Cleveland Vs Minnesota Gameplay Video

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Cleveland Vs Minnesota Gameplay Video

Postby ThaLiveKing on Fri Nov 15, 2013 8:24 pm

phpBB [video]


Looks better than I thought, the guy isn't calling any plays, hopefully he uploads more as the day goes by
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Re: Cleveland Vs Minnesota Gameplay Video

Postby lilchris14 on Fri Nov 15, 2013 8:45 pm

My Impressions...

1. like what the player said: its still like a PS3 graphics

2. Just as I thought... its useless to have Impressive Dribbling if the animations other than dribbling is awkward (Dunks, Rebound, Movements etc.)

3. Too Slow... if NBA 2K speed is fast this is the vice versa...

4. I can't see/hear some improvements in announcers, and I don't know if the announcer is delay or just the sound is not synchronized

Sorry but the only thing that I can say it's good is the PRESENTATION.... :cry:
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Re: Cleveland Vs Minnesota Gameplay Video

Postby Mr LostSoul on Fri Nov 15, 2013 9:20 pm

Yeh someone just ripped it from the extremely laggy stream, probably why it's delayed. The ones who streamed said they'd show more tomorrow I believe.

I know this game will have a lot of loose ends, but when people say the ai isn't smart or whatever, I hope they know the games were played on "pro" and "allstar". Probably not a big deal to others, but to me a game isn't truly played until you play on the hardest setting. Doesn't matter what game it is. Just my jist. on life.
Last edited by Mr LostSoul on Fri Nov 15, 2013 9:23 pm, edited 1 time in total.
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Re: Cleveland Vs Minnesota Gameplay Video

Postby ThaLiveKing on Fri Nov 15, 2013 9:22 pm

Mr LostSoul wrote:Yeh someone just ripped it from the stream, it wasn't delayed when it was streaming. The ones who streamed said they'd show more tomorrow I believe.

I know this game will have a lot of loose ends, but when people say the ai isn't smart or whatever, I hope they know the games were played on "pro" and "allstar". Probably not a big deal to others, but to me a game isn't truly played until you play on the hardest setting. Doesn't matter what game it is. Just my jist.


This guy wasn't even running plays.. game play looks like what I expected though, but this guy playing should have atleast learned the controls
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Re: Cleveland Vs Minnesota Gameplay Video

Postby Mr LostSoul on Fri Nov 15, 2013 9:29 pm

True, and kept doing those weird calls for picks while in the post. Nobody has done a signature dribble/tried linking the dribbles together, no defensive slides or adjustments. My biggest gripe aside from the animations - is the speed being so slow. I pray there's a speed slider.
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Re: Cleveland Vs Minnesota Gameplay Video

Postby lilchris14 on Fri Nov 15, 2013 9:34 pm

maybe the gameplay can be better at hardest setting but still the animations still same...

I know gameplay is important but if players annoyed (some from 2K) with something like jersey colours, lighting, cyberfaces etc...
I think ANIMATIONS probably will annoy players drastically...

why EA can't change their animations to be look good especially that they have enough time to do that...?

This is the vice versa (also) of...

"NBA 2K had good animations and graphics but it ruined by their gameplay" (nba 2k CG)
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Re: Cleveland Vs Minnesota Gameplay Video

Postby Yo1 on Sat Nov 16, 2013 12:10 am

Just.... I mean... What a hell they did there??? This looks like a some beta game preview. This would run smooth like silk on 360/PS3. Just look at this graphic. It's obvious that EA team don't have a clue how player should move in a modern NBA video game. Even ball physics don't feel good (just look at those long throw passes). Gameplay looks choppy and they failed to blend smoothly two animations to look more nature. They even failed to give us proper instant replay. Player scores then we can see inbound pass, then EA 3D logo and about 5 seconds later here is our "INSTANT REPLAY". I would turn that feature ASAP if this is final variant. I'm actually so disappointed with stuff i saw, that i didn't even watch full video of this! It's just SO PAINFUL for me!

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Re: Cleveland Vs Minnesota Gameplay Video

Postby PepsiWithCoke on Sat Nov 16, 2013 2:25 am

Christ, This is like when NHL 2k tried to keep up with EA NHL......
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Re: Cleveland Vs Minnesota Gameplay Video

Postby GemInEye on Sat Nov 16, 2013 7:07 am

Some more gameplay and my thoughts:

phpBB [video]


phpBB [video]


NBA Live is on the right track and I'm glad to see they're back, but man they got a long way to go in terms of presentation.
-I like the little touches to the sideline actions they finally added (even though 2K had most of this stuff for yrs now), but it's too bad EA textures look so bland and washed out. I can't even tell if players have tattoos or not.

