Just spent some time with the Demo version of the Onlive version of 2k10. The demo is the full game just with a 30 minute time limit and no saves.
The game is basically the PC version but the 360 Triggers are swapped for all the menus and in game we get the familiar use the bumpers for turbo/lockon configuration. The game does actually recognize the clicking of the left stick and right stick to save replays and toggle depth of field which was nice.
I had enabled Living Rosters but it didnt automatically update them, there were 2 official rosters in 2kshare, one was the most recent PC released roster. June 25th I think.
Sports games wont translate well to anything that has lag in it and shooting + dribbling were a pain. Got used to it but if anyone were to play it online it would be more of a dunk fest than it is now.
Settings seemed to be weird. Some of the people I saw playing had the cloth movement and seemingly everything on high settings. When I played I was stuck to the player models on medium with no cloth movement....no idea why.
I was able to save replays and got numerous crashes when trying to make a highlight reel to upload to 2ksports. I did get one to go through though but it looks like it didn't encode properly other than the thumbnail.
http://community.2ksports.com/community ... leid=20492
Onlive is grouped in with the PC game but uses different servers.
If for whatever reason you are on this website, dont have a good enough PC to run the game, but can run Onlive, and dont have a console, go for it. But the normal onlive input lag + the blunders of the control scheme and crashes make me say stay away from it if you have the superior PC version.
I guess I was hoping to see something else updated or changed, and the only thing I found was the controller buttons over the players' heads for icon passing were actually lined up properly with the 360 controller.