Thu Dec 17, 2009 5:53 am
jor1980 wrote:I know where is the flag to change the arc of the names,i haven´t decode at all, but it is possible that i put that option in the next version
Thu Dec 17, 2009 7:02 am
Thu Dec 17, 2009 7:16 am
Thu Dec 17, 2009 7:18 am
Thu Dec 17, 2009 7:38 am
Kristo wrote:AMAZING!!!!
TY very much!
Isn't there any way to change numbers size?
Thu Dec 17, 2009 7:43 am
Thu Dec 17, 2009 7:54 am
jor1980 wrote:Kristo wrote:AMAZING!!!!
TY very much!
Isn't there any way to change numbers size?
there is but the function that do that is very complex and for the moment i can´t solve the solution
Thu Dec 17, 2009 8:25 am
[Double LC] wrote:THanks for TOOL... some Retro Jersey ERROR and LO-RES Jersey Can't open.... i hope u also solve this problem....waiting for NEXT UPDATE.... thanks again.........![]()
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Thu Dec 17, 2009 8:39 am
Thu Dec 17, 2009 8:51 am
SkyLine03LT wrote:There's something buggy with it, I edited Miami's positions, and the back number got larger that it looks crap. Also I wasnt able to import new number textures :/
Thu Dec 17, 2009 9:29 am
Thu Dec 17, 2009 10:05 am
SkyLine03LT wrote:Right, forgot about 256 color bit, thanks
The problem with the number size is that if you change them to smaller size, they will be too far away from each other. Thanks anyway for the idea
One thing that I noticed is wrong, that the example of Y-X scale (the jersey picture) is wrong, switch places between X and Y letters on the picture to make it right.
Also it would be nice if we could check how the numbers were placed in the software, like a 3d image for testing, so we don't have to do it in game.
Also my other suggestion is, if possible, make it that when you edit, for example, position of front numbers, you wouldn't have to adjust the other positions so they could stay the same as original.
Thu Dec 17, 2009 11:22 am
Thu Dec 17, 2009 3:28 pm
Thu Dec 17, 2009 5:40 pm
jor1980 wrote:SkyLine03LT wrote:Right, forgot about 256 color bit, thanks
The problem with the number size is that if you change them to smaller size, they will be too far away from each other. Thanks anyway for the idea
One thing that I noticed is wrong, that the example of Y-X scale (the jersey picture) is wrong, switch places between X and Y letters on the picture to make it right.
Also it would be nice if we could check how the numbers were placed in the software, like a 3d image for testing, so we don't have to do it in game.
Also my other suggestion is, if possible, make it that when you edit, for example, position of front numbers, you wouldn't have to adjust the other positions so they could stay the same as original.
it can´t be done i can't make a 3d or 2d view of how the result will be in game because the function i use to calculate the position in game is an aproximate function to the original because the original is so complex that we can´t decode it, i made this tool with trackbars because of that beacuse its imposible for the moment calculate the exact position so with trackbars you can move and test, in the picture you are right i don´t know how could i put the axis in that way, tomorrow i will upload the program with the right picture.
Thu Dec 17, 2009 5:41 pm
Thu Dec 17, 2009 10:26 pm
Thu Dec 17, 2009 11:19 pm
Fri Dec 18, 2009 12:36 am
Fri Dec 18, 2009 1:01 am
Fri Dec 18, 2009 2:44 am
Fri Dec 18, 2009 3:22 am
Fri Dec 18, 2009 3:36 am
Fri Dec 18, 2009 3:56 am
suirad wrote:like for instance i just changed color on magic thrwback jersey numbers and saved them as a png file and draged my new png file which is blue numbers over the old png file which wqas white and i see no change. i created a new layer and merged it down just like you do u sing the portrait editor. also the transparency box i dont understand what to do with it as it never gives me an option to check it. i think im totally off track using this tool but just need a little guidance. but i am trying unlike others who just want knowledge for freee without attempting to help selfthats what seperates the great patchers from the complainers
Fri Dec 18, 2009 4:03 am