Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

A hub for everything related to NBA 2K11 modding. Releases, previews, requests, and other modding discussion belongs here.
Post a reply

REAL 360 LITE [RELEASED]

Tue Nov 16, 2010 4:32 am

REAL 360 LITE VERSION RELEASED
http://www.mediafire.com/?2vbgjbehmn7mk6p


Toned down effect, softer shadows, improved colors, blur removed from gameplay view(thanks to C3POT) some small tweaks.

(Click to view High Res)

Image

Image

Image


C3POT OBLIVION ONE - Classic -
2K11 Shaders
Image
MJ Challeges Mode Shaders
Image
http://www.sendspace.com/file/x5sz3i

REAL 360 MOD http://www.mediafire.com/?ksnse6lakhtqc12

Image

Image
Last edited by aienz2k2 on Thu Dec 02, 2010 8:57 am, edited 46 times in total.

Re: NBA 2K11 360 Mod Preview

Tue Nov 16, 2010 4:52 am

good mod.but lebron and wayde aren't that "white"

Re: NBA 2K11 360 Mod [REL]

Tue Nov 16, 2010 6:40 am

Try C3POT's config as well, looks good.

[COLORCORRECTION]
DarkeningAmountDay=2
ScreenLevelDay=5
ScreenLevelNight=5
DarkeningAmountNight=-1
GammaCurveDay=0
GammaCurveNight=0
ColorSaturationDay=1.85
ColorSaturationNight=.25
UsePaletteTexture=0

Re: NBA 2K11 360 Mod [REL]

Tue Nov 16, 2010 8:13 am

can you do one that would look vintage so when i use bulls in association also because we will be working
on 90's roster once reditor is out could really use a vintage look (Y) any help

Re: NBA 2K11 360 Mod [REL]

Tue Nov 16, 2010 6:32 pm

Here's some preview on vintage both Bulls ERA 2K11 and Bulls on MJ Challeges Mode
Coz the shaders on both ERA is different, The effect add is Blur so there's is different both on game (Blur) and replay/Cutscene (No Blur)

WIP both on version for Medium PC Req (Reduce 5-15 FPS %) and Higher PC (Reduce 20-50% FPS)
The Medium PC Req Screen

Image Image
Image Image

And Here's the version config for Higher PC Req

Image Image

Why its so different on both version config coz on Higher PC req add
+ Shadows Engine from ENB
+ Reflection
+ Occlusion
Just wait There's many detail i have to finish :D

Re: NBA 2K11 360 Mod [REL]

Tue Nov 16, 2010 8:27 pm

Work in progress on palette texture

Image

Image

Re: NBA 2K11 360 Mod [REL]

Tue Nov 16, 2010 8:35 pm

very nice and soft dude (Y)
dude Some screen on MJ Challeges mode please :D

Here the settings of oblivion
Code:
//C3POT-J3smoove ENB for Oblivion Effect ENB 2K10/2K11
    [PROXY]
    EnableProxyLibrary=1
    InitProxyFunctions=1
    ProxyLibrary=

    [GLOBAL]
    UseEffect=1
    AlternativeDepth=1
    AllowAntialias=1
    BugFixMode=0
    SkipShaderOptimization=0
    QuadVertexBuffer=0
    EnableShaders_3_0=1
    UseMRTRendering=0
    AdditionalConfigFile=enbseries2.ini

    [EFFECT]
    EnableBloom=0
    EnableOcclusion=0
    EnableReflection=0
    EnableMotionBlur=0
    EnableWater=0
    EnableShadow=0
    DepthBias=0
    EnableDepthOfField=0

    [INPUT]
    KeyUseEffect=123
    KeyBloom=120
    KeyOcclusion=121
    KeyReflection=122
    KeyCombination=16
    KeyScreenshot=44
    KeyShadow=119
    KeyWater=118
    KeyShowFPS=106

