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[Tool] NBA2K12 3DM MOD Tool-Jersey number mapping support

Wed Nov 23, 2011 7:48 pm

another great tool from China 3DM

Don`t ues this tool to make CF . It is have a BUG
You the better ues NBA2KModTool to make CF


Enjoy :cool:


11/12/15 Jersey number mapping support (Could someone Increase shadow and fold to Warm-up clothes use this tool like 2k11 ? Thanks)

11/11/28 Update
- Modify module import DDS, a substantial increase in the quality of the program conversion (rate decrease)
- Fix parsing error jersey texture mipmap


- Supports all kinds of players make up the file mapping to modify the surface
- Supports all kinds of players make up the file 3d surface modification
- Support jersey changes
- Support for billboards change
- Support for files modified pitch
- Support for photo editing
- Support for files modified shoes
- Support for files modified basketball
- Support globle file (brace around comprehensive file) of the modified


_______Looking forward to warm-up clothes mod :mrgreen:



Tutorials :


1 Open the file and parse:
Start "3DM NBA2K12 MOD tools" after using [file]/【文件】 button to open or modify iff iff file will need to modify the tool dialog box] [drag tools in the left side at this time there will be a corresponding list appears in the list column is divided into paste List of Figures and 3d list
Note: Open portrait_hi.iff + portrait_hi.cdf like a combination of files may take a lot of memory, and a 3-4 second delay

(2) import and export files:
Click on the left column map list right after the preview of a map map right column of a corresponding column of the map appears the menu preview
[After the original size] /【原始大小】 Click the preview image into a file the size of the actual resolution size

[Adapt window] /【适应窗口】 click the image size changes after the preview window with the tools to adapt to the size of the map you can see the overview (small map changed significantly smaller map) is just a preview only to change the actual size of the same map

Click [Export] /【导出】 dialog box appears after the new map you can choose to export the alternate format can be exported into three (dds; png; bmp) recommended dds format

Click [Replace]【替换】 replace the option to import the modified map file needs to be noted that replacement of the source texture map size needs and the size of the same size, same format, if the imported map file format does not match with the source map format will force Convert the format of the source format (example: dds in dxt1 and dxt5 of the points) and import the textures may appear different sizes map reading error please rigorous change

[Map] /【设为模型贴图】is set to model alternative map can be clicked to set a 3d model preview map but only on having the correct model or read uv texture map will display an error but does not affect the import and export only the pre- To view may seem strange to restore the original 3d (no map state) model of map use [Clear]


Click on the left column a list 3d 3d 3d model file preview box right after the pop-up list box 3d file list menu that appears

Click [Export] / 【导出】 dialog box appears after the new option can choose to export the 3d model format for the N2KM files can be exported N2KM open 3dmax or blender (use the format plug-in required)

Click [Replace]/【替换】 replace the option to import the modified 3d model file should be noted that the model file into the top points should be consistent with the source file or the game will read error (that do not add or delete vertices only modify the shape model no problem)


3 Storage:
Modified iff (replaced map or replace the model iff files) need to click the taskbar and select [File]/【文件】 [Save] /【保存】 or [Save As] /【另存为】 can only be properly saved successfully
Click [Save]/【保存】 is modified to replace the open iff iff the source file (clicked will cover tips)
Click [Save As] /【另存为】 can be modified iff saved to a different address without overwriting the original iff (tool has been opened iff)




Read _________________Easy Tutorials by myself

:arrow:
___________________Click 【文件】 to open file


__________________Click 【保存】/【另存为】 to Save/Save as file


___________________Right click on the image__

____【导出】 is Export
____【替换】 is Import
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Last edited by ASKOBE on Sat Dec 17, 2011 11:37 am, edited 21 times in total.

Re: [Tool] NBA2K12 3DM MOD Tool __Another great mod tool

Wed Nov 23, 2011 7:56 pm

So it's like modtool? It's chinese, can't understand a thing :cry:

Re: [Tool] NBA2K12 3DM MOD Tool __Another great mod tool

Wed Nov 23, 2011 8:00 pm

Push wrote:So it's like modtool? It's chinese, can't understand a thing :cry:




Yes ..... I am translationing the Instructions for use

Re: [Tool] NBA2K12 3DM MOD Tool __Another great mod tool

Wed Nov 23, 2011 8:02 pm

You should post a picture showing a translation of the menu.

Re: [Tool] NBA2K12 3DM MOD Tool __Another great mod tool

Wed Nov 23, 2011 8:23 pm

Push wrote:You should post a picture showing a translation of the menu.





Read _________________Easy Tutorials by myself

:arrow:
______Click 【文件】 to open file
______Click 【保存】/【另存为】 to Save/Save as file

________Right click on the image ____ 【导出】 is Export
____ 【替换】 is Import

Re: [Tool] NBA2K12 3DM MOD Tool __Support jersey

Thu Nov 24, 2011 12:08 am

unfortunately those characters will not show up for most English PCs. I just get boxes.

I was able to look at the Rucker Night court and it does have more stuff to edit than the other tool, so this looks interesting to play with. I'll get this mirrored again in the database and see what it's capabilities are later today.

Thank you again ASKOBE!

