[Tool] NBA2KModTool V0.198 Update 2011/11/25 2K12 Support

A hub for everything related to NBA 2K12 modding. Releases, previews, requests, and other modding discussion belongs here.

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby jaelove on Fri Nov 18, 2011 1:11 am

wow what an unexpected surprise thank you so much Jemizhuu
jaelove
 
Posts: 713
Joined: Tue Oct 12, 2010 3:50 am

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby StompTheCourt on Fri Nov 18, 2011 1:21 am

jaelove wrote:wow what an unexpected surprise thank you so much Jemizhuu

Yea now all we need is reditor and old school will be taking off, also I talked to a certain someone who says they may have found out how to make
nba's greatest presentation (scoreboard, starting lineups ect) work in regular mode which will be perfect for retro mods but as of now we don't have it done.
Image
User avatar
StompTheCourt
NBA2K Modding Vet
Contributor
 
Posts: 2666
Joined: Fri Mar 26, 2010 9:54 am
Location: Salt Lake City Utah

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby ehlomint on Fri Nov 18, 2011 1:22 am

Awesome!!
User avatar
ehlomint
 
Posts: 690
Joined: Mon Nov 25, 2002 12:13 am
Location: Akron, Ohio

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby Rugshtyne on Fri Nov 18, 2011 3:03 am

JaoSming wrote:dhijay_23, try running it as administrator, and if you are running 64 bit windows, make sure you ahve both 32 and 64 bit java installed

omfg though, courts, stadiums, CLOTH, friggin dream come true.

Revolution 30 jerseys, anyone? :cheeky:
User avatar
Rugshtyne
 
Posts: 240
Joined: Sat Nov 11, 2006 2:37 am
Location: Lithuania

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby hokupguy on Fri Nov 18, 2011 3:14 am

looks like i am coming back to pc, great job on the 3-D modding part... :bowdown:
Image

youtube channel : https://www.youtube.com/channel/UC9GFV2 ... xyDGKHpF-g

If you enjoy my mod & would like to show your appreciation please donate here:
https://www.paypal.com/cgi-bin/webscr?c ... source=url
User avatar
hokupguy
Blue Print
 
Posts: 1519
Joined: Wed Dec 03, 2003 4:01 pm
Location: orlando,fl

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby dRoseBulls on Fri Nov 18, 2011 3:31 am

i'm waiting for the tutorial. i'm still having problems with the blender plugin...anyway, great job! :applaud:
dRoseBulls
 
Posts: 299
Joined: Thu Oct 23, 2008 5:52 am

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby TNeckDME on Fri Nov 18, 2011 4:55 am

Kudos to everyone that pulled it off. Now we can do some real damage.

The only bug I've noticed is with some of the team_###.iff files.

In some of the team_###.iff files, ModTool offsets the textures horizontally by 8 pixels. Then it offsets the first 8 pixels wide vertically by 4 pixels.

Here's an example of an buggy (offset) crowd texture, and a correct crowd texture:

Offset: http://img849.imageshack.us/img849/6787/texbug.jpg
Correct: http://img408.imageshack.us/img408/7329/texok.jpg

It does this for the following team_###.iff files:

team_000 (76ers)
team_002 (Wizards)
team_008 (Grizzlies)
team_009 (Hawks)
team_013 (Kings)
team_020 (Pacers)
team_023 (Rockets)
team_027 (Timberwolves)
team_028 (Trail Blazers)

All of these teams have mascots in the game, but the textures for the Bulls (who also have a mascot) show up properly.
User avatar
TNeckDME
 
Posts: 169
Joined: Sun Apr 11, 2010 3:59 pm

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby JaoSming on Fri Nov 18, 2011 5:00 am

TNeckDME, what happens when you import those back in? do you have to keep the offset or will a normal texture work?
Opinions are my own.

JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29904
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby TNeckDME on Fri Nov 18, 2011 5:21 am

JaoSming wrote:TNeckDME, what happens when you import those back in?


If you offset your own textures to match it and import it, they'll show up good in-game as long as you're close to the 3D model that's textured. When you zoom out (and 2K12 starts using the mipmaps), you get weird dithering artifacts on the textures. As you get further away from the object, the dithering gets worse.

Example: http://img832.imageshack.us/img832/5135 ... ingame.jpg

To compare, here's an example of the game using a correct texture map:

Example: http://img20.imageshack.us/img20/6647/texokingame2.jpg

JaoSming wrote:...do you have to keep the offset or will a normal texture work?


If you try to import a normal texture over an offset texture, the texture won't be mapped correctly to the models and will show up buggy.
User avatar
TNeckDME
 
Posts: 169
Joined: Sun Apr 11, 2010 3:59 pm

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby JaoSming on Fri Nov 18, 2011 6:53 am

great stuff & thanks for the info (Y) IMO the dithering doesnt look too bad, but I'm not one to nit-pick too much
Opinions are my own.

JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29904
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby Pooh on Fri Nov 18, 2011 7:22 am

I always get a null pointer error!! please help me fix this :|
User avatar
Pooh
 
Posts: 1034
Joined: Tue Jun 28, 2011 6:01 pm
Location: Cleveland

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby chicagoRAW on Fri Nov 18, 2011 7:34 am

With this new mod tool are jersey numbers now editable?
Image
User avatar
chicagoRAW
 
Posts: 2289
Joined: Mon Dec 20, 2010 8:04 am
Location: Chi Town

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby StompTheCourt on Fri Nov 18, 2011 7:42 am

chicagoRAW wrote:With this new mod tool are jersey numbers now editable?

