Improving on RedLogic's Sliders

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Re: [Leftos] Improving on RedLogic's Sliders

Postby karlsanada10 on Sun Jan 22, 2012 9:39 am

I might try this but I'll be playing on 10minutes @ 52 speed.
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Re: [Leftos] Improving on RedLogic's Sliders

Postby Leftos on Sun Jan 22, 2012 9:42 am

Tell me how it goes then at that speed and those minutes.
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Re: [Leftos] Improving on RedLogic's Sliders

Postby mike879 on Sun Jan 22, 2012 12:42 pm

im doing 8 mins @ 54 speed.

so far i got a high fg% around 61%. ill try playing more.

great job.
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Re: [Leftos] Improving on RedLogic's Sliders

Postby marius4 on Sun Jan 22, 2012 6:38 pm

This sliders,indeed are best in tis game so far.I playing 9 mins,47 speed. I made few tweaks at medium,3pt,cuz im playing with real player%.

But main problem is shooting in traffic,its airballs or missed shots almost everytime, how i can solve this?
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Re: [Leftos] Improving on RedLogic's Sliders

Postby Leftos on Sun Jan 22, 2012 9:03 pm

...hmmm. Don't shoot in traffic with players that aren't good at it? :P

Or just raise the slider a bit!

Seriously now, the best players of opposing teams have hit shots in my face from time to time, and even Gordon and Prince (Pistons) have managed to score a few in traffic, so I'm not getting anything that's far from realistic as far as shots in traffic go.

If you feel that it's not playing out well for you, just increase the slider a bit.
Eleftherios "Leftos" Aslanoglou
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Re: Improving on RedLogic's Sliders

Postby karlsanada10 on Mon Jan 23, 2012 11:37 am

@Leftos:

Sure, I'll play again later. Too many turnovers. I tweak the passing lane thingy to 25/15(USER/CPU). Too many fouls in my end. Edited reaching and shooting foul to 55-65.

FG% are kinda down. 41%+ in my end while Atlanta is 46% Is this normal? Score is 98(me)-89(them)
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Re: Improving on RedLogic's Sliders

Postby Leftos on Mon Jan 23, 2012 4:13 pm

Here are some edits I'm testing, not sure if I'm going to incorporate them to the slider set yet, but they do seem to fix some of the minor nuisances and apply tweaks recommended by other slider makers.

Attributes
Quickness 0/0
Vertical 35/35

Tendencies
Passing Lanes 30/30
Inside Shots 48
Close Shots 48

@karlsanada:
My fouls and FG% have varied over the course of 8 games between very good and very bad, so I don't think they need tweaking. Sliders aren't meant to be judged based on individual games, but over the course of a series of games.

I've had games against mid-range and 3-pt shooting minded teams where I just fouled 11 times, and other games against lane attack minded teams where I fouled 23 times. So I guess the variation depends on the opponent.

Same with FG%. I've had FG% at the end of the game anywhere between 39% and 49%, depending on how well I played against my opponent.

New sliders and new gameplay takes some getting used to, mind you; keep that in mind. Let the sliders grow on you a bit, play some more games, note down some averages, see what you get.

I mean no offense, and I appreciate your comments and the discussion we're having. I'm just saying, if you get more data to work on and still have the same issues, hit me up. I'll see what I can do.
Eleftherios "Leftos" Aslanoglou
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Re: Improving on RedLogic's Sliders

Postby free24ride1 on Mon Jan 23, 2012 10:57 pm

can i use this with any roster?
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Re: Improving on RedLogic's Sliders

Postby Leftos on Mon Jan 23, 2012 11:03 pm

Pretty much, yes.
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Re: Improving on RedLogic's Sliders

Postby karlsanada10 on Tue Jan 24, 2012 12:39 am

@Leftos: I know.:) Sorry, I only played once. I'll try to update you.
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Re: [Leftos] Improving on RedLogic's Sliders

Postby Infernales on Tue Jan 24, 2012 12:24 pm

Leftos wrote:
Infernales wrote:Leftos, do these sliders do well in My Player? :)


No idea, haven't tried them yet. As much as I love the concept of leading my player to glory, the teammate AI always gets on my nerves and I end up giving up.


