Signature shots and their success rate

Talk about NBA 2K10 here.

Signature shots and their success rate

Postby Patr1ck on Sun Jan 03, 2010 3:26 am

I did a small test and I believe I am on to something. I was always wondering why I could never hit 3 pointers or jumpshots consistently in My Player mode or in any mode for that fact. I used Raja Bell's signature shot as it's pretty close to my quick release jumper in real life. So, I went to edit player and changed my player's signature shot to Larry Bird.

All of a sudden I can't miss from the outside. Even bad releases go in. I thought it might have something to do with the release point so I started purposely releasing early and late and they would still go in. Then I thought it could have something to do with how slow the shot is and maybe it just has a bigger "perfect release" window even though I was getting "bad release" during shootaround. So I tried a different jumpshot that was slow and started missing. I have a theory that certain jumpshots will give you higher percentages depending on the skill of the player the jumpshot belongs to. Anybody else want to try this and see what they find?
Patr1ck
Administrator
Administrator
 
Posts: 13341
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: Signature shots and their success rate

Postby shadowgrin on Sun Jan 03, 2010 7:15 am

Zihinmaster, the dude who made tutorial videos for 2k8 and 2K9 mentioned something in the comments in one of his videos that some players don't require the user to release the shot at the top of the jump for the shot to be successful. He didn't elaborate on which players though.
HE'S USING HYPNOSIS!
JaoSming2KTV wrote:its fun on a bun
shadowgrin
Doesn't negotiate with terrorists. NLSC's Jefferson Davis. The Questioneer
 
Posts: 23229
Joined: Thu Dec 12, 2002 6:21 am
Location: In your mind

Re: Signature shots and their success rate

Postby Sportsgamer on Sun Jan 03, 2010 7:20 am

Feel like that too. I cant hit with Lebrons or Wbsters release. But I remember that last year you couldnt miss with Kobe.
Often in training mode I feel that some shots have a longer timing window, but in some cases you dont even have to release perfect, in fact, I found out that with Hardens shot its better to release when it says a bit early than when its "perfect"
Image
User avatar
Sportsgamer
 
Posts: 804
Joined: Tue Oct 02, 2007 12:36 am

Re: Signature shots and their success rate

Postby Patr1ck on Sun Jan 03, 2010 7:54 am

shadowGrinch wrote:Zihinmaster, the dude who made tutorial videos for 2k8 and 2K9 mentioned something in the comments in one of his videos that some players don't require the user to release the shot at the top of the jump for the shot to be successful. He didn't elaborate on which players though.


I can understand that but the problem comes with the sig shots that do require you to release at the top of the jump. The shot success is just too inconsistent. Since I used Raja Bell's jumpshot, I often get frustrated when I shoot a wide open 3 with a release at the top of the jump only to have it brick more often than not, and then release late or early and have it swish. I switched to Troy Murphy's sig shot and all of a sudden I can "feel" whether the shot will be successful or not, although his shot is a bit slow for my taste.

I remember this from 2K9 when I had Stephen Jackson on my team. His shot was generally slow and had a bugged release point, but I could still knock it down with consistency.

Maybe it only has to do with the slow shots having a bigger release window, or a combination of that plus my theory of the shot's success rate in relation to the skills of the real life player whom it is assigned.
Patr1ck
Administrator
Administrator
 
Posts: 13341
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US

Re: Signature shots and their success rate

Postby kenwong on Mon Jan 04, 2010 8:18 pm

i think the perfect release thing has been bugged for quite a while now... and yes i agree that slower shots tend to have a bigger release window.. but you get blocked kinda often.. so it's a bit of a trade off
kenwong
 
Posts: 96
Joined: Sun Nov 02, 2008 10:58 am

Re: Signature shots and their success rate

Postby fasz on Mon Jan 04, 2010 10:09 pm

I tryed different sigshot and there's definitively a release point, but in game there's a lot of factor , success rate, defender hands , wild open shot etc.
on my player mode i tryed "standard jumpshot", "high follow" "mace" and now "waves" . these 4 forms got differents release points i can hit more jumpshot with waves due to release point .
the best way to get a considererd wild open shot is to drive -> step back = wild open shot , I try this technique several times and i rarely miss my shot
User avatar
fasz
 
