Fri Apr 30, 2010 7:41 am
Tue May 04, 2010 5:47 pm
Tue May 04, 2010 6:08 pm
Young Stacks wrote:make NBA 2k11 playable online for PC and I'm sold
Tue May 04, 2010 8:03 pm
Fri May 07, 2010 6:11 am
Sat May 08, 2010 7:44 pm
Sun May 09, 2010 4:54 am
ciggas wrote:They need to bring in:
Finally it needs to be easier to make moves I find it a lot better on Live to do moves maybe the analog shooting stick needs to go and use it for moves?
Sun May 09, 2010 6:12 pm
Mon May 10, 2010 2:12 pm
Fri May 14, 2010 6:36 pm
Mon May 17, 2010 3:21 pm
Wed May 19, 2010 1:43 pm
Fri May 21, 2010 4:21 pm
After a made basket, why is SG always next to PG when inbounding? Has been implemented since very first NBA 2K game
Fri May 21, 2010 4:45 pm
Fri May 21, 2010 4:53 pm
Fri May 21, 2010 6:08 pm
rosebulls wrote:
-Realistic movement. In 2K10, speed going from North-South and East-West is the same. Running around defender is same speed as going straight at defender. In real life you go slower trying to go around defender as opposed to right at him.
-Get rid of all steal animations that make you lose control of your player. Steal button should simply be trying to swipe/deflect the ball. All these crazy animations are effective because they slow down the offensive player and fouls aren’t called enough.
-Baseline is too powerful. Seems to be a force field allowing offensive player to drive at will. More contact animations need to play out. Baseline in real life is a risky area as you can step out of bounds.
-Add an animation where you can take a foul. Ex. if a big man looks like he will get an easy basket or on a fastbreak, you press a button that will commit a foul. Currently, no clear-cut way to commit a foul when you want to (Not talking about intentional fouls).
-CPU needs to utilize 2 hands up animation especially when shot clock is winding down and are about to attempt a perimeter jumpshot. CPU never uses Intense D. Whatever next year might be or called, CPU should use it at times.
-Every player needs to have own signature Jumpshot. No two players should have same form. Only exception: When 2K creates a player during season(ex. Wesley Matthews).
Over 500+ realistic sig shots to choose, will make MyPlayer more customizable and created players during season will have a shot most similar to him. Not the generic fake/slow looking jumpshots.
-Get rid of all generic jumpshots. Most of them are slow and doesn’t look realistic at all.
-Every player needs to have own Free Throw Routine. Get rid of all generic Free Throws. 80% of players have same routine(JJ Redick routine) and is too easy to make. When created players are added, (Wesley Matthews) will be 500+ signature Free Throw Routines to choose.
Fri May 21, 2010 11:07 pm
Sun May 23, 2010 6:00 pm
Sun May 23, 2010 10:08 pm
vashyoung wrote:After a made basket, why is SG always next to PG when inbounding? Has been implemented since very first NBA 2K game
i dont know if you play basketball or not... i been playing mini torney around my town... PG should have a backup ball handler next to him at least a few feet away, and the best candidate is always be the SG sometimes SF like Lebron.. or Hedo
what happen if you left your PG alone? then go to youtube and search for "KOBE lockdown defense WADE" see what happen to wade... he got no teammate around to pass the ball, and his pride when up and take the ball alone instead of calling for help... kobe defense was very tight...
thats why you will always need some secondary dribblers ready to backup your PG...
Sun May 23, 2010 10:10 pm
vashyoung wrote:rosebulls, most of your wishlist can be done by slider like more fouls... i dont know if you know how to get foul anyway... my "my player" average i think around 7 draw fouls a game.. i think its fine.. i even manage to get 12 draw fouls. you get more draw foul when the game is tight like 90 / 90 in 4th quarter
Mon May 24, 2010 3:33 am
kevC wrote:For the love of God, no more Clark Kellogg.
Thu May 27, 2010 9:30 pm
Thu May 27, 2010 9:33 pm
Fri May 28, 2010 8:54 am
Fri May 28, 2010 1:05 pm