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Resources for NBA Live 2004.
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To Tony o anyone that use Oedit and Morphmesh

Mon Feb 16, 2004 3:43 am

Well,I think that it will not be easy explain what I want to do with my poor english but I´ll try it.


First of all.In the menus the game use the *_load.o files with or without Dynamic light but in the court the game use the *_loadu.o files if you don´t use Dynamic Light.So I have a problem because I like to play withouth Dynamic Light so I will have to edit 2 heads.The head is the same in the 2 files but I can´t export the head to the other file.But that´s not the problem(I can edit the head 2 times),the problem is that I can´t load the texture of the head in the *.loadu.o files.I can load the textures the eyes,mouth..etc but the texture of the face doesn´t appears like it does in the *_load.o files.
I am trying to copy and paste the data with a hex editor but although the texture mapping appears with the same data in the 2 files,I need more than this because I have to copy all the head model,not only the face and that´s imposible to find.
The better option is to edit 2 heads but I can´t download the texture.
Any idea? Thanx anyway

Mon Feb 16, 2004 9:06 am

Since I can't find the mapping in the lod*u.o files, here's another solution

SPANISH
Solución un poco improvisada:

Necesitas los lodau.o del jugador que has modificado y el del que sacaste el Mapa de textura, comprimidos (no editables en el Oedit). Ahora con el Hexworkshop y una pantalla a 1280x960 (otra config. variaría las linias), selecciona del modificado, desde la linia 03CC (solo cogiendo los 24 últimos números o letras) hasta la linia 1ADC (solo los 32 primeros caracteres) y pegalos dentro este mismo espacio en el archivo lodau del que sacaste el Mapa de Textura. Esto te traspasa la forma de la cabeza al archivo orignal. Luego vas a tener que comprovar como esta el archivo, donde han quedado los ojos, boca etc i corregirlo si hace falta.

Eso de cambiar el Mapa de Textura iba bién porque no hacia falta ir retocando las imàgenes, però ahora se tienen que modificar tantos archivos que no se que és mejor.

ENGLISH

You need the lodau you're editing and the lodau from the player you extracted the Mapping texture, compressed (non editable with Oedit). With Hexworkshop and a screen resolution of 1280x960, select from the lodau modified the data between lines 03CC (starting at the 24 last digits of this line) and line 1ADC (just the first 32 digits of this line), then paste this data in the other lodau (the one of the player you extracted the Mapping). This will add the head structure you want into a file that has the mapping you want. Now check the file in Oedit to correct the placement of the eyes, mouth etc if it's necessary.

the trick of replacing Mappings was good 'cause, you didn't need to modify the cyberface in order to change the headshape, but now, since there's the need to change a lot of files, maybe it's better to redo the cyberfaces.

Re

Sat Feb 21, 2004 10:21 am

Spanish


Bueno yo encontre la textura en los *_lodau.o porque me di cuenta rapido que no se me veia la cabeza editada en el juego pero claro eso solo me sirve para pasar el texture mapping de un loadu.o a otro y lo que trataba en este caso era de pasarlo de un load.o que he modificado a un loadu.o,en teoria los datos coinciden y los he encontrado pero al pasarlo no me va el nuevo archivo.
Y el caso es que lo que es la forma de la cabeza y la cara se supone q esta identica ya que las de serie son identicas y una funciona con la luz y otra sin la luz mientras que para los menus se usa en ambos casos la primera,pero en el Oedit no veo forma de importar la cabeza de un archivo a otro que serie lo ideal ya que el grafico es el mismo.

Just edit once and get 3 files

Wed Mar 17, 2004 3:45 am

Ok

A recent discovery:
loda.o, lodau.o and suit_loda.o files have the same data for headmesh and for it's texture mapping, and it's possible to pass the data from one file to another, so you will only need to edit one of this files.

The mapping of any of these files starts at 001283BA, and knowing, from past tutorials, that for the LODA filesit ends at B00100803600, just select the data between this space (don't select B00100803600, because it doesn't appear in the lodau and suit_loda files) and paste it in any other file.

The headmesh is compressed in the same place for the loda.o and suit_loda.o files, Like in these pictures

Start
Image

End
Image

However it doesn't appear in the same place for the lodau.o files.
Here is the Solution:
With Hexworkshop select the first 8 digits of headmesh (8 last digits of line 00000090) of any original loda.o file. Then use function Find... (Ctrl+F) and search this 8 digits in the original lodau.o file of the same player, Hexworkshop will find where starts the headmesh info of the lodau.o file. Now just replace the whole headmesh data

It worked for me.

Wed Mar 17, 2004 1:36 pm

one of the mods, PLEASE sticky this...

Thu Mar 18, 2004 12:57 am

Stickied ;)

Maybe JOSE could change the title tho to something more appropriate? So people know what the thread is about? BTW good discovery there Bru.

Thu Mar 18, 2004 3:32 am

Qweet wrote:Stickied ;)

Thanks :)

Thu Mar 18, 2004 3:38 am

No problem dude, just testin out my new MOD powers! :D

I'd change the title myself... but in the mod rules it says we're not supposed to edit posts... so I'll just wait until Jose changes it or another mod does (Y)
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