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A hub for everything related to NBA 2K11 modding. Releases, previews, requests, and other modding discussion belongs here.
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Re: NCAA MM 2K11 - Final Version Released - Baseball110

Tue Mar 29, 2011 4:30 am

can someone please help me ? :(
what did i do wrong... :(
i put all iff files in my newly created copy of nba 2k11
and save files to save folder....and when i start play association and pick teams...game crashes :(
is it maybe cuz some teams have only 9 player ...like washington?....and some have 10 or 11
Last edited by mortiis on Tue Mar 29, 2011 4:37 am, edited 1 time in total.

Re: NCAA MM 2K11 - Final Version Released - Baseball110

Tue Mar 29, 2011 4:34 am

Make sure all the things are turned off
Trade deadline
trade override
NBa League games

Re: NCAA MM 2K11 - Final Version Released - Baseball110

Tue Mar 29, 2011 4:38 am

is it maybe cuz some teams have only 9 player ...like washington?....and some have 10 or 11

all those 3 thing are turned off

Re: NCAA MM 2K11 - Final Version Released - Baseball110

Tue Mar 29, 2011 4:43 am

This patch will add some changes in the rosters
Penn State, Arkansas are done for the attributes
Thompson Texas attributes are done.
Correction on Richmond away jersey
VCU's alternate uniforms added.
St. John's not there no more on Michigan
Harrison Barnes North Carolina png included for fix.

http://www.gamefront.com/files/20168011 ... +patch.rar


Now as far Washington, they are in the top 30 too
Last edited by baseball110 on Tue Mar 29, 2011 4:44 am, edited 1 time in total.

Re: NCAA MM 2K11 - Final Version Released - Baseball110

Tue Mar 29, 2011 4:43 am

StormsWarning wrote:yeh i think the optional and global pack, wasnt packed with final release, just looked thru entire thread, but i dont see it?

baseball, jao, shadows, none of you guys has these files ?


if you goto the NLSC download page, click download, an option pops up to either download from the "main server" or "optional patches"

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Tue Mar 29, 2011 4:47 am

is problem for crashing game in association that some teams have less than 12 players?
can someone please help me :(
i waited for this 2 months and now it wont work :(

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Tue Mar 29, 2011 5:02 am

CBS Mod for the guys who are missing it!

http://www.mediafire.com/?t54117m5qg0pq1c

mortiis wrote:is problem for crashing game in association that some teams have less than 12 players?
can someone please help me :(
i waited for this 2 months and now it wont work :(


Why are you acting like 5 year old, it's a mod and sometimes association won't work. It's made for single play.

To answer your questions about the not enough players that might be a reason.

I will be purchasing the full version of Reditor II over the next few days and will update the rosters a bit more...using a different ratings chart. Hopefully having more players will stop the crashing!

I just hope I get a few of my buddies on here that do CF's to continue to create them, as Baseball110 moves on to MLB 2k11.
Last edited by Behindshadows on Tue Mar 29, 2011 5:17 am, edited 1 time in total.

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Tue Mar 29, 2011 5:10 am

single play?
why would i wanna play that? :crazyeyes:

btw....with new rosters baseball uploadad it works fine....even if i play with 1 controlled team...

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Tue Mar 29, 2011 5:14 am

Great work on that patch. But you forget about Kansas Jayhawks alternate jersey. Look at that:
Image

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Tue Mar 29, 2011 5:40 am

ty fellas

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Tue Mar 29, 2011 5:42 am

OK guys I have the fix for the rosters
Last edited by baseball110 on Tue Mar 29, 2011 7:38 am, edited 1 time in total.

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Tue Mar 29, 2011 6:27 am

omg....it was working fine,and i try it few times starting association and simulate few seasons....and now i wanna start again and finally play and game started to crash again every time i choose team :furious: :furious: :furious: :furious: :furious: :furious: :furious:

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Tue Mar 29, 2011 7:05 am

Here are all the roster fixes. These all work in association, season, playoff modes. No crashes

http://www.gamefront.com/files/20168792 ... +Fixes.rar

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Tue Mar 29, 2011 11:26 am

baseball110 wrote:Here are all the roster fixes. These all work in association, season, playoff modes. No crashes

http://www.gamefront.com/files/20168792 ... +Fixes.rar


ty for the epicness! :applaud:

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Tue Mar 29, 2011 1:38 pm

question skin tone did you fix that on the rosters? also this is amazing i finally got my game running smooth and jao thanx for the tremp ban it was my fault i posted 10 times in a row,i was prob drunk good stuff all around , love the cf's wish there was more

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Tue Mar 29, 2011 2:17 pm

you're, welcome? :|

in the future
viewtopic.php?f=22&t=41468

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Tue Mar 29, 2011 2:38 pm

lol jaosming good stuff

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Tue Mar 29, 2011 9:15 pm

i dropped 49 points with derrick williams on arizona last night, in a double overtime game..amazing great mod

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Wed Mar 30, 2011 12:11 am

Great mod and thanks for the updates. I found a few issues with the latest updates, like some team's home court is the NCAA Tournament generic court instead of that team's actual home court.

What do you guys use to create / edit the courts? I've tried to use the mod tool to open up the court iff files but no textures come up, only the logos. Perhaps the mod tool to work on my 64-bit windows machine. i'd really like to create and edit courts like you guys did for this mod, but I don't know the exact steps that will allow me to do that.

