Cyber Face Converter available now

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Re: Cyber Face Converter available now

Postby JaoSming on Mon Oct 26, 2009 11:35 pm

then after you go into that main Blender folder go into the folder called ".blender" then you will see scripts


have you never heard of Ctrl + F, F3, or something called search though?
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Re: Cyber Face Converter available now

Postby wonderBOi on Mon Oct 26, 2009 11:51 pm

thanks for the headsup JaoSming, but i've managed to find it anyway...
but how come it's in the application data folder?

found it here:
C:\Users\***\AppData\Roaming\Blender Foundation\Blender\.blender\scripts
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Re: Cyber Face Converter available now

Postby °• ßєsY •° on Tue Oct 27, 2009 12:30 am

wonderBOi, u didnt install Blender right , it happened to me to , when u install Blender dont go just Next,Next , go slowly check out what it says , and a window will apear asking u where to install the files, like .blender ect , u will have 3 choices , select the middle one (Y)
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Re: Cyber Face Converter available now

Postby jor1980 on Tue Oct 27, 2009 12:38 am

HellBoy wrote:I have little problem Image maby some1 can help ?


I have to check it because maybe is a bug, you can insert the texture fliping the dimensions, in this case creating a 128x256 one.Anyway don´t worry i am going to solve it and then release a new version of the program.
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Re: Cyber Face Converter available now

Postby HellBoy on Tue Oct 27, 2009 1:46 am

Thx jor1980 :) but I some how import file :D
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Re: Cyber Face Converter available now

Postby DVocShoeBox on Tue Oct 27, 2009 3:14 am

This is great but I wish the 3D Application was Cinema 4D, I suck at Blender!!! :mrgreen: (Y)
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Re: Cyber Face Converter available now

Postby Dunix on Tue Oct 27, 2009 3:45 am

Dunix wrote:What i should do when i Go to File Menu\Import\ImportCff and select the .cff file in my blender ImportCff and select the .cff file does not exist.What i should do?


Nobody know????
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Re: Cyber Face Converter available now

Postby GH33 on Wed Oct 28, 2009 1:27 am

jor1980, THANKS VERY MUCH BRO REALLY!!! thru ur converter i've fix AI, LBJ, MELO, DERON and this guys really need a 3D tool. and i've been working on it for 2 1/2 hours on wallace and finally i gave him justice.

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BTW is there a way to copy hair of other player to the other one? example pau's hair to kobe???
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Re: Cyber Face Converter available now

Postby Modifly on Wed Oct 28, 2009 2:15 am

Nice looking Gerald right there GH33, the front view looks great already, but personally I think the side view still needs some work. ;)

jor1980, thank you very very much for the release bro. :D
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Re: Cyber Face Converter available now

Postby GH33 on Wed Oct 28, 2009 2:20 am

Modifly, it's quite hard, but i think it looks good already :D it's hard to edit wallace since the hair is not separated from the head, so the file will be quite edgy, good thing there's a headband it covers the part where most sharp edges are :mrgreen:

also, have you visited my cf thread? :D
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Re: Cyber Face Converter available now

Postby jor1980 on Wed Oct 28, 2009 3:00 am

GH33 wrote:Modifly, it's quite hard, but i think it looks good already :D it's hard to edit wallace since the hair is not separated from the head, so the file will be quite edgy, good thing there's a headband it covers the part where most sharp edges are :mrgreen:

also, have you visited my cf thread? :D



Congratulations for your job, at the moment we can´t add hair mesh to a player that hasn´t it because it changes a the adress of a lot of important ofssets much of them i still don´t know how them works.
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Re: Cyber Face Converter available now

Postby pierralban on Wed Oct 28, 2009 7:08 am

Can't upload the cff, it says that the chain "0.507143"'s conversion in 'Double" type is not valid.
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Re: Cyber Face Converter available now

Postby Cindicate on Wed Oct 28, 2009 10:06 am

can we use this to modify the cyberface of our player in My Player mode ??
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Re: Cyber Face Converter available now

Postby brau on Thu Oct 29, 2009 12:16 am

when i try to load the .cff to blender it says its not a .cff file, wtf
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Re: Cyber Face Converter available now

Postby jor1980 on Thu Oct 29, 2009 6:07 am

brau wrote:when i try to load the .cff to blender it says its not a .cff file, wtf


I have seen that file you sent me.The problem is that you have rename as .cff a file that i don´t know what kind of file is, but that file haven´t been created by my program.It´s a text file that has information about webs and urls.My scripts doesn´t make magic and can´t transform a diferent kind of file into a .cff one
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Re: Cyber Face Converter available now

Postby brau on Thu Oct 29, 2009 6:30 am

thats weird cuz i got it from viewtopic.php?f=125&t=69929 and i was sure it is legit
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Re: Cyber Face Converter available now

Postby jor1980 on Thu Oct 29, 2009 8:16 am

brau wrote:thats weird cuz i got it from viewtopic.php?f=125&t=69929 and i was sure it is legit


there must be an error when you downloaded the file, if you open the file yoy sent with an hex editor you can see that is a text file that contents the link to download a file.

this is part of the content of the file you sent me(you can see it with an hex editor):

