Main Site | Forum | Rules | Downloads | Wiki | Features | Podcast

NLSC Forum

Switch to full style
Talk about NBA Live 14 here. Archived discussion on NBA Live 13 and NBA Elite 11 can also be found in this section.
Post a reply

NBA Elite 11 Press Release

Wed Jun 02, 2010 11:40 pm

http://www.thesportsgameguy.com/2-baske ... s-release/

Image

“We plan to profoundly evolve the interactive basketball experience in a way that the category has not seen for a decade,” says Peter Moore, President, EA SPORTS. “In NBA ELITE 11, we’ll introduce a gameplay experience that gives fans the control on the court that they have been begging for in a basketball game for years.”

Click here to read the entire press release.

REDWOOD CITY, Calif.–(BUSINESS WIRE)–Electronic Arts Inc. (Nasdaq:ERTS) announced today that NBA ELITE will be the new moniker of the long running EA SPORTS™ NBA videogame franchise. NBA ELITE 11 will revolutionize the way basketball simulation games are played, with an all-new technology base, a new control scheme and a real-time physics system. Currently in development for the PLAYSTATION®3 and the XBOX™ 360, NBA ELITE 11 will be available in retail stores this October.

“We plan to profoundly evolve the interactive basketball experience in a way that the category has not seen for a decade,” says Peter Moore, President, EA SPORTS. “In NBA ELITE 11, we’ll introduce a gameplay experience that gives fans the control on the court that they have been begging for in a basketball game for years.”

Using the design principles from some of EA SPORTS top rated franchises, NBA ELITE 11 introduces several significant gameplay changes that center around user control. The new ‘Hands-On Control’ scheme allows for one-to-one responsiveness of a player’s movement and actions on the court, as opposed to traditional predetermined animations that require users to wait while a scenario played out before making the next move. Hands-on Control applies to everything within a player’s offensive and defensive arsenal, including: dribble moves, dunks, drives to the basket, fadeaways, mid-air adjustments, blocks, steals and more.

The new real-time physics system in NBA ELITE 11 allows each player on the court to move independently of one another, removing the two-man interactions that have long taken the user control out of basketball simulation videogames. In addition, a new skill-based shooting system requires accurate user input, based on a player’s position on the court, versus the randomly generated dice rolls that have driven shooting in basketball videogames in the past.

“NBA ELITE 11 will give gamers the same skill set that a pro basketball player has at his disposal,” said David Littman, Creative Director, NBA ELITE 11. “This is the first basketball simulation videogame where you are controlling every movement, dribble move, shot, dunk, lay-up, steal and block in real time with one-to-one control. You’re no longer going to push a button and watch the computer generate a long animation sequence. It is like being on a basketball court with an amazing set of skills. This is going to change what people have come to expect from a basketball simulation videogame.”

“From the first day of development on this product, it was clear that we intended to pioneer a groundbreaking change in the basketball videogame segment,” said Jordan Edelstein, VP Marketing, EA SPORTS. “It’s a whole new game that warranted a brand new name to fully capture the transformation we intend to deliver in NBA ELITE.”

Electronic Arts has been releasing basketball videogames since 1983. The first game, titled One on One: Dr. J vs. Larry Bird, was one of the first basketball games to feature real NBA players. The franchise was rebranded to become NBA LIVE with the release of NBA LIVE 95, a brand that has carried on for 16 years culminating in last year’s NBA LIVE 10. EA’s NBA-licensed franchises have sold more than 25 million units since 1995*.

NBA ELITE 11 will be available for the PlayStation®3 computer entertainment system and Xbox 360® video game and entertainment system with an MSRP of $59.99. It is developed by EA Canada in Burnaby, B.C. The game has not yet been rated by the ESRB or PEGI.

EA SPORTS™ is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, global videogame competitions and breakthrough digital experiences. EA SPORTS delivers personal access to the emotion of sports through industry-leading sports simulation videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA LIVE basketball, NCAA® Football and NCAA Basketball, Fight Night boxing, EA SPORTS MMA and Tiger Woods PGA TOUR® golf, and EA SPORTS Active.

For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit http://www.easports.com to connect, share and compete.

Re: NBA Elite 11 Press Release

Thu Jun 03, 2010 2:32 am

This statement says it all right here "You’re no longer going to push a button and watch the computer generate a long animation sequence". Definetly looks like shooting is going on the analog stick, i'm really worried about this......Here we go again talking about how they are going to change the face of basketball gaming, come on are you serious. While Live gameplay needs some improvements that game was actually flowing pretty good, good moves, good control just needed some fixes, but the man problems were in the depth of the game. No 3 point or dunk contest, a boring dynasty mode, players were averaging way less then they do in real life throughout a season, trainings really didn't increase, no injuries players twist there ankle or something lol and run hurt for 2 seconds and then nothing.

So my major problem with this article is it seems like a bunch of hype again, and that they don't get what live gamers are looking for, at least give us hope that you guys listen to the people that buy the game and understand that the real problem is in the depth of the game. Of course some work needs to be done in the gameplay and upgrading shooting, rebounding, defensive and dribbling but to make these changes to me just seems like there focusing wrong again. And if your trying to be Elite and be the best game and get us excited about it is this really how you want to start out but changing the name and then changing the shooting.

Of course we have to wait and see how it turns out just seems like the same ol thing to me. the DNA thing was ground breaking and suppose to change the way we play gaming and while it was cool to have real states and when a trade was made in real NBA it happened on ours but come on dynasty was still boring, and the problems with the depth of the game were still there. Just hope we can possibly fix the things that need to be fix and leave alone the things that don't

Re: NBA Elite 11 Press Release

Thu Jun 03, 2010 4:18 am

Once again, no PC release. :(

Re: NBA Elite 11 Press Release

Thu Jun 03, 2010 8:42 am

Id rather them fix the gameplay, then dynasty, but they really need to improve BOTH.

Re: NBA Elite 11 Press Release

Thu Jun 03, 2010 11:56 am

Well, guess it's official now!

I still want to remain open minded about the new control scheme. I do like they mentioned "basketball simulation games" as there were concerns that the change in direction was to be more arcade-like, which seemed a bit unlikely with NBA Jam coming out but it's good to hear that these changes are being made with realism in mind. Hopefully, they pan out the way we'd like.

I am a bit concerned that the game modes will suffer though. The gameplay is obviously important, if the game's not enjoyable to play then needless to say that's a huge problem but the replay value - for me at least - is in Dynasty Mode, which desperately needs an overhaul.
Post a reply