-That commentary is atrocious. It sounded like Joe Montana Football for the Sega Genesis; mad choppy and robotic, and on top of that the commentary was often very late after the on screen actions.

-I see EA still for some odd reason likes to do fade-2-black transitions between clips, which to me is beyond asinine. You don't see them fading to black in real life do you? NO! So why the fvck do they STILL do that sh!t in Live? Pisses me off to no end...[end rant]

-I don't know if it was the video streaming or what but the framerate was choppy as hell in multiple instances, especially during the halftime segment. I like the idea behind halftime presentation but the execution isn't great.

-I like the post moves, looks very organic and real. I gotta see more video or actually play it to judge the AI but so far it looks close to real life bball.

-I must say, I'm surprised I wasn't as turned off by the player animations as I thought I would be. That's my biggest concern with Live cuz players just always looked and moved too arcady for my tastes.

-I understand the dude playing wasn't really calling plays, but I saw a LOT of standing around by the AI on offense; I didn't see not 1 dynamic looking play. Even if you're not calling plays manually the AI should be running some sets or at least moving around. I didn't even see CPU run any screens or picks on offense...that's pretty pathetic

-Also I can't even tell if they have signature shots. That's usually something I notice right away with 2K....

Overall it looks like it's worth a purchase at the very least...I'm really REALLY trying to be positive with my NBA Live 14 reactions, but real talk: the more I see of it the more I'm convinced I'd rather play a current-gen version of 2K over it, and that's not a good sign. I don't want EA to give up on this franchise though.
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Re: Cleveland Vs Minnesota Gameplay Video

Postby Mr LostSoul on Sat Nov 16, 2013 9:28 am

Also what's up with the PA guy? Is there one? You can't even hear him. There's just nothing there.
No dwyaaaaannee waaade, You can't hear him even though there's dead silence from the color commentators and crowd. He's not doing his job!
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Re: Cleveland Vs Minnesota Gameplay Video

Postby jmoney777 on Sat Nov 16, 2013 9:34 am

The game is getting a major patch on the 19th if thats any consolidation lol.

I already knew the game would be like this, my expectations weren't very high to begin with. I'm glad they just put out the game so next year they can come back and actually have next-gen graphics.
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Re: Cleveland Vs Minnesota Gameplay Video

Postby kendz4494 on Sat Nov 16, 2013 11:26 am

looks like a PSP game.
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Re: Cleveland Vs Minnesota Gameplay Video

Postby Mr LostSoul on Sat Nov 16, 2013 11:30 am

Here's the full vid. I do like how even though on pro, the cpu destroyed him. Irving put on a show 2ndhalf.
phpBB [video]

I just noted something! Look at the player's circle when making passes - it fills white the longer he holds it to decide what pass he wants. Holds it full overhead, tap chestpass. Observation, could be a lot more secrets related to that circle?
Edit: Guess not scratch that.
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Re: Cleveland Vs Minnesota Gameplay Video

Postby Patr1ck on Sat Nov 16, 2013 12:36 pm

You can manually bounce pass, alley oops, and lead pass. Gathers are manual, too. I learned this from the game trailers stream which was much better then these videos since two people were playing.

They said the player movement was heavier than 2k14 and harder to move your player around. That could be due to the slower gameplay as well.
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Re: Cleveland Vs Minnesota Gameplay Video

Postby Mr LostSoul on Sat Nov 16, 2013 1:13 pm

Cool. You got a link there brother? Nvm I found it.
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Re: Cleveland Vs Minnesota Gameplay Video

Postby mlp111 on Sat Nov 16, 2013 6:41 pm

Man... You have to be kidding me... Lol looks god awful! I have to say they met my expectations because I didn't have any for this game, being that EA has been hiding this gameplay like apple does for every new I decide they make. This looks horrid... I don't see how anyone could say its a step in the right direction, and they laid a good foundation! Lol.... Ya ok, sure.... They did that with elite11 ans live 13.
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Re: Cleveland Vs Minnesota Gameplay Video

Postby Patr1ck on Sat Nov 16, 2013 7:29 pm

Well there is a silver lining to the word foundation. Think of it as a building with workers in it. Only problem is the building isn't complete, so only some workers are getting things done because many parts of this building only have the foundation on it instead of a work space.

