I posted this on Operation Sports and will post this on the 2K Forums later as the site is performing maintenance.
I realize only an X amount can fit on a disk. This is why in order to add new things to the game, some things must be removed. Everything stated here is playing against the CPU unless stated otherwise.
Gameplay:
-Continue to improve court spacing to make the game more realistic. Court should be bigger and players a bit smaller.
-Realistic movement. In 2K10, speed going from North-South and East-West is the same. Running around defender is same speed as going straight at defender. In real life you go slower trying to go around defender as opposed to right at him. For video evidence:
http://www.youtube.com/watch?v=QaPhp0bESng-Get rid of all sliding animations that occur and make you lose control of your player.
-Get rid of all steal animations that make you lose control of your player. Steal button should simply be trying to swipe/deflect the ball. All these crazy animations are effective because they slow down the offensive player and fouls aren’t called enough.
Cheesers will be forced to play defense without relying on spamming the steal button. Removing these animations will allow space to include different animations to the game.
-Baseline is too powerful. Seems to be a force field allowing offensive player to drive at will. More contact animations need to play out. Baseline in real life is a risky area as you can step out of bounds.
-After a made basket, why is SG always next to PG when inbounding? Has been implemented since very first NBA 2K game.
Only time SG should be next to PG is when opposing team uses full court press. Otherwise SG should be with the rest of the guys while PG dribbles ball up court.
-When playing online and cheeser is trying to constantly go baseline, one of these things should occur:
1.Loses the ball. 2. Carries/palms/double dribble 3. Gets called for offensive foul 4. Defender steals ball 5. Steps out of bounds 6. Travels. 7. Others which would be rare is defender gets called for a foul or offensive player succeeds and gets to the basket.
-Add an animation where you can take a foul. Ex. if a big man looks like he will get an easy basket or on a fastbreak, you press a button that will commit a foul. Currently, no clear-cut way to commit a foul when you want to (Not talking about intentional fouls).
-When playing CPU and you are jumping all over the place on defense or bite on a pump fake, CPU needs to utilize move in which offensive player leans into defender to draw foul. CPU almost never uses this.
-CPU needs to utilize 2 hands up animation especially when shot clock is winding down and are about to attempt a perimeter jumpshot. CPU never uses Intense D. Whatever next year might be or called, CPU should use it at times.
-Post moves needs to be faster. Post speed between 2K9’s and 2K10’s would be perfect for 2K11.
-Not all players should be able to perform shimmy moves or other jukes in the post. Kevin Garnett fine but Ben Wallace?
-Every player needs to have own signature Jumpshot. No two players should have same form. Only exception: When 2K creates a player during season(ex. Wesley Matthews).
Over 500+ realistic sig shots to choose, will make MyPlayer more customizable and created players during season will have a shot most similar to him. Not the generic fake/slow looking jumpshots.
-Get rid of all generic jumpshots. Most of them are slow and doesn’t look realistic at all.
-Every player needs to have own Free Throw Routine. Get rid of all generic Free Throws. 80% of players have same routine(JJ Redick routine) and is too easy to make. When created players are added, (Wesley Matthews) will be 500+ signature Free Throw Routines to choose.
-2K should look at all sig jumpshots/free throws. Ex. Kyle Korver/Jason Terry’s too slow while Derrick Rose’s too quick. 2K9 had Korver’s done well. For Free Throws Rasheed Wallace/Paul Pierce and others release too quick while others too slow ex. Paul Millsap.
-One hookshot animation goes in 80% of the time. Paul Millsap and Robin Lopez uses this in game as well as others. Get rid of it or tone down completion percentage.
-CPU defense shouldn’t play tight all the time. Certain players they should sag off. One reason why it is easy to go by CPU.
-Momentum jumpshots should be added. If on a fastbreak and catch the ball and shoot, wouldn’t shoot straight up but instead leaning towards basket.
-Jumpshots should look different depending on how long you hold button. Will make users not easily remember exact timing as it looks different depending on how long you hold it.
-Fix lead passing as well as off-ball defense. For more detail:
http://2ksports.com/forums/showthread.php?t=262981-Fix defensive rotations such as pick-and-roll defense. Add help the helper on defense.
-Perhaps can can be implemented or new engine (about time for new engine for NBA 2K series no? Or would it have to be next gen consoles?) would be needed but players need to make contact.
By contact, is if a defender jumps and comes down slapping offensive players hand or arm, an animation of this should occur. Currently does not exist.
-Force field between crowd should be removed. When diving for a ball go into stands and stuff. Would be cool.
-Carrying/Palming/Double-Dribble all should be added.
-Off-ball fouls and more type of fouls need to be added. Ex. moving screens/tripping/off the ball fouls/pushing foul.
Only away from ball foul in 2K10 is Loose-Ball foul. More fouls=more realistic game. Currently not enough fouls are called.
-Boxing out animation need to be varied. PG shouldn’t be able to box out PF effectively as PF boxing out PF. When wanting to get back on defense, shouldn't be stuck at box out animation until it finishes.
-Double teams need work. Takes too long to get back to your man. Should be a way to perform soft double team or hard double team with hard double team risking higher possibility of committing foul.
-In 2K10 shooting ball coming off screen, offensive player goes back 2-3 feet. Should jump straight up for most part.
I don’t know how many times I would come off a screen thinking I would take 3 pointer right at the line only to be shooting 3 feet behind the line. CPU suffers from this shooting too far back. Needs to be fixed or removed.
-CPU doesn’t commit enough fouls on drives. Too easy to go to basket and dunk on the whole team. In 2K9, CPU dished out some hard fouls. 2K10 almost never occurs.
-There is this semi-glitch on defense. What happens is say I’m the PG with the ball and I go near to my SG. I pass it to my SG and player defending PG will freeze and stay next to SG for 1-2 secs allowing PG an open shot. Can take advantage of this almost every time.
-Certain runners avoids contact almost all the time (Deron Williams’ runner) while others get blocked often ex. Rajon Rondo.
-CPU recovers too quickly on defense and on higher difficulties runs unrealistically fast on a fast break.
-If on fire offensively as a team against CPU, CPU at times should mix it up with some Zone. Currently CPU only uses Zone when you have 5 guys out that are bad outside shooters.
-If a specific player is hot, CPU should try other defenders. Ex. Kobe is lighting up Jason Richardson, CPU should try Grant Hill and see if that can cool Kobe down.
-Fix bugs and glitches before game release. Ex. Big Men shooting 3’s in Association/MyPlayer and CPU getting backcourt violation when calling a timeout after advancing past half court line. Unlimited timeouts in MyPlayer mode.
-MyPlayer not getting any energy back after timeout. Only way is when you are on the bench. Try calling 10 timeouts in a row. If your MyPlayer has Gatorade icon, he will continue to have Gatorade icon.
Also being subbed in and out after every dead ball especially in 4th quarter.