A hub for everything related to NBA 2K11 modding. Releases, previews, requests, and other modding discussion belongs here.
Sun Oct 10, 2010 8:43 pm
Single File Download, Completely Updated (v0.18)NBA2KX Mod Tool (2K12 Supported)Beginners Picture Tutorialviewtopic.php?f=138&t=80851-Old Stuff-
TUTORIALviewtopic.php?f=138&t=77105Download In Order:0.1
http://bbs.baballs.com/thread-34357-1-1.htmlhttp://www.4shared.com/file/TOXkX-JM/Nb ... dTool.html0.11Download
fix bug
http://www.4shared.com/file/m_rxQ-2K/nb ... 011up.html0.12
http://bbs.baballs.com/thread-34357-1-1.htmlhttp://www.4shared.com/file/d1aCAoIG/nb ... up012.html0.15 update
http://bbs.3dmgame.com/showtopic-1510151.html 0.16(1) Release!
http://bbs.3dmgame.com/showtopic-1510151.htmlhttp://game1.ali213.net/thread-3315206-1-1.html2010.12.21 update 0.16 update patch, this update is mainly to better improve file compatibility, according to the game version of the tool to distinguish, so that for different versions of the game to update the resource for reading methods.
NBA2K_x MOD Tool
ChangeLog:
版本 0.1
2010.10.10 初版
==========
支持2K Sport NBA2K9, NBA2K10, NBA2K11 的贴图,3D模型修改.
转载请注明出处.
使用可参看视频教程.
PS:
本程序需要java运行时,使用前请先安装最新版的JRE(Java Runtime Enviroument).
3D模型修改需要3DS MAX或Blender
插件说明:
1.n2kmodtool.ms -- 3DS Max模型插件, 放入\Scripts\Startup\,具体操作参看视频教程
2.ble_n2km_import.py, ble_n2km_export.py -- Blender模型插件,放入\.blender\scripts\,
选择"文件>>导入>>Import N2KM"导入n2km模型文件,选择"文件>>导出>>Export N2KM"导出n2km模型文件
BUG报告:jemizhuu@hotmail.com或jemizhuu@sina.com
Made by JemiZhuu(周士淳, zsword)
2010.10.10
2010.10.10 update
Modified model derived Bug,
Model derived by components: Select Model panel on the left of the model list, select the model you want to export at this time to the right of the view will automatically update, click on "ExportRes", export the selected model parts, large parts of the model proposed for the batches derived; wait until the pop-up dialog box to complete the export model is responsible for a higher degree of model, take some time, during the wait. modify the course and many other component models recommend the use of 3DS MAX or the Blender
Download:
http://bbs.baballs.com/thread-34357-1-1.htmlhttp://www.4shared.com/file/TOXkX-JM/Nb ... dTool.html0.11Download
fix bug
http://www.4shared.com/file/m_rxQ-2K/nb ... 011up.html0.12
http://bbs.baballs.com/thread-34357-1-1.htmlhttp://www.4shared.com/file/d1aCAoIG/nb ... up012.html
Last edited by
CHNxiaoju on Wed Oct 20, 2010 1:18 am, edited 2 times in total.
Sun Oct 10, 2010 9:40 pm
nice!

EDIT: why are the export OBJ buttons greyed out?
Sun Oct 10, 2010 10:05 pm
Thank you so much!
Sun Oct 10, 2010 10:57 pm
THX ! ! !
Sun Oct 10, 2010 11:19 pm
I have a problem, after editing, insert a iff file in the game and it looks like this:
Sun Oct 10, 2010 11:35 pm
Hey man!
Not work with stadiums?
I try to export Sxxx.iff file....but not load any information in "subfile" like this same editor in 2k10.
Thks man!
Sun Oct 10, 2010 11:52 pm
same problen with lagoa, I can't export any floor models or stadiums
also some models in the cloth files give me a java.lang.nullpointerexception error
Mon Oct 11, 2010 12:57 am
koresh_NIK wrote:I have a problem, after editing, insert a iff file in the game and it looks like this:

Got same problem
Mon Oct 11, 2010 2:08 am
JaoSming wrote:same problen with lagoa, I can't export any floor models or stadiums
also some models in the cloth files give me a java.lang.nullpointerexception error
- Code:
s612 = Street Court
Jao can you make a new stadium and add it there
Mon Oct 11, 2010 7:12 am
cant edit any s***.iff models yet hence the issues me and lagoa posted
Mon Oct 11, 2010 7:23 am
This is great and it works on 64bits!!!! Thanks, just need a FREE roster editor now...

Uploaded with
ImageShack.us
Mon Oct 11, 2010 7:53 am
Why does your Jordan have Penny Hardaway's face?
Mon Oct 11, 2010 8:01 am
Behindshadows wrote:Why does your Jordan have Penny Hardaway's face?
Was testing the program I used Jordan png# because I know it...
.
Just exported URH's 2k10 Penny (png947) to Pennies nba 2k11 file png0947, and renamed it to png1759 for Jordan 98 bulls.
Mon Oct 11, 2010 9:34 am
dwpshacktown wrote:Behindshadows wrote:Why does your Jordan have Penny Hardaway's face?
Was testing the program I used Jordan png# because I know it...
.
Just exported URH's 2k10 Penny (png947) to Pennies nba 2k11 file png0947, and renamed it to png1759 for Jordan 98 bulls.
Can you explain how the program works because I cant follow what the first post is talking about?
Mon Oct 11, 2010 10:03 am
I try to explain if I can, but I don't know how and didn't try the stadiums, jerseys,etc...
downloaded both, take the 0.11 fix and replace the file...
Open program, then opened up my nba 2k10 penny iff which is png947...
I exported and saved all the sections that aren't blank on this png and named them anything, saved to desktop...(skin, and like 3 faces)...
Opened this editor again and this time with the nba 2k11's penny iff,
I imported his skin 2 times and like 3 faces, (from the saved files on desktop) to there desired sections.
Done.
This editor will create a backup file that you modify, but just in case back up anything you touch...
Mon Oct 11, 2010 10:09 am
ok ill try and follow ur explanation. I just wonder what it is the other guys did wrong.
Mon Oct 11, 2010 10:20 am
HellBoy wrote:koresh_NIK wrote:I have a problem, after editing, insert a iff file in the game and it looks like this:

Got same problem

same for me :S
Mon Oct 11, 2010 12:29 pm
Hope you guys know that the modtool is working for some, and doesn't work for others.. but it works great on me on Win 7.. thanks!
Wilson chandler Headshape updated using this tool...
Last edited by
Ricoy on Mon Oct 11, 2010 2:11 pm, edited 1 time in total.
Mon Oct 11, 2010 1:38 pm
Gonna give this a shot on Win 7 64 bit...
Mon Oct 11, 2010 1:43 pm
What exactly does this do in terms of CF's? Sorry, I'm new to this whole thing haha.
Mon Oct 11, 2010 2:06 pm
nope, not working
Mon Oct 11, 2010 2:27 pm
regret wrote:What exactly does this do in terms of CF's? Sorry, I'm new to this whole thing haha.
this tool can be use to import/export texture and 3d modeling from iff file(cf,stadium..)
Mon Oct 11, 2010 2:28 pm
1.n2kmodtool.ms -- 3DS Max模型插件, 放入\Scripts\Startup\,具体操作参看视频教程
^^^What does that mean? I see the file, just don't know what he wants us to do with it.
Mon Oct 11, 2010 4:05 pm
i cant seem to import a head shape from this program
Mon Oct 11, 2010 6:54 pm
So, with this program, I could import a CF from 2k10 into 2k11?
If so, that's pretty cool.
Powered by phpBB © phpBB Group.
phpBB Mobile / SEO by Artodia.