The SemiKeeped secret of doing courts

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The SemiKeeped secret of doing courts

Postby Bru on Sat Apr 12, 2003 8:56 pm

Well, an homo economicus shouldn't do this, give away his comparative advantage, but here goes my knowledge

COLOUR

In order to change it you need and hex editor, I use Hex Workshop.
Select the colour you want to add and get its hexadecimal form, as seen on imagen1, and invert the fields this way: D8360A --> 0A36D8

Image

Now open the xxcrt.o with the hex editor and locate the parts belonging to the colour (To make it easy and find them in a row i use a screen resolution of 1024x768 and i semi open the window). Imagen2 is the part of the outcourt colour and Imagen3 is the key court colour. Now replace the data that end with FF.

Image

Image

OEDIT

Oedit is very intuitive, you must practice with it, and if you think you get something, go and save it before you mess it up.
One thing you can't see as easy is the texture positioning, on Image4 I managed to give different colours to lines that at the first place had the same colour. Select the parts, upload a texture and then open: Texture - UV Map editor. Now you can move it and land it on a different colour.

Image

GRAPHICS

Are also very intuitive, I'm not teaching how to draw them, I use nfshtool so I can easly see the transparencies (the images that end with and a). Take a look at the original court you are modifing ( the fsh file) and you'll see what goes where on the court. You also can see it and change the positioning with Oedit.


I learned this while patching live 2000 with the Tutorial from Thuan Vuu, seeing others work ( Bchogan has done a great work on live 03 courts) and practicing.
Last edited by Bru on Tue Apr 15, 2003 6:32 am, edited 1 time in total.
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Postby jwin on Mon Apr 14, 2003 3:47 am

bru, do you know if it's possible to make the courts longer or wider, and extend the key areas?
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Postby Bru on Tue Apr 15, 2003 6:31 am

Yes it can be done with Oeditor, open a file an take a look at it.
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Postby jwin on Tue Apr 15, 2003 4:52 pm

thanks, i'll give it a shot.
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HELP!!!!!!!!!!!!!!!!!!

Postby bats on Tue Apr 15, 2003 8:13 pm

hey, bru i tried your OEDIT method but when i play the game i cant see any difference.

I wanted to turn the sideline of Detroit's Home court to blue .
-I opened dtcrt.o with OEDIT.
-I selected the Sidelines part.
-Then i loaded a texture bmp. It's colored blue.
-Then I opened UV editor.
- Then what button should i press???
- I clicked on UPDATE and then saved it.
- I imported in into xcourt.viv and played the game.
- nothing happened.
-I must be doing something wrong.

btw, i noticed the some people can change the shape of the back board stand. I want to make mine straight so i could put a big advertisement on it. however, i cant see the backboard stand in OEDIT. how do i do it?
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Postby jwin on Wed Apr 16, 2003 10:15 am

thanks bru, everything worked fine with oedit. by any chance do you know if there is a file that allows you to move where the players inbound the ball? i moved the court lines back but the players still inbound at the same spot which is now on the court.
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Postby bats on Thu Apr 17, 2003 1:45 am

BRU!!!
your method works (the hex stuff)!!!!!
thanks man!!!!!!!!!! your method is much better than gildners'. his method forces you to use his template.


Howver, how can i add a new logo at mid court (NOT the center court logo)?
the detroit pistons court has two logos at mid court -->"The Palace at AUburn Hills" Logos.
What if i want to add another logo?
Thus making four mid court logos.

Im just using the Detroit COurt as an example , im reallytrying to make our local arena here in the philippines. its got four mid court logos instead of the more common two.


Thanks!
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Postby jerrygildner on Thu Apr 17, 2003 12:27 pm

lol sorry for trying to help ya guys :wink:
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Postby jerrygildner on Thu Apr 17, 2003 3:12 pm

Anyway thx Bru you Da man. one question do all the o files. colors start at the same line 0000000930?
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Postby bats on Thu Apr 17, 2003 3:54 pm

yo gilder, wasnt dissin u man,
with your tutorial i learned how to import BMPs into xxcrt.fsh withouth the game crashing. thanks too!
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Postby bats on Thu Apr 17, 2003 4:00 pm

Here's what i want to do:

Image


How can i put additional logos on the places that i marked??

Thanks!
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Postby BIG GREEN on Thu Apr 17, 2003 7:19 pm

excellent tutorial man.
Image
A big fan of the emerald hue and much higher state of being/
Yohance "thug" Bailey on the scene...now known as Big Green/
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Postby jerrygildner on Fri Apr 18, 2003 5:04 am

Ok This is great BRU

Add this to the tutorial:

1. all sidelines start at line 00000930 and end at 00001398

2. Key starts at 00001D40 and ends at 21D8

now may run across to 2 diffrent codes as in detroits court.
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Postby Bru on Mon Apr 21, 2003 12:02 am

to Bats

Loading a texture on UV Map is just a reference of how it will end up in the game, the texture must be in the fsh file.
If you want 4 logos on the court you should use a original court with 4 logos, then move'em with oedit.
the backboard file is not located in the xxcrt.o, download the patch that Bchogan made and you'll see.

to jwin

about the inbound, the only thing that comes to my mind is that you could change the rules and turn off the outbound.

to jerrygildner

I don't know were start and finish the colours 'cause depending on the size of the window the numbers on the left change, You must know that THE COLOURS ON THE O FILE ARE JUST THE 8 DIGIT DATA THAT END WITH FF.
I see you're focused on NCAA, check this post
http://members.lycos.co.uk/elementx324/forums/index.php?act=ST&f=36&t=320&s=5f932e1cddfb92f7c0f1acf9a66fc293 , if you have a DVD reader and the recent NCAA games for PS2 you could give a try to some files, like the o files for the courts, and maybe they work under Live 03 for PC (the headshape that sended me Mico Peña worked fine).


One thing i forgot is that the courts with a circle around the free trow line have another row of colours in the o file, a bit under the key colours, the colour for that circle.
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Postby bats on Mon Apr 21, 2003 9:03 am

bru,

thanks! ill try it.

btw, do you mean that NBA Live PS2 file format is compatible with the pc version???
hmmm, can it work the other way around? Copying Patched PC files and using them on my Ps2. my friend has a dvd writer.
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How do you associate parts of the court with files?

Postby kidd4mvp on Mon May 05, 2003 10:24 am

Regarding OEdit, how can you associate a "Part" with a specific fsh file? For example, some teams' courts have tlgb to define the court name (like when "STAPLES CENTER" appears on the floor, some courts don't, and some use tlga.fsh to define that.

It says in this thread that opening the textures in OEdit is a reference to how things will look on the court. But how can I actually say, "I want Part 9 to use tlgb.fsh instead of tlga.fsh"

Thanks.
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Re: How do you associate parts of the court with files?

Postby Bru on Mon May 19, 2003 6:32 am

kidd4mvp wrote:But how can I actually say, "I want Part 9 to use tlgb.fsh instead of tlga.fsh"

Thanks.


then just edit the tlga graphics putting there the tlgb ones
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Postby kornz on Fri Jan 30, 2004 1:07 am

jerrygildner wrote:Ok This is great BRU

Add this to the tutorial:

1. all sidelines start at line 00000930 and end at 00001398

2. Key starts at 00001D40 and ends at 21D8

now may run across to 2 diffrent codes as in detroits court.



what about the other parts?somebody plz tell me.
Image
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