In terms of the mod itself, it possible to provide a list with a description of the new iff files? (so we know which iff file corresponds to which college team) I was thinking about purchasing the full version of REDitor II, but i wasn't sure if you can create courts with that (or if you can just edit existing courts)

Again, thanks for the hard work making this mod. So nice to see this project start coming together.

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Wed Mar 30, 2011 12:39 am

mod tool to change the textures in the court
viewtopic.php?f=138&t=77105

hex editing to change the out of bounds area as seen in this thread
viewtopic.php?f=138&t=75880

for the overall file structure make sure you understand this
viewtopic.php?f=138&t=75632

then in the free REDitor, goto the teams tab and look for the team matched up with a logo###. The ### is that team's number used for logos, courts, and uniforms.

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Wed Mar 30, 2011 1:06 am

JaoSming wrote:mod tool to change the textures in the court
viewtopic.php?f=138&t=77105


I've downloaded the mod tool, but when i tried to open the court file (f###.iff), it only displayed and allowed me to export the logos (the DDS files). when i try to select Model 0, 1 or 2 (below the DDS logo files), nothing appears and nothing happens when i select ExportRes. none of the textures appear in the Textures window and it doesn't allow me to export it so it can edit it. is there something i'm missing? is there a way to actually extract a bmp or png of the court so i could edit them in photoshop? The only BMPs/DDS files that i am able to extract from the court files (f###.iff) are the logos themselves and generic pictures of the hardwood. I don't think i fully understand the structure, but there must be some way to extract the textures themselves. Do you have to be on a 32-bit version of windows to get those textures to display and export in mod tool?

JaoSming wrote:hex editing to change the out of bounds area as seen in this thread
viewtopic.php?f=138&t=75880


Yeah i took a hard look at this link, i'd like to understand more of the hex data since i'm having trouble getting mod tool to work. I'm more interested in changing the color of things in bounds (not out of bounds). where in that hex data can i change the color of the inbounds paint area, or the color of the 3 point line? That thread only seems to adjust reflection and the out of bounds area. how bout the in bounds colors?

JaoSming wrote:for the overall file structure make sure you understand this
viewtopic.php?f=138&t=75632

then in the free REDitor, goto the teams tab and look for the team matched up with a logo###. The ### is that team's number used for logos, courts, and uniforms.


Okay, I'll go ahead and take a look at the logo ### through REDitor to try to identify which court file is which. I didn't know if there was a list for the NCAA teams/courts/arenas/logos like there's a list for the NBA teams/courts/arenas/logos in that overall file structure thread.

It seems that perhaps I am either not understanding how the mod tool works to truly edit the courts, or my version of windows is somehow incompatible with the mod tool to where i can't view or export the textures.

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Wed Mar 30, 2011 1:34 am

those textures you see are all there is to edit in a court file, and the 3d model parts are not editable

the addresses change and as you can see in the courts, I never touched the lines and kept the lane the same color as the out of bounds area

the mod tool seems like it is working properly for you. There really is only 5-6 textures total for a court and I blanked a few out so I only had to edit the center logo and then hex edit the colors when I made all 70 courts. The Generic courts are there because baseball110 added a few extra teams after I "retired" from the mod.

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Wed Mar 30, 2011 2:29 am

JaoSming wrote:those textures you see are all there is to edit in a court file, and the 3d model parts are not editable


Okay well i don't think there's really a need to edit the 3d model parts, but shouldn't the models be viewable when you click on them?

JaoSming wrote:the addresses change and as you can see in the courts, I never touched the lines and kept the lane the same color as the out of bounds area


What do you mean the addresses change? you mean after you hex edit the colors and what not?

JaoSming wrote:The Generic courts are there because baseball110 added a few extra teams after I "retired" from the mod.


Well I just wanted to make you guys aware of the fact that some of the teams in the beta 2 had team specific courts, and after the latest updates, those same teams have lost their team specific court and has been replaced with the generic NCAA court when you select their stadium. It may only be a few teams, I'll test a few more college stadiums.

JaoSming wrote:the mod tool seems like it is working properly for you. There really is only 5-6 textures total for a court and I blanked a few out so I only had to edit the center logo and then hex edit the colors when I made all 70 courts.


yeah it probably is working properly, but i wanted to know if others are able to view those textures in the program, because i am not able to. it doesn't seem to be displaying any of the textures (even in other iff files) and there's a texture window and another tab with a "rotation" button, seemingly designed to adjust or rotate the texture, and that's blank too. So even though you say that's not editable, shouldn't it be displayed in the texture window to the right when i select them?

As far as hex editing the courts, in that thread it only shows where to find the out of bounds colors. do you know the sequence of the positions of the court as you scroll down to the repeating hex patterns?

How about the rest of the hex data in the f###.iff files? Are there any other options in the hex data of the court files besides transparency and color that has been identified?

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Wed Mar 30, 2011 2:47 am

no, the mod tool doesnt work for courts or stadiums

in each court, the hex position of where the line, lane, and OB colors are located change

I havent "worked" on the mod since the first 60 team beta where I had made ~70 floors, so I'm unaware of any teams that got switched from a real court to generic. If you could provide a list it could be helpful.

i used a court as a base that had the same color so once I found one I could just do a find replace, its up to you to figure out the rest of the positions of other files.

and I dont know, I just changed the colors. My time spent modding 2k11 hasn't been very productive this year, so all information youll need to get from that thread, not me.

Re: NCAA MM 2K11 - Final Version Released - Patch #1

Wed Mar 30, 2011 4:22 am

I'll check it out in ReEditor when I get home.

I will check the teams that have the generic courts and replace with their team number for their center floors because all the teams courts are in there
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