Resources for NBA 2K9.
Tue Jan 06, 2009 12:17 am
Great then why everyone is saying just install "C++"...
ok great, I'll wait when its available on Vista.
Wed Jan 07, 2009 9:26 am
So, anybody had success extracting the "global.iff"?? More than that, anybody had success repacking a file into global.iff??? Here it always crashes, and always says "invalid iff file" when repacking... Smaller files works perfectly.
Any idea?
cheers
Thu Jan 08, 2009 5:02 am
any idea on how the fonts + colour and size (including numbers) are implemented ?
Fri Jan 09, 2009 7:21 am
When i extract court IFF files using IFFSet only the floor alpha texture and other non image files extract before an error occurs...anyone have any ideas about how to fix this?

i have xp so it shouldn't be C++ problem
Fri Jan 09, 2009 8:37 am
iffset cant edit the courts/stadiums
Fri Jan 09, 2009 9:41 am
It crashes with all .iff files for me. I am using Windows 2000 Professional w/SP4 and every other update MS and a few third parties had available. I have installed the Visual C++ runtime package.
If it worked on Windows XP (NT 5.1) then it should work on Windows 2000 Pro (NT 5.0), right? Most every other XP-only application runs fine on 2000, so I hope this utility doesn't rely on the use of one of XP's obscure services. The difference of Win2K & WinXP is like the difference of Win98 to WinME. There is hardly a difference. They run the same engine underneath the hood.
Hopefully, this isn't the reason why I can't get this nifty little app to work. It has so much potential, but I am powerless to tap into it.
Fri Jan 09, 2009 10:20 am
no idea, but it looks like youre proof that anything besides XP won't work.
Fri Jan 09, 2009 10:44 am
JaoSming wrote:no idea, but it looks like youre proof that anything besides XP won't work.
My intentions was not to present the situation as proof. I apologize if it was. I am just curious to find out if maybe IFFset was coded to specifically use one of XP's proprietary services or features to do the function it performs. If it's a for sure yes, then I won't have a problem installing XP on another partition.
The problem is that I don't have XP. And before I drop $100.00 USD in buying another OS for one program I would like to know if it is an absolute necessity.
To sum up what I am trying to explain: The difference between Win98 and Win2000 is a difference of DOS (16-bit) and NT(32-bit). Programs that run on DOS generally don't run on NT and vise-versa. The difference between 2000 and XP is just a minor revision and some auxiliary features, nothing big enough to effect the running status of a program built for one of the two.
If I had the source code then I wouldn't be bothering for help. Once again, I apologize if it appeared that I came off as rude. From the what I've seen on these boards you must be used to rude treatment.
Fri Jan 09, 2009 11:03 am
Im sick, sorry if it was rude, was not my intention at all
Dont buy XP for this. Hopefully another program will come out.
What do you mean by if you had the source code?
Fri Jan 09, 2009 11:13 am
The source code is the inner workings of the program in a readable text format. That code can be compiled into an application (.exe, .com .dll, etc..) through use of an Integrated Development Environment (IDE), such as Microsoft Visual Studio/Basic (super expensive, $1200 or more to buy), Bloodshed DevC++ (freeware) and other IDE's specific to the type of code (C, C++, Java, Basic, etc...) they can compile.
With the code I can:
1. Fix problems with IFFset.
2. Improve on IFFset's functionality like being able to import/extract new data we have not tapped into yet.
3. Maybe even add a GUI (graphical user interface) with shiny buttons and everything to make modding smoother and more reliable.
It's up to Santa to release the source code.
Fri Jan 09, 2009 11:25 am
My guess is that santa just leaked it and doesnt have the source code.