Good question can someone try to open a jersey file and let us know, I am at work otherwise I would try this
Image
User avatar
StompTheCourt
NBA2K Modding Vet
Contributor
 
Posts: 2666
Joined: Fri Mar 26, 2010 9:54 am
Location: Salt Lake City Utah

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby JaoSming on Fri Nov 18, 2011 7:43 am

unfortunately, no, numbers or letters in the uniforms are still not supported
Opinions are my own.

JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29904
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby JaoSming on Fri Nov 18, 2011 8:10 am

Basic tutorial for getting Blender running with the Mod Tool is up
viewtopic.php?f=144&t=83317

Also, it seems like _lo stadiums and floors are not supported
Opinions are my own.

JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29904
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby hokupguy on Fri Nov 18, 2011 11:01 am

i can we edit the uv texture maping with this?
Image

youtube channel : https://www.youtube.com/channel/UC9GFV2 ... xyDGKHpF-g

If you enjoy my mod & would like to show your appreciation please donate here:
https://www.paypal.com/cgi-bin/webscr?c ... source=url
User avatar
hokupguy
Blue Print
 
Posts: 1519
Joined: Wed Dec 03, 2003 4:01 pm
Location: orlando,fl

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby JaoSming on Fri Nov 18, 2011 11:43 am

there is a "UV Drawing Frame" that shows you where textures are loaded and used from in the model, but I dont think we can edit them
Opinions are my own.

JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29904
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby DVocShoeBox on Fri Nov 18, 2011 12:20 pm

@JaoSming
is it a dream come true or WHAT???

:xmas: Santa must got his 25th's mixed up!! :lol:
.....Retired Modder.......
..............Over 200,000 in downloads.............
.............NBA SummerTime 2k9, NBA Street 2k10 Vol.2..........
.............Precise Live 08, Precise Summer League07,08,09..................
User avatar
DVocShoeBox
Director | Designer | Developer
 
Posts: 834
Joined: Thu Mar 01, 2007 5:14 am

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby StompTheCourt on Fri Nov 18, 2011 1:27 pm

Thx this tool worked perfect for me no problems so far with players files (Y)
Image
User avatar
StompTheCourt
NBA2K Modding Vet
Contributor
 
Posts: 2666
Joined: Fri Mar 26, 2010 9:54 am
Location: Salt Lake City Utah

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby dhijay_23 on Fri Nov 18, 2011 2:21 pm

mlp111 wrote:
JaoSming wrote:dhijay_23, try running it as administrator, and if you are running 64 bit windows, make sure you ahve both 32 and 64 bit java installed

omfg though, courts, stadiums, CLOTH, friggin dream come true.

will your beginner tutorial section apply to this version of modtool?


w7 32bit..tried running as Admin and still the same :? :? :? any idea what causing modtool failing to launch?
Image
User avatar
dhijay_23
 
Posts: 14
Joined: Mon Oct 31, 2011 2:21 pm
Location: c:windows/system32/

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby JaoSming on Fri Nov 18, 2011 8:17 pm

you have java updated right? and you are trying to start the .jar file too right?
Opinions are my own.

JaoSming
2KTV Producer
NBA 2K Developer
 
Posts: 29904
Joined: Tue Sep 13, 2005 12:45 am
Location: 2K

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby Andrew on Fri Nov 18, 2011 8:59 pm

Excellent news. (Y)
User avatar
Andrew
Retro Basketball Gamer
Administrator
 
Posts: 115171
Joined: Thu Aug 22, 2002 8:51 pm
Location: Australia

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby Angelo on Fri Nov 18, 2011 10:09 pm

Mine also it wont launch
Image
User avatar
Angelo
Holy Tits
NLSC Team Member
 
Posts: 5898
Joined: Fri Nov 03, 2006 1:40 am
Location: Philippines

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby Vino on Sat Nov 19, 2011 1:44 am

Is it possible to import 2k11 3d model into 2k12 cf file?We need that info to convert many model from 2k11 to reduce work time doing 3d model for Fiba because we had made many great 3d models. :bowdown2: :bowdown2: :bowdown2: :bowdown2:
User avatar
Vino
Treat others as you would like to be treated
 
Posts: 628
Joined: Sun Feb 28, 2010 11:13 pm
Location: Kaunas, Lithuania

Re: [Tool] Nba2KXModTool V0.18 2K12 Support

Postby ASKOBE on Sat Nov 19, 2011 1:55 am

show_time wrote:Is it possible to import 2k11 3d model into 2k12 cf file?We need that info to convert many model from 2k11 to reduce work time doing 3d model for Fiba because we had made many great 3d models. :bowdown2: :bowdown2: :bowdown2: :bowdown2:



I have not tried You can try :wink:


looking for your AL Horford and Chris Anderson :mrgreen:
User avatar
ASKOBE
 
Posts: 325
Joined: Sun Oct 17, 2010 3:47 pm

PreviousNext

Return to NBA 2K12 Modding

Who is online

Users browsing this forum: No registered users and 6 guests