Posts: 671
Joined: Sat Oct 22, 2005 5:11 am
Location: France

Re: Signature shots and their success rate

Postby zxider on Mon Jan 04, 2010 11:43 pm

wew tose 4 are the best shotiing styles
zxider
 
Posts: 101
Joined: Mon Jan 04, 2010 7:03 pm

Re: Signature shots and their success rate

Postby 5PiRiTa5 on Tue Jan 05, 2010 7:09 am

Soo, this is all about the ball release quickness? The faster u release the ball the better chance u will make shot ?
Image
User avatar
5PiRiTa5
 
Posts: 168
Joined: Thu Dec 25, 2008 11:06 pm
Location: Lithuania

Re: Signature shots and their success rate

Postby fasz on Tue Jan 05, 2010 7:53 am

its all about " action /reaction " even if you're a fast shooter like marion if a guy put his hand in front of you, your chance decrease a lil bit , call for pick and roll , step back , drive , try to get open , it's the best way to have high rate of success
User avatar
fasz
 
Posts: 671
Joined: Sat Oct 22, 2005 5:11 am
Location: France

Re: Signature shots and their success rate

Postby Modifly on Wed Jan 06, 2010 12:41 pm

Pdub wrote:I have a theory that certain jumpshots will give you higher percentages depending on the skill of the player the jumpshot belongs to.


I believe in your theory. I used to use Quick Launch for my player and I couldn't hit 3 pointers consistently even when my player is a 3pt specialist and most of the 3pt shots I took were wide open. Then I decided to change to Pike (which is McGrady's sigshot but somehow 2K labeled it as Pike), it has quick release and it is very difficult to time the perfect release and I still couldn't hit from the 3pt land on a regular basis. I will try to give my player a signature shot of a sharpshooter later on and see what happens this time.
Image
User avatar
Modifly
On a hiatus..
 
Posts: 4077
Joined: Sun Jan 27, 2008 2:04 pm
Location: Thailand

Re: Signature shots and their success rate

Postby vashyoung on Wed Jan 06, 2010 10:22 pm

in theory...

quick release was develop for clutch time... also to take shot faster before the defender can react... which also DECREASE your accuracy because you tend to hurry...

I use gerald wallace jumpshot.. its a bit high release...
vashyoung
 
Posts: 150
Joined: Mon Oct 19, 2009 6:39 pm

Re: Signature shots and their success rate

Postby MadLaker on Fri Jan 15, 2010 2:42 am

I have noticed it as well... 'though haven't yet tested enough to be certain...

i have a real trouble hitting with L.Aldridge, maybe it's just me in this case, don't know.. can anyone help with a little tip?
User avatar
MadLaker
 
Posts: 153
Joined: Fri Sep 05, 2008 1:48 am
Location: Estonia

Re: Signature shots and their success rate

Postby Phreezy P on Sat Jan 16, 2010 2:43 pm

MadLaker wrote:I have noticed it as well... 'though haven't yet tested enough to be certain...

i have a real trouble hitting with L.Aldridge, maybe it's just me in this case, don't know.. can anyone help with a little tip?


Really, I've been droppin treys with aldridge on default sliders! :P Try raisng the shootin sliders a bit.
LA | TO | MIN
User avatar
Phreezy P
Varsity
 
Posts: 1062
Joined: Tue May 29, 2007 7:26 am
Location: Toronto

Re: Signature shots and their success rate

Postby Vl@d Zola Jr. on Sat Jan 16, 2010 10:18 pm

I suppose, success of the release doesn't depend on animation. Simply some animations have bugged release points and windows. Maybe even something is not synchronized, that is why when Bird has "Bad Shot" it still falls... the reason may be: release window is buggy and it lasts for all the time during the shot, but some other thing is about that bad-good timing show...
So, I hope, they will fix it in the patch.
User avatar
Vl@d Zola Jr.
Contributor
Contributor
 
Posts: 1057
Joined: Wed Apr 04, 2007 1:31 am
Location: Binaryland

Re: Signature shots and their success rate

Postby MadLaker on Sun Jan 17, 2010 12:07 am

AirAaron32 wrote:
MadLaker wrote:I have noticed it as well... 'though haven't yet tested enough to be certain...

i have a real trouble hitting with L.Aldridge, maybe it's just me in this case, don't know.. can anyone help with a little tip?


Really, I've been droppin treys with aldridge on default sliders! :P Try raisng the shootin sliders a bit.


Funny.. no need to raise the slider, cuz i don't have any trouble with most of the players.... do you release quikly or ...?

