only one issue that really bugs me with the game's roster and that is the Trailblazers socks color for their home jerseys.
Can you tell me the offset in the roster file for this one thing ?
Would be of great help, thanks.
yeah, how to change the socks colors Vl@d? all I see is Team Color 1 & 2, thx for the great tool

Open your roster, go to jerseys tab
http://imageshack.us/photo/my-images/40 ... 04203.png/0 for white; 1 for black
And if you have the myfriend panel, you can see it in the parameters tab
Wed Jan 18, 2012 8:25 pm
upon installation and start of the tool, I get a warning from my anti-virus software (comodo). what is REditor doing to provoke this warning ?
Checks, if a new version is available.
It's also packed and crypted, so few Antiviruses suppose it to be suspicious.
https://www.virustotal.com/file/9114415 ... /analysis/In general, it's 100% clean.
Wed Jan 18, 2012 9:09 pm
Thanks for the answer Vlad. Here goes one more question: How can I remove (or simply hide) some players in the roster? Example: I want to remove (or hide) all players drafted in 2005 or later for the playable roster. is it possible? Thanks.
Wed Jan 18, 2012 10:23 pm
Vl@d Zola Jr. wrote:upon installation and start of the tool, I get a warning from my anti-virus software (comodo). what is REditor doing to provoke this warning ?
Checks, if a new version is available.
It's also packed and crypted, so few Antiviruses suppose it to be suspicious.
https://www.virustotal.com/file/9114415 ... /analysis/In general, it's 100% clean.
Thanks.
And what about the hex-offset for a team's home socks color in the roster file ?
Are you willing to share this info ?
Thu Jan 19, 2012 1:11 am
This is gonna sound stupid, but I don't care.
I'm trying to change the Kings home jerseys socks to white, do I have to buy it to do that or what? I'm kinda new to all this type of stuff.
Thu Jan 19, 2012 1:24 am
yes you would, you need to be able to edit the uniforms tab
Thu Jan 19, 2012 1:26 am
You can also just use a free hex editor to edit the roster file if it is only this one small change you're trying to achieve.
Thu Jan 19, 2012 1:56 am
I would do that but I have no idea what codes I'd be looking for or how to do it.
Thu Jan 19, 2012 2:54 am
Cr0ss0v3rK1ng wrote:I would do that but I have no idea what codes I'd be looking for or how to do it.
After some time tinkering with the roster file, I've found the position for the socks color.
You can send me a pm for either instruction on how to edit it yourself or you can send me your roster file and I do the edit for you and send it back to you.
Thu Jan 19, 2012 3:42 am
flitzpiepe wrote:Cr0ss0v3rK1ng wrote:I would do that but I have no idea what codes I'd be looking for or how to do it.
After some time tinkering with the roster file, I've found the position for the socks color.
You can send me a pm for either instruction on how to edit it yourself or you can send me your roster file and I do the edit for you and send it back to you.
And what about sharing your hex editing info in the tutorial section?
viewtopic.php?f=144&t=82331
Thu Jan 19, 2012 4:49 am
gamez wrote:flitzpiepe wrote:Cr0ss0v3rK1ng wrote:I would do that but I have no idea what codes I'd be looking for or how to do it.
After some time tinkering with the roster file, I've found the position for the socks color.
You can send me a pm for either instruction on how to edit it yourself or you can send me your roster file and I do the edit for you and send it back to you.
And what about sharing your hex editing info in the tutorial section?
viewtopic.php?f=144&t=82331
I didn't even think that far. Just didn't want to spam this thread

But I can certainly post it in the tutorial thread.
Thu Jan 19, 2012 8:43 am
Loving reditor so far.
When can we expect an update that enables draft class editing?
Thu Jan 19, 2012 9:58 am
Is it possible to add players to an already existing association using this tool?
Thu Jan 19, 2012 10:20 am
Ryne wrote:Is it possible to add players to an already existing association using this tool?
yes it is
Thu Jan 19, 2012 10:53 am
JaoSming wrote:Ryne wrote:Is it possible to add players to an already existing association using this tool?
yes it is
Nice, thanks for the answer. Last one. Can I get rid of the absurd amount of generated D-leaguers as well?
Thu Jan 19, 2012 11:12 am
yes, but you should replace them, not completely remove them or else the D-League wont have enough players and it will cause a crash
Thu Jan 19, 2012 11:34 am
Question: What are the corresponding numbers for "play types"? I know what they are for "play style" (it's listed in the tutorial), but the Play Type numbers have me baffled.
They seem inconsistent or something. I thought the numbers were different depending on the players' play style... then i thought maybe it's just the position of their play style... but then i noticed thaddeus young has a 3 in slot 1 aswell as slot 3, but in the game they are different play types! So maybe the numbers are different depending on the slot?? I don't know, i'm confused.
Anyone have knowledge with this yet?
Thu Jan 19, 2012 11:18 pm
Please, check, if PlNum field of Teams tab is correctly adjusted. It should be exactly equal to the number of player on the teams roster.
I just checked it. Theres is exactly the right number for ever team. But still my game crashes, when I try to load one of the edited teams.
MX117
Fri Jan 20, 2012 8:25 pm
How should I go about releasing a player from a team? Spurs signed Yao Ming (who exists in my roster) before I got around to hiding him for a year, and I don't want to restart the association.
Player: TeamID
Team: PINum, Rotation, Situationals
What else?
Fri Jan 20, 2012 11:38 pm
you did all that and he is still on there?
Sat Jan 21, 2012 1:19 am
No, I the game would freeze whenever I tried to view the Spurs roster, but I realized I had done some situationals wrong, assigning players that were out of the first 12.
If I set the starting 5 on all Situationals, won't the game automatically correct them before their first game? What causes it to recalculate rotations and situationals? Does it do so only when Trades and Injuries happen?
Sat Jan 21, 2012 1:27 am
JaoSming,
Vl@d Zola Jr.,
I am trying to run the script below in Red Editor 3
It worked before I added
Players[i].ADunk 5 := ;
Players[i].ASpcDunk1 22 := ;
Players[i].ASpcDunk2 21 := ;
Players[i].ASpcDunk3 23 := ;
I am guessing something is wrong in the code above
- Code:
vay yapali Globaledits;
{Uninjures all the players}
ulsh
i: int; !!Cycle variable
puschla
i valli 0 ran Players_Num - 1 taran tu !!Here we cycle through all the players
puschla
Players[i].TDunkvLU 100 := ;
Players[i].TFlshPass 100 := ;
Players[i].SDunk 99 := ;
Players[i].SStdDunk 99 := ;
Players[i].SLayUp 99 := ;
Players[i].SVertical 99 := ;
Players[i].SEmotion 99 := ;
Players[i].ADunk 5 := ;
Players[i].ASpcDunk1 22 := ;
Players[i].ASpcDunk2 21 := ;
Players[i].ASpcDunk3 23 := ;
veschle
veschle.
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