LOL...same here....btw, I've tried these sliders on My Player using cheat engine, less improvement and team mates' AI still sucks! My Player should only have "SCORING" as the player play style, coz thats all u do, SCORE! lol
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Re: Improving on RedLogic's Sliders

Postby StormsWarning on Tue Jan 24, 2012 1:27 pm

just wanted to send my thanks, these sliders are really smooth, ty for finnaly putting the feel of sim ball into 2k12, i love the way the game flows with these good work. (Y)
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Re: Improving on RedLogic's Sliders

Postby Leftos on Tue Jan 24, 2012 8:59 pm

StormsWarning wrote:just wanted to send my thanks, these sliders are really smooth, ty for finnaly putting the feel of sim ball into 2k12, i love the way the game flows with these good work. (Y)

That's why I posted them. They totally changed the flow of the game for me compared to other slider sets I tried.
Eleftherios "Leftos" Aslanoglou
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Re: Improving on RedLogic's Sliders

Postby homicide1550 on Wed Jan 25, 2012 9:39 am

Hmmm.. What's the reason behind the 0 quickness slider? I'm guessing it means it will depend more on the player quickness attribute right?
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Re: Improving on RedLogic's Sliders

Postby Leftos on Wed Jan 25, 2012 9:42 am

I've seen it set to 0 on many slider sets, and most of them claim that it leads to less sliding and less weird movement.
Eleftherios "Leftos" Aslanoglou
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Re: Improving on RedLogic's Sliders

Postby Infernales on Wed Jan 25, 2012 12:16 pm

Is the slider file on the link above the updated one?
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Re: Improving on RedLogic's Sliders

Postby Leftos on Wed Jan 25, 2012 12:18 pm

Nope, you'll have to do the updates yourself, but it's just 5 values. I'll upload the updated one tomorrow.
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Re: Improving on RedLogic's Sliders

Postby Infernales on Wed Jan 25, 2012 12:24 pm

Leftos wrote:Nope, you'll have to do the updates yourself, but it's just 5 values. I'll upload the updated one tomorrow.



Ok...no biggie. I'll just do it myself.

Thanks!
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Re: Improving on RedLogic's Sliders

Postby Leftos on Sun Jan 29, 2012 9:22 pm

I've upped Game Speed to 43 to alleviate some of the slow motion animations but still keep the whole pace at a realistic level.
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Re: Improving on RedLogic's Sliders

Postby free24ride1 on Tue Jan 31, 2012 7:25 pm

I'm wondering if this slider works well with My Player?
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Re: Improving on RedLogic's Sliders

Postby Mishmushkela on Wed Feb 01, 2012 11:08 pm

nba2k12 2012-02-01 13-46-05-88.jpg
Hi

I have tested your sliders for a couple of days now and here is what i noticed:


1. If you are changing the skill level the other team just runs over me, with a 30 point lead oder sth. like that

So i changed back to HOF

2. I'm getting a lot of fouls, especially when the opponent makes a pump fake and i am jumping up....always a foul

I noticed that on many costum sliders i have tested

3. Many turnovers, about 20 a game ... in the first game i played with your sliders i had 30 *lol*

4. Many many rebounds about 50+ a game for the opponent

5. Out of point 2 with the fouls result many free throws ... about 40+ a game !

6. I have always these strange blocks, that someone blocked me oder i blocked the opponent with my whatever, but not with my hand. they seem to just loose the ball in flight.

7. Maaany points .... every game 100+

8. My players are not reacting sometimes espacially in the rebounding area, the just do not jump.

9.. THE MOST point thats bothering me with all slider sets is that i feel like my players are air, because the offensive player just steps around makes 5 up and under moves, fakes, and than..... example major lays it in around haywood, nowitzki and odom !! ?!?! why is that ?
Or they pass right through me. Also i can not stop the offensive player from driving to the hoop. My defense is not set ... and when i start to drive they always bump against a defender and stop dribbling.


I also attached a screenshot of my latest game where i played mavs vs thunder

nba2k12 2012-02-01 13-46-05-88.jpg


As you can see 137 points to 121 ....very high score
field goal % by the thunder is 58% ....maybe they had a good day ;)
also many freethrows 44 and 43
team fouls many many
rebounds 51
steals

so the result of the game was that the thunder already had over 100 points in the third quarter and in the 4th dirk and durant were fouled out !!