Vl@d Zola Jr. wrote:I suppose, success of the release doesn't depend on animation. Simply some animations have bugged release points and windows. Maybe even something is not synchronized, that is why when Bird has "Bad Shot" it still falls... the reason may be: release window is buggy and it lasts for all the time during the shot, but some other thing is about that bad-good timing show...
So, I hope, they will fix it in the patch.


well. if some shots have buggy release windows (which was suspected alla along) then it is related to the animation.. :D
but i agree with your point!
User avatar
MadLaker
 
Posts: 153
Joined: Fri Sep 05, 2008 1:48 am
Location: Estonia

Re: Signature shots and their success rate

Postby Vl@d Zola Jr. on Sun Jan 17, 2010 3:02 am

if some shots have buggy release windows (which was suspected alla along) then it is related to the animation.. :D

I mean, if just reassign animations and timings, these bugs will be fixed. So, bugs depend on the whole Sig. Shot record (structure), which includes animation, release point, release window, timigs, etc., etc. If just copy animation to another such a record, bug will be fixed. We should take a look on some files, which represents these timing-configs for different animations.
User avatar
Vl@d Zola Jr.
Contributor
Contributor
 
Posts: 1057
Joined: Wed Apr 04, 2007 1:31 am
Location: Binaryland

Re: Signature shots and their success rate

Postby Phreezy P on Sun Jan 17, 2010 9:34 am

I release fairly quickly. If you watch aldridge in real life, and you time it the same it should be good. It just has to be a perfect release. Maybe if you still fail, you might not be in his hot spot.
LA | TO | MIN
User avatar
Phreezy P
Varsity
 
Posts: 1062
Joined: Tue May 29, 2007 7:26 am
Location: Toronto

Re: Signature shots and their success rate

Postby MadLaker on Mon Jan 18, 2010 5:37 am

Vl@d Zola Jr. wrote:
if some shots have buggy release windows (which was suspected alla along) then it is related to the animation.. :D

I mean, if just reassign animations and timings, these bugs will be fixed. So, bugs depend on the whole Sig. Shot record (structure), which includes animation, release point, release window, timigs, etc., etc. If just copy animation to another such a record, bug will be fixed. We should take a look on some files, which represents these timing-configs for different animations.

ok, understood. but sadly not a thing i now how to do :D but the idea is good!

AirAaron32 wrote:I release fairly quickly. If you watch aldridge in real life, and you time it the same it should be good. It just has to be a perfect release. Maybe if you still fail, you might not be in his hot spot.

Ok. i'm having more success allready, so thnx!
User avatar
MadLaker
 
Posts: 153
Joined: Fri Sep 05, 2008 1:48 am
Location: Estonia

Re: Signature shots and their success rate

Postby humongousgravy on Tue Jan 19, 2010 9:20 pm

I think it has more to do with the release time. Some people can hit with Pierce and Kobe and maybe KG, but I cant shoot for shucks with them. I shoot well with Roy, Tyreke Evans, Mace, and Duhon. I practised many times and my theory is not to look at the perfect release, but when the player twists his wrists and is about to release his shot. If you release at the moment he releases ( or he is supposed to release) you'll get a Perfect Release and a bucket nine times out of ten. Try it. It works for me.

So for me its the animation that helps.
Image
User avatar
humongousgravy
 
Posts: 224
Joined: Thu May 15, 2008 7:32 pm

Re: Signature shots and their success rate

Postby MadLaker on Thu Feb 11, 2010 6:58 pm

Has anyone else noticed that sometimes when youre in the freestyle practice mode shooting, the game tells you how your release was, but sometimes you can't make a shot with "perfect release" and are shooting best with for example "Good release (late)" or smthng.

So my theory is, that in the practice mode, the release point said by the game, is not correct (does not include all animations but with many!)

any thoughts?
User avatar
MadLaker
 
Posts: 153
Joined: Fri Sep 05, 2008 1:48 am
Location: Estonia

Re: Signature shots and their success rate

Postby Patr1ck on Thu Feb 11, 2010 7:39 pm

Yes. I have also noticed that if you are moving slightly the game takes a second to start the shooting animation, but I still think it uses the release timing starting from the moment you move the stick, rather than matching it with the actual animation. So if it takes the game 100 ms to start the shooting animation from when you use the shot stick, you will have to release 100 ms before the top of the jump to get a perfect release and a more accurate shot. I also think that if you are still moving the left stick in conjunction with shooting, the shot will be less accurate. I'm not talking about drifters/leaners.
Patr1ck
Administrator
Administrator
 
Posts: 13341
Joined: Thu May 19, 2005 5:54 pm
Location: Pasadena, California, US


Return to NBA 2K10

Who is online

Users browsing this forum: No registered users and 1 guest