    [REFLECTION]
    ReflectionPower=15
    ChromePower=10
    UseCurrentFrameReflection=0
    ReflectionQuality=0
    ReflectionSourceSpecular=50
    ReflectionSourceTFactor=50
    UseAdditiveReflection=0
    ReflectionDepthBias=0
    UseLowResReflection=0
    ReflectionSinglePass=1
    UseEnvBump=1
    EnvBumpAmount=100
    EnvBumpOffset=100
    ReflectionFlip=0

    [BLOOM]
    BloomPowerDay=0
    BloomFadeTime=0
    BloomConstantDay=5
    BloomQuality=0
    BloomScreenLevelDay=60
    BloomCurveDay=3
    BloomPowerNight=25
    BloomConstantNight=5
    BloomCurveNight=3
    BloomScreenLevelNight=20
    BloomAdaptationScreenLevel=80
    BloomAdaptationMultiplier=20
    BloomAllowOversaturation=1
    BloomMaxLimit=100

    [SSAO]
    UseFilter=0
    OcclusionQuality=0
    FilterQuality=0
    DarkeningLevel=0
    BrighteningLevel=0
    IlluminationLevel=0
    AdditiveIlluminationLevel=0
    UseAmbientOcclusion=0
    UseIndirectLighting=0
    FadeDistance=0
    UseForAlphaTest=1
    UseForAlphaBlend=1
    UseIndirectLightning=1

    [COLORCORRECTION]
    DarkeningAmountDay=10
    ScreenLevelDay=0
    ScreenLevelNight=0
    DarkeningAmountNight=-5
    GammaCurveDay=0
    GammaCurveNight=0
    ColorSaturationDay=0.75
    ColorSaturationNight=0.2
    UsePaletteTexture=1

    [WATER]
    UseWaterDeep=1
    WaterDeepness=20
    WaterQuality=0

    [SHADOW]
    ShadowFadeStart=40
    ShadowFadeEnd=80
    ShadowAmountDay=60
    ShadowAmountNight=30
    ShadowScreenLevelDay=60
    ShadowScreenLevelNight=20
    ShadowQuality=0
    UseShadowFilter=0
    FilterQuality=2
    ShadowBlurRange=30

    [ENGINE]
    ForceAnisotropicFiltering=0
    MaxAnisotropy=16
    ForceDisplayRefreshRate=0
    DisplayRefreshRateHz=60

    [MOTIONBLUR]
    MotionBlurQuality=0
    MotionBlurVelocity=0
    MotionBlurRotation=0

    [PERPIXELLIGHTING]
    SpecularColorMin=0
    SpecularColorMax=100
    SpecularColorMultiplier=100
    SpecularGlossinessMin=0
    SpecularGlossinessMax=100
    SpecularGlossinessMultiplier=100

    [DEPTHOFFIELD]
    DOFQuality=0
    DOFNumberOfPasses=0
    DOFFocusRange=0
    DOFBlurinessRange=0

    [PLUGIN]
    WeatherMod=0

Re: NBA 2K11 360 Mod [REL]

Tue Nov 16, 2010 8:37 pm

C3POT wrote:very nice and soft dude (Y)
dude Some screen on MJ Challeges mode please :D

Here the settings of oblivion
Code:
//C3POT-J3smoove ENB for Oblivion Effect ENB 2K10/2K11
    [PROXY]
    EnableProxyLibrary=1
    InitProxyFunctions=1
    ProxyLibrary=

    [GLOBAL]
    UseEffect=1
    AlternativeDepth=1
    AllowAntialias=1
    BugFixMode=0
    SkipShaderOptimization=0
    QuadVertexBuffer=0
    EnableShaders_3_0=1
    UseMRTRendering=0
    AdditionalConfigFile=enbseries2.ini

    [EFFECT]
    EnableBloom=0
    EnableOcclusion=0
    EnableReflection=0
    EnableMotionBlur=0
    EnableWater=0
    EnableShadow=0
    DepthBias=0
    EnableDepthOfField=0

    [INPUT]
    KeyUseEffect=123
    KeyBloom=120
    KeyOcclusion=121
    KeyReflection=122
    KeyCombination=16
    KeyScreenshot=44
    KeyShadow=119
    KeyWater=118
    KeyShowFPS=106

