by Bru on Sun Feb 15, 2004 10:12 pm
This may be a bit complicated, but if you are used to the UVMAP replace trick will understand.
Since there are headshapes that don't have headbands, dreads or googles, and you can't customize them, i found the position of the main headshape mesh in the o files (modifing it with oedit). With a screen resolution 1280x960 and Hexworkshop this data is between line 0090 (starting at the last 8 digits) and line 17A0 (selecting 48 digits), select it and paste it in a o file that has what you want. Now you can do the same withe the mapping, and you will have a player with with the accesory you want. After you'll have to do some minor tweakins with Oedit, like putting the eyes and mouth to the correct place.
The loda.o with no accesories have a size of 15 kb, 17kb for the ones with headband, 16 kb for googles, the Allen Iverson one has both headband and dreads.
Hope it helps.