Re: [Tool] NBA2K12 3DM MOD Tool __Support jersey

Thu Nov 24, 2011 12:32 am

please include the plug-in in 3D max and Blender.... (Y)

Re: [Tool] NBA2K12 3DM MOD Tool __Support jersey

Thu Nov 24, 2011 12:58 am

its the same one in the other Mod Tool

Re: [Tool] NBA2K12 3DM MOD Tool __Support jersey

Thu Nov 24, 2011 2:34 am

can this convert 3d models from 2k11 to 2k12?

Re: [Tool] NBA2K12 3DM MOD Tool __Support jersey

Thu Nov 24, 2011 2:50 pm

JaoSming wrote:unfortunately those characters will not show up for most English PCs. I just get boxes.

I was able to look at the Rucker Night court and it does have more stuff to edit than the other tool, so this looks interesting to play with. I'll get this mirrored again in the database and see what it's capabilities are later today.

Thank you again ASKOBE!




You're welcome :mrgreen:

Re: [Tool] NBA2K12 3DM MOD Tool __Support jersey

Thu Nov 24, 2011 4:27 pm

can you upload the import & Export n2km scrip for 3dmax and pye for blender (Y)

Re: [Tool] NBA2K12 3DM MOD Tool __Support jersey

Thu Nov 24, 2011 8:24 pm

hey, does anyone know how to remove one texture with modtool? :D

Re: [Tool] NBA2K12 3DM MOD Tool Update 11/11/28

Mon Nov 28, 2011 8:31 pm

11/11/28 Update
- Modify module import DDS, a substantial increase in the quality of the program conversion (rate decrease)
- Fix parsing error jersey texture mipmap

Re: [Tool] NBA2K12 3DM MOD Tool Update 11/11/28

Tue Nov 29, 2011 11:57 pm

Can I use this tool for Cyber Faces ?
Sorry I'm new :)

Re: [Tool] NBA2K12 3DM MOD Tool Update 11/11/28

Wed Nov 30, 2011 12:40 am

chase258 wrote:Can I use this tool for Cyber Faces ?
Sorry I'm new :)



Yes

Re: [Tool] NBA2K12 3DM MOD Tool Update 11/11/28

Fri Dec 02, 2011 6:47 am

Is there a tutorial for editing cyber faces? I have myself in the game already, but i need to edit my head shape and nose shape in order to get it right....been waiting for this!

Re: [Tool] NBA2K12 3DM MOD Tool Update 11/11/28

Fri Dec 02, 2011 5:06 pm

Maximus89 wrote:Is there a tutorial for editing cyber faces? I have myself in the game already, but i need to edit my head shape and nose shape in order to get it right....been waiting for this!



Don`t ues this tool to make CF . It is have a BUG
You the better ues NBA2KModTool to make CF

Re: [Tool] NBA2K12 3DM MOD Tool Update 11/11/28

Fri Dec 02, 2011 6:52 pm

ASKOBE wrote:
Maximus89 wrote:Is there a tutorial for editing cyber faces? I have myself in the game already, but i need to edit my head shape and nose shape in order to get it right....been waiting for this!



Don`t ues this tool to make CF . It is have a BUG
You the better ues NBA2KModTool to make CF



I know how to edit the faces, i meant how to edit the 3d headshape

Re: [Tool] NBA2K12 3DM MOD Tool Update 11/11/28

Sat Dec 03, 2011 12:07 am

but this tool is compatible with xp?..when I click on 3dm icon there is an error :?:

Re: [Tool] NBA2K12 3DM MOD Tool Update 11/11/28

Sat Dec 03, 2011 8:58 pm

Sixers85 wrote:but this tool is compatible with xp?..when I click on 3dm icon there is an error :?:



It is compatible with xp


I use XP too ...

Re: [Tool] NBA2K12 3DM MOD Tool Update 11/11/28

Sat Dec 03, 2011 11:38 pm

but request something special?...I have no problem with modtool
in this folder there are 2 3DM mod tool...but when i click on jordan icon there is an error with the " send the error"

mhh, request net framework 4? because in my other pc it's OK..and have the net 4 installed by DIRT3
-----------------
a simple question, this tool have the same effect of modtool for 3d editing? for editing courts modtool work the same?

Re: [Tool] NBA2K12 3DM MOD Tool Update 11/11/28

Sun Dec 04, 2011 2:40 pm

Hey how do i get the Chinese letters to show up?? I just see squares so i don't know how to follow your tutorial..

Another thing. In this, i can see my hair texture, but i've always used nba2kmodtool for my cyberfaces and i can never see my head hair texture so i never knew how to update it. How can i get it to show hair like it does on this 3dmod tool?

Re: [Tool] NBA2K12 3DM MOD Tool Update 11/11/28

Sun Dec 04, 2011 5:55 pm

is this the only tool there is to be able to edit 3d headshapes?

Re: [Tool] NBA2K12 3DM MOD Tool Update 11/11/28

Mon Dec 05, 2011 12:30 am

no, you can use the mod tool
viewtopic.php?f=143&t=83307

Re: [Tool] NBA2K12 3DM MOD Tool Update 11/11/28

Mon Dec 05, 2011 8:29 am

JaoSming wrote:no, you can use the mod tool
viewtopic.php?f=143&t=83307



i downloaded this one and i don't see how to open it? Where's the exe??
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