


IMPORTANT
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TO USE CFC FILES INTO BLENDER YOU HAVE TU PUT THE SCRIPTS PROVIDED INTO ....blender\.blender\scripts\ .
CFC only works with uncompressed iff files, you can uncompressed the files with CFC if you need it .
Instructions to Import\Export in Blender:
-To import a cff file to Blender:
* Go to File Menu\Import\NBA2K9Import and select the .cff file
* THEN ZOOM OUT PUTTING THE CURSOR OVER 3D WINDOW AND MOVING MOUSE WHEEL UNTIL YOU SEE THE FACE
-To export the blender face to cff file:
* ¡¡VERY IMPORTANT!!:Before export the face you have to select it(right mouse´s button over it), if you don´t do it will be an error on exporting action.
* Then select the name of the new cff or overwrite an existing one.
* You can edit face and hair at the same time making a link to scene, but when you want to export them to cff you have to export each one from a scene where it was alone
Exporting and Importing textures
-Exporting textures only works with uncompressed iff files
-Check the status-bar of the textures window to see the kind of texture you seeing
-To import a texture it must be the same format that you see in the status-bar
-BMP textures must be 32 bits depth
-DDS textures must be the same compression and must has 8 mipmaps
-I recommend you export textures with the same format that you see in the
status-bar
-If you can´t load BMP textures into blender, export it as PNG
Here's the most important Blender Control´s:
* Rotate 3D:
Hold Alt and use left mouse to rotate or central mouse
* Move through UV image editor ( UV map ):
Hold alt and use left mouse or central mouse
* Select all / Deselect points:
A
* View selected points:
Num pad .
* Select Points ( 3d or UV )
¡¡¡¡¡VERY IMPORTANT!!!!! ALWAYS SELECT POINTS IN WIREFRAME MODE(or the point Press B and use left mouse wil be duplicated when you move it and the exporting action will crash)
*Zoom in/out:
Mouse wheel
How to edit Hairs and Faces at the same time in blender
-If you want to see Hairs and Faces in the same scene you have to go to menu object in vista 3D window and select make link to scene, then you select the scene where you want to see the object and you can edit both at the same time.
-VERY IMPORTANT!:
* When you want to export the object it must be in its own scene(for example hair object in SCE:HairUV1), so you must delete the object you linked to the scene, and then export.
* Before do that i recommend you save all as .blend file to avoid errors when you delete an object.
Source: http://www.nba2kway.com