    [REFLECTION]
    ReflectionPower=15
    ChromePower=10
    UseCurrentFrameReflection=0
    ReflectionQuality=0
    ReflectionSourceSpecular=50
    ReflectionSourceTFactor=50
    UseAdditiveReflection=0
    ReflectionDepthBias=0
    UseLowResReflection=0
    ReflectionSinglePass=1
    UseEnvBump=1
    EnvBumpAmount=100
    EnvBumpOffset=100
    ReflectionFlip=0

    [BLOOM]
    BloomPowerDay=0
    BloomFadeTime=0
    BloomConstantDay=5
    BloomQuality=0
    BloomScreenLevelDay=60
    BloomCurveDay=3
    BloomPowerNight=25
    BloomConstantNight=5
    BloomCurveNight=3
    BloomScreenLevelNight=20
    BloomAdaptationScreenLevel=80
    BloomAdaptationMultiplier=20
    BloomAllowOversaturation=1
    BloomMaxLimit=100

    [SSAO]
    UseFilter=0
    OcclusionQuality=0
    FilterQuality=0
    DarkeningLevel=0
    BrighteningLevel=0
    IlluminationLevel=0
    AdditiveIlluminationLevel=0
    UseAmbientOcclusion=0
    UseIndirectLighting=0
    FadeDistance=0
    UseForAlphaTest=1
    UseForAlphaBlend=1
    UseIndirectLightning=1

    [COLORCORRECTION]
    DarkeningAmountDay=10
    ScreenLevelDay=0
    ScreenLevelNight=0
    DarkeningAmountNight=-5
    GammaCurveDay=0
    GammaCurveNight=0
    ColorSaturationDay=0.75
    ColorSaturationNight=0.2
    UsePaletteTexture=1

    [WATER]
    UseWaterDeep=1
    WaterDeepness=20
    WaterQuality=0

    [SHADOW]
    ShadowFadeStart=40
    ShadowFadeEnd=80
    ShadowAmountDay=60
    ShadowAmountNight=30
    ShadowScreenLevelDay=60
    ShadowScreenLevelNight=20
    ShadowQuality=0
    UseShadowFilter=0
    FilterQuality=2
    ShadowBlurRange=30

    [ENGINE]
    ForceAnisotropicFiltering=0
    MaxAnisotropy=16
    ForceDisplayRefreshRate=0
    DisplayRefreshRateHz=60

    [MOTIONBLUR]
    MotionBlurQuality=0
    MotionBlurVelocity=0
    MotionBlurRotation=0

    [PERPIXELLIGHTING]
    SpecularColorMin=0
    SpecularColorMax=100
    SpecularColorMultiplier=100
    SpecularGlossinessMin=0
    SpecularGlossinessMax=100
    SpecularGlossinessMultiplier=100

    [DEPTHOFFIELD]
    DOFQuality=0
    DOFNumberOfPasses=0
    DOFFocusRange=0
    DOFBlurinessRange=0

    [PLUGIN]
    WeatherMod=0


Thanks! I finally gave the palette edit a try hehe. Thanks for all the info really helped a lot.

Re: NBA 2K11 360 Mod [REL]

Tue Nov 16, 2010 8:45 pm

yes palette's is important on this ENB version (0.74/0.75) its help balance all envo both games, cutscene, menu
coz on latest version ENB (0.78/0.79/0.81) for GTA IV all color envo. is on config, effect, enbeffect
anytime bro :wink:

Re: NBA 2K11 360 Mod [REL]

Tue Nov 16, 2010 11:33 pm

thanks C3POT i really like this one (Y) (Y) (Y)

Image

Re: NBA 2K11 360 Mod [REL]

Wed Nov 17, 2010 12:43 am

I Hope you can also fix the menus cuz they are a bit dark :|

Re: NBA 2K11 360 Mod [REL]