..<.!.D.O.C.T.Y.P.E. .H.T.M.L. .P.U.B.L.I.C. .".-././.W.3.C././.D.T.D. .H.T.M.L. .4...0.1././.E.N.".>...<.h.t.m.l. .d.i.r.=.".l.t.r.".>...<.h.e.a.d.>... .<.t.i.t.l.e.>.R.e.d.i.r.e.c.t.i.o.n. .S.t.a.t.u.s.<./.t.i.t.l.e.>... .<.l.i.n.k. .r.e.l.=.".s.t.y.l.e.
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Re: Cyber Face Converter available now

Postby tnt23 on Mon Nov 02, 2009 2:25 am

wow great tool thx a lot
ALLTiME ALLSTARS
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Re: Cyber Face Converter available now

Postby eduardonba on Tue Nov 03, 2009 2:19 am

work with seven 64 bits?
NBA I love this game

Sorry my english
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Re: Cyber Face Converter available now

Postby jor1980 on Fri Nov 13, 2009 1:54 am

Important.

In the players who has hair part, they had his own bmp texture for the hair, if you create a new bmp you will not see the texture in game if you don´t put the alpha layer all white into phtoshop.

The other problem that i have with the new created textures is that in game doen´t preserve the original color, maybe is a question of rgb layers, anyone knows a trick to preserve the original color ingame
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Re: Cyber Face Converter available now

Postby bojeni on Fri Nov 27, 2009 1:11 am

jor1980 wrote:Important.

In the players who has hair part, they had his own bmp texture for the hair, if you create a new bmp you will not see the texture in game if you don´t put the alpha layer all white into phtoshop.

The other problem that i have with the new created textures is that in game doen´t preserve the original color, maybe is a question of rgb layers, anyone knows a trick to preserve the original color ingame


Hi all, and hey Jor1980,

First, I wanna say big thanks for all the stuff u did, u made this game much more intereseting (I am not saying it wasn''t interesting before :lol: ), and I think I am spending more time on editing stuff than actualy playing the game (waiting for the patch though... :roll: )... Anyway, here is the thing, I started My Player mode, and I tried to make my own cyberface (using CFC of course, an I used J.J. Barea face - png1550.iff), did some work (its not finished yet), imported it in the game (texture and headshape) and my hair was all glossy, like I was bald, and also lost its original color, got brown instead of black... I thought it was the texture problem, but it wasn't, I just tried CFC Face export and import without any editing and J.J.Barea hair got glossy. Also, I've noticed that Barea iff file has no hair texture (texture 4). What could be the problem, and do u have any solution for it? Thanks...

P.S. I provided pictures of some of my work... (not final though) ;)


Glossy Hair.png


Wade 2.0.png
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Re: Cyber Face Converter available now

Postby Patr1ck on Fri Nov 27, 2009 6:04 am

The alpha channel of your cyberface needs to be black in all areas with hair. That includes eyebrows, mustache and beard if you have them, and head hair. Just make a copy of your cyberface and desaturate it, then use the exposure adjustment to make everything white while having black hair. Paste it in the alpha channel and save it.

Here's what my cyberface and it's alpha channel look like side by side to give you an example.

ImageImage

I still need work on my headshape, normal map, and hair, plus some texture touch ups. I tried letting 3ds max generate the cyberface and it worked out alot better than moving things around in photoshop. Just had to make a new UVmap move UV vertices and then bake the texture to the regular UVmap. I only had to use photoshop to blend. I bet it can be done in blender, too.
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Re: Cyber Face Converter available now

Postby bojeni on Fri Nov 27, 2009 10:50 pm

Pdub wrote:The alpha channel of your cyberface needs to be black in all areas with hair. That includes eyebrows, mustache and beard if you have them, and head hair. Just make a copy of your cyberface and desaturate it, then use the exposure adjustment to make everything white while having black hair. Paste it in the alpha channel and save it.

Here's what my cyberface and it's alpha channel look like side by side to give you an example.

ImageImage

I still need work on my headshape, normal map, and hair, plus some texture touch ups. I tried letting 3ds max generate the cyberface and it worked out alot better than moving things around in photoshop. Just had to make a new UVmap move UV vertices and then bake the texture to the regular UVmap. I only had to use photoshop to blend. I bet it can be done in blender, too.


Hey pdub thanks for reply, and thanks for help! It worked ;)

And of course thanks for everything u did for NBA game patching, I thanked Jor yesterday, but I forgot to thank you :), I know how many gret tools u made, and I know u helped Jor1980 a lot to make his converters and all...

Now my cyberface looks much better in the game ;)

I have one more question, I always wondered what are those other textures in png???.iff file needed for? I havent changed them, and do I need to, can I do anything better?

Thanks
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Re: Cyber Face Converter available now

Postby Qwertythemouse on Fri Nov 27, 2009 10:54 pm

I export the cff file with your tool but only the face is exported !!!
Where is the hair ???
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Re: Cyber Face Converter available now

Postby Patr1ck on Sat Nov 28, 2009 7:05 am

The small white image appears to be a light map or ambient map. It can be used to give players more defined features by making those areas darker like cheekbones, etc, or even change their skin tone a bit. I forgot to change it when I updated my player. Check out the difference, it's much cleaner now.

Old one is on the left.
ImageImage

The green map is a compressed tangent-space normal map which can be generated in 3ds max 9 or by tools by both Nvidia(photoshop plugin) and ATI. It's used to add details to a model by lighting.
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