With that said, the game is functional. Certain areas are lacking polish, and hopefully some of them are cleared up on the day one update.

Looking at what I call the true next gen areas like the halftime report and espn integration and bouncetek, the game shows a lot of promise for the future... again.

It is very important for them not to panic and start from scratch but keep building on the areas that need improvement, while polishing as much as possible.
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Re: Cleveland Vs Minnesota Gameplay Video

Postby ThaLiveKing on Sat Nov 16, 2013 9:41 pm

Pdub wrote:You can manually bounce pass, alley oops, and lead pass. Gathers are manual, too. I learned this from the game trailers stream which was much better then these videos since two people were playing.

They said the player movement was heavier than 2k14 and harder to move your player around. That could be due to the slower gameplay as well.

can you post the link?
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Re: Cleveland Vs Minnesota Gameplay Video

Postby Patr1ck on Sat Nov 16, 2013 10:29 pm

Twitch.tv/gametrailers/profile

Somewhere on their past broadcasts.
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Re: Cleveland Vs Minnesota Gameplay Video

Postby skoadam on Sat Nov 16, 2013 10:57 pm

for ps3 yes, for ps4 and vs 2k14 not even close, animations of players, players with stick in ass...just no EA, stop it
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Re: Cleveland Vs Minnesota Gameplay Video

Postby mlp111 on Sat Nov 16, 2013 11:50 pm

Pdub wrote:Well there is a silver lining to the word foundation. Think of it as a building with workers in it. Only problem is the building isn't complete, so only some workers are getting things done because many parts of this building only have the foundation on it instead of a work space.

With that said, the game is functional. Certain areas are lacking polish, and hopefully some of them are cleared up on the day one update.

Looking at what I call the true next gen areas like the halftime report and espn integration and bouncetek, the game shows a lot of promise for the future... again.

It is very important for them not to panic and start from scratch but keep building on the areas that need improvement, while polishing as much as possible.

I understand what your saying man and i can agree to most of it.... But EA has had too much time to release a game at the level. My experience with the game was not a good one, the bouncetek is better, way better than i expected it to be. Its actually pretty awesome.. but that means nothing after the locomotion or movement takes effect... it all starts to fall apart. They said there was no warping or sliding in the game, but i seen both happening and or often then i expected to see it. I went away from my experience extremely disappointed (but i only had about a hr to play it). As a consumer, its great to have the ability to choose, BUT EA efforts for me are subpar, and not meeting the standard. For the sake of competition or not, the game just wasn't ready to be released, and their actions to hide the gameplay is understandable after my experience. The game for me was a waste of time, glad that it wasn't my $60 dollars spent on it. Game should be priced at $15-20, no way they can truly justify a $60 dollar price tag. If its still a 3yr goal, then the game should be released at $20 per installment until the desired 3yr goal is accomplished.
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Re: Cleveland Vs Minnesota Gameplay Video

Postby atlwarrior on Sun Nov 17, 2013 1:52 am

Am I the only one or does the game look a whole lot better with that EASPORTS camera instead of the ESPN cam?

Edit: At least then it looks somewhat similar to Nba Live 08 360/PS3
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Re: Cleveland Vs Minnesota Gameplay Video

Postby Patr1ck on Sun Nov 17, 2013 3:14 am

It's definitely closer to the court. Espn cam is a wider view.
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Re: Cleveland Vs Minnesota Gameplay Video

Postby ThaLiveKing on Sun Nov 17, 2013 1:35 pm

Gaming Tailgate is streaming right now ... http://www.twitch.tv/JBHuskers
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Re: Cleveland Vs Minnesota Gameplay Video

Postby shadowgrin on Sun Nov 17, 2013 10:42 pm

lol always at people thinking you need to see set plays being executed in determining if movement of the AI is good enough...

julsnice wrote:I understand the dude playing wasn't really calling plays, but I saw a LOT of standing around by the AI on offense; I didn't see not 1 dynamic looking play. Even if you're not calling plays manually the AI should be running some sets or at least moving around. I didn't even see CPU run any screens or picks on offense...that's pretty pathetic

That.
If the AI can't even move around decently in a 'freelance' play then more likely the AI will suck too at executing set plays.
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