Wed Nov 17, 2010 12:48 am

Kris wrote:I Hope you can also fix the menus cuz they are a bit dark :|


+1

@aienz2k2 awesome mod bro :crazyeyes: Love this :applaud:

@C3POT thx

Re: NBA 2K11 360 Mod [REL]

Wed Nov 17, 2010 1:36 am

@aienz2k2, Albertino and Kris
A - There's no light effect on menu
A - Different CPU's
+ there's a Will there's a way

u have to edit the (RGB color balance) + gamma and contrast on enbpalette.bmp
so the color on global will light/set on your own taste (@256x256 .BMP)
+ Put on game directory
+ On config find line for activated palette's (look my setting above)
[COLORCORRECTION]
UsePaletteTexture=1
1 = ON
0/Zero = OFF

ex. the palette's more brightness
http://b.imagehost.org/download/0569/enbpalette
just replace the old one, and you can see the different on the screen

Image Image

in the end you have to addjust again on colorcorrection for the games
Just Like i said B4 enbpalette.bmp is very important on this version of ENB
C3POT effect http://www.sendspace.com/file/x20nrw
Engine ENB http://www.sendspace.com/file/ho1974

Practice make perfect, ENJOY the edit :D

Re: NBA 2K11 360 Mod [REL]

Wed Nov 17, 2010 3:39 am

New Version released with new palette.

http://www.mediafire.com/?n5bznkl6tnc7law

Image

Image

Image

Image
Last edited by aienz2k2 on Wed Nov 17, 2010 10:27 am, edited 1 time in total.

Re: NBA 2K11 360 Mod NEW VERSION [REL]

Wed Nov 17, 2010 4:43 am

thanks for this dude.

Re: NBA 2K11 360 Mod [REL]

Wed Nov 17, 2010 4:51 am

STOMPTHECOURT wrote:can you do one that would look vintage so when i use bulls in association also because we will be working
on 90's roster once reditor is out could really use a vintage look (Y) any help


Im using the blur effect since here was no hd back then

Image

Uploaded with ImageShack.us

Image

Uploaded with ImageShack.us

Re: NBA 2K11 360 Mod [REL]

Wed Nov 17, 2010 5:09 am

johndoe22 wrote:
STOMPTHECOURT wrote:can you do one that would look vintage so when i use bulls in association also because we will be working
on 90's roster once reditor is out could really use a vintage look (Y) any help


Im using the blur effect since here was no hd back then

Image

Uploaded with ImageShack.us

Image

Uploaded with ImageShack.us


Good point about the HD :P

Re: NBA 2K11 360 Mod NEW VERSION [REL]

Wed Nov 17, 2010 5:23 am

Image
Image
Image
Image

Re: NBA 2K11 360 Mod NEW VERSION [REL]

Wed Nov 17, 2010 5:31 am

Nice pics :bowdown:

Re: NBA 2K11 360 Mod V3 [REL]

Thu Nov 18, 2010 11:54 am

V3 released! Link in 1st post.

Re: NBA 2K11 360 Mod V3 [REL] - NEW Version WIP

Fri Nov 19, 2010 7:25 am

New Version out. Probably final since im happy with the results. ;)

Re: NBA 2K11 360 Mod [REL] - FINAL V2

Fri Nov 19, 2010 7:10 pm

V2 update on 1st post + new pics. best one and last :)

Re: NBA 2K11 360 Mod [REL] - FINAL V2

Fri Nov 19, 2010 7:20 pm

aghh my eyes it burns lol just joking thanks bro :)

Re: NBA 2K11 360 Mod [REL] - FINAL V2

Fri Nov 19, 2010 8:13 pm

@aienz2k2
Looking great wwith oblivion (Y) (Y) (Y) (Y) (Y) (Y)
+ no missing AA or AF on oblivion effect
+ yeah the oblivion is more" like 360 shaders love it

Check PM bro :D

Re: NBA 2K11 360 Mod [REL] - FINAL V2

Fri Nov 19, 2010 9:40 pm

Good job! (Y) But for me, honestly, I like the 2K default better. :wink:
Post a reply