Do you think you could do anything with this?
viewtopic.php?p=996980#p996980- Code:
TITLE: Structure of NBA2K9 IFF
AUTHOR: hades
DATE: 2008-12-19,22:36
LINK: http://hades.net.cn/post/nba2k9_iff_format.html
typedef struct {
IFF_HEADER iffHeader;
IFF_MAINDATA iffHadesData[dwDataFileCount];
} IFF_FILE;
typedef struct {
DWORD dwMagic;
DWORD dwSize;
DWORD dwFileLen;
DWORD dwReserve;
DWORD dwDataFileCount;
DWORD dwUnknow1;
DWORD dwSubFileCount;
DWORD dwUnknow2;
IFF_HEADER_DATA ihdData[dwDataFileCount];
DWORD dwSubFile[dwSubFileCount];
IFF_HEADER_SUB ihdSub[dwSubFileCount];
} IFF_HEADER;
typedef struct {
DWORD dwName;
DWORD dwType;
DWORD dwUnknow1;
DWORD dwUnCompressLen;
DWORD dwUnknow2;
DWORD dwStartOffset;
DWORD dwCompressLen;
DWORD dwReserve;
} IFF_HEADER_DATA;
typedef struct {
DWORD dwName;
DWORD dwType;
DWORD dwSubCount;
DWORD dwOffset[dwSubCount];
} IFF_HEADER_SUB;
typedef struct {
DWORD dwFlag;
DWORD dwUnCompressLen; //reverse
DWORD dwCompressLen; //reverse
DWORD dwUnknow1;
DWORD dwHades;
BYTE btData[dwCompressLen-20];//compressed
} IFF_MAINDATA;
by hades(hades.net.cn)
Sat Jan 10, 2009 4:38 am
It's a start.
My wireless connection was not very stable last night so I am sorry it took me this long to reply. I was getting frustrated trying to figure out what iffHadesData was. With the internet not available I was not able to check that link you gave, which explained it was just a variable.
I've twiddled with the code for few hours but have not come up with anything yet. I'll have to dedicate some more time to work on it after work. See ya soon, hopefully I will have some kind of results.
Sat Jan 10, 2009 2:25 pm
Hey I'm new to this. what is so much better about these iff's then the tpf's? What's the main difference?
Sat Jan 10, 2009 2:48 pm
with the iff files, we are modifying the actual game files and not intercepting + replacing them. Improves performance and wont produce the glitches that texmod can provide when you use it with a lot of patches
Sun Jan 11, 2009 12:41 am
^ Oh I see. But won't that replace the actual files themselves? the thing that I like about texmod is that tit isn't permanent. Because when that Euroleague 2k9 patch comes out, I won't want it to be European teams forever.
Mon Jan 12, 2009 2:39 am
is this one still doesnt work on vista
Mon Jan 12, 2009 2:41 am
right, this one doesnt work with vista, im sure once it does someone will post it
Mon Jan 12, 2009 5:28 am
Anybody try compatability mode in Vista for XP?
Mon Jan 12, 2009 7:42 am
Pdub wrote:Anybody try compatability mode in Vista for XP?
No Luck for me
Mon Jan 12, 2009 8:55 am
MAN , i cant wait for it to be realesed on vista ill be patching shoes and players (mj

)
Sat Jan 17, 2009 2:33 am
when i import it's crash,can you fix?
Sat Jan 17, 2009 11:42 pm
can't convert the iff file after making my edit, i type iffset -p XXXX.iff AE2D486A_DXT5.dds and it doesn't make the change ?
Sun Jan 18, 2009 5:51 am
Are you sure XXXX.iff is the correct name of the iff file?
Is the DDS file in the same directory as iffset? Did you make sure to save it with the DXT5 format with all generated mipmaps and of the same resolution?
Sun Jan 18, 2009 11:01 am
yes, i believe the the right one!
start with say kobe bryant's face is png195.iff
type: iffset -x png195.iff ENTER
Results: a folder of png195 with it contents in the folder, i make my edit of the face files AE2D486A_DXT5.dds
then i save them by just SAVE button. everythings OK, next is too convert it back type: iffset -p png195.iff AE2D486A_DXT5.dds is there something
missing in what i'm doing ?
Sun Jan 18, 2009 11:39 am
As long as you saved the DDS file in DXT5 format with all mipmaps generated, you should be fine. Do you get any errors?
Try putting iffset, the dds file, and the iff file in the same directory as the extracted files. I thought somebody said they did that and it worked.
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