by JaoSming on Mon Sep 05, 2011 8:07 am
take rubio's png1601.iff and give it the 4 digit number you want to use.
then edit the textures and make any 3d edits you want
in the roster where you are created, be sure to use the REDitor (free version will do this) to chagne the genericF value to 0 and assign that same 4 digit nubmer