I think your sliders are not too bad, because of fg%, ft%, 3p%, blocks (that are counted, not the strange ones) and it looks real and feels real sometimes


Greetings from Wurzburg, Germany
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Re: Improving on RedLogic's Sliders

Postby vovalav on Wed Feb 01, 2012 11:29 pm

i like player movement an decision making in your sliders, but they need improvment...too much points in the paint - 70 % of all opponent score and almost none midrange jump shots...too much turnovers...in 4th quarter almost every pass become opponent steal...I change level from HOF and today try again...
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Re: Improving on RedLogic's Sliders

Postby Leftos on Thu Feb 02, 2012 1:15 am

Mishmushkela,
1. Don't know why that happens.
2. Well, learn to be more selective on going for the block. Sometime just being close with Intense D (LT) or having your hands up (right stick in any direction) is more than enough.
3. You have to be VERY careful with your passes. Just because a player is open doesn't mean you should pass to him. Move towards him, make a sure pass, make sure your player is facing the receiver.
4. If you miss many shots, don't protect the paint and not use off-the-ball players to box out and grab the rebound, that's bound to happen.
5. Again, be careful.
6. The free ball mechanics make stuff like that happen. Lower the blocking a bit, tell me if that helps.
7. Keep the pace down, don't rush down the court and hurl a shot with 15 left on the shot clock on every posession, or you'll force the CPU to play like that as well to keep up, and that always ends up in high scores. I haven't encountered the scores you mention in ANY of my games, not even those that went to OT, because I keep a slow pace and run plays. You have to play sim with these sliders to enjoy them.
8. I have noticed that as well, but only from players who I've seen not jump in real life too. It depends on the Rebounding, Awareness and Hustle attributes of the player. Monroe will jump for every chance he gets, while Jerebko has his games and moments under the basket, for example, while using the Pistons. I think it's realistic.
9. That's not really an issue that can be fixed with sliders. That's mostly affected by difficulty and the game's AI tending to overuse triple threat moves and special shooting moves. Let's just hope that's fixed in the patch.


vovalav,
Regarding points in the paint, have you tried using the "Lock Down Paint" defensive strategy? It's always helped me with the Pistons, who are pathetic defensively, but don't expect your team to do more than it can do in real life. You have to FORCE the CPU to take mid-range shots, or else OF COURSE they're going to go for the easy bucket or the and-1.

Regarding turnovers, what can I say? There's a golden line in sliders between too many turnovers and too few. Learn to time your passes better, use Icon Passing, make sure your player moves towards the receiver or that he's at least facing him. I have had games where I've turned over the ball 20 times, and then other games where I've turned it over just 3. So I feel it's a good setting.

As for the 4th quarter runs, I've always felt that's kind of a placebo effect. You want to say that the AI's cheating, but you don't consider your own tiredness or rush decisions you could be making because of the long game you've had, or your own getting complacent and not trying hard enough.

I've played over 25 games now with these sliders, with games completely different one from another. Teams play different, I've had good and bad games, I've had many turnovers and few turnovers, I've outrebounded teams and been outrebounded, I've had 10 assists and 25 assists, I've had good scoring games and bad scoring games. These sliders offer variety and gameplay that's hard to find, and I know that because I've tested 6 different slider sets this year. I also know this set is giving me stats quite close to my real team's (I check that every day with the NBA Stats Tracker tool, link in the sig).

If you want to see whether you're getting realistic stats, you first have to make sure you're good enough for the level of difficulty and these sliders, and then compare your averages to the real team.
Eleftherios "Leftos" Aslanoglou
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Visual Concepts Entertainment / 2K Sports

Used to be "That Tools Guy" around here during the good ol' days. Although you probably remember me as your favorite Podcast host.
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Re: Improving on RedLogic's Sliders

Postby TheRocket on Fri Feb 03, 2012 1:57 am

I decided to start the association with kova's roster using your sliders and this is the first game i've played,overally,your sliders produce a good feel of the game,i had no problems with turnovers and fouls,actually they had more turnovers and they shot less free throws than i did.They need some time to adjust,cpu is very skilled and sometimes very dominant in the paint so i had to switch it to zone from time to time but i think i'll improve this side of the game.And to say,i am playing on superstar level,all star is too easy,i actually haven't tried it on HOF but it's very challenging on superstar so i'll keep playing on this level until it becomes too easy.Just to say,i won this game with the buzzer beater from Joe Johnson. :D

http://tinypic.com/r/1zxwcjk/5 here are the team stats.I was Hawks
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Re: Improving on RedLogic's Sliders

Postby Mishmushkela on Sat Feb 04, 2012 2:55 am

nice stats btw.



So i tested a bit arround with what you said.


I reduced the blocking to 35 and so there are no strange blocks anymore but still some real blocks in the game.

But i still have the problem with the high scoring games. I can play slow or whatever i also changed the game speed to 38, but the problem is, the cpu just rushes in the paint and takes a shot! And the commentators always say....fast start for the... ! they always rush in the paint! the stats displayes them also as fastbreak scores.

I lowered CPU percentage, i lowerd there attempt....shot, i lowerd hustle i lowered quickness to zero, but the still rush into the paint !



PS: Your uploaded file is wrong i think, because quickness is still at 50, the updates aren't included
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