Guide: jersey editing, number editing and positioning

Resources for NBA Live 07.

Postby Patr1ck on Mon Nov 06, 2006 11:36 pm

99% impossible with current knowledge. If we get an ebo editor that can edit the player model files and their texture mapping, it can be done. Thats very unlikely also.
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Postby yosifun on Fri Nov 10, 2006 6:55 am

Well at least can I take 512*512 jerseys that c0nr4d made last year and convert them to 256*256 jerseys that I could actually use in Live 06 using progrems like fshX? :?
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Postby Ashman23 on Mon Nov 13, 2006 2:31 pm

I know it's a long shot , but maybe someone can contact a fifa modder like Monkeydragon or Ariel Santarllei here's a link to an email address I found ariel@socceraccess.net. He has long been editing the Fifa games and maybe have some advice or even take up the challenge.
Don't shout me down but some of those Fifa guys do some great editing work.
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Postby datruth on Wed Dec 06, 2006 9:09 am

Hi i've the numbers in the back of the jersey in the right size...
what values i need to put them in the middle of the jersey?
thx so much everybody
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Postby jk31 on Sat Dec 16, 2006 11:58 pm

how did you made this?

My values for the correct position are 150 and 90 (or in the format, used by hex workshop 5001 0000 9000 0000)
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Postby batufanov on Mon Dec 25, 2006 3:15 am

m@rcus83 wrote:Image
whose jersey it??
i love this gameeeeeeeeeee
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Postby jusay_mitch29 on Thu Dec 28, 2006 1:58 am

why the f*ck is fshx not working it say "Run-Time error '-2005530516 (8876086c)': Automation Error" WTF is up with that!!! can someone help me with this.

Oh and can you write a tute on editing courts...
search light on the word "mavs" :P
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help with the pictures

Postby mspok on Fri Dec 29, 2006 2:26 am

how can I add a picture of player to the game?
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Postby [Q] on Fri Dec 29, 2006 2:39 am

WTF STOP SPAMMING THE BOARDS. The question has nothing to do with jersey editing and since you asked this like 10 other times, there was no point in doing it here
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Postby JaoSming on Fri Dec 29, 2006 3:25 am

easy killer :P

mspok, i dont know what your are trying to ask, maybe player portraits maybe a CF. Maybe how to install, or how to make them. But in the time you've spent spamming and posting the same thing all over these forums you could have looked up a tutorial on how to make or install whatever you are trying to find.


back on topic: Has anyone made any breakthroughs?
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Postby yosifun on Fri Feb 02, 2007 10:05 pm

No progress with 2x the jerseys? :(
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Postby Big J RUD on Sun Feb 04, 2007 11:15 am

Image
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Postby Lean on Sun Feb 04, 2007 12:51 pm

Of course you'd share how you've done that.
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Postby Lagoa on Sun Feb 04, 2007 12:52 pm

Big J RUD

Is 512x512 textures?? :shock:
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Postby Big J RUD on Sun Feb 04, 2007 3:21 pm

Yes 512x512 but its so tedious, its not worth redoing all NBA jerseys to fix it, unless someone has a lot of time on their hands. But it is a solution for custom jerseys and other jerseys of that nature.
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Postby c0nr4d on Sun Feb 04, 2007 3:36 pm

looks quite refreshing Jus (Y) now to find an efficient way to do that ;)
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Postby Patr1ck on Sun Feb 04, 2007 4:11 pm

Batch number stretching?
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Postby Big J RUD on Sun Feb 04, 2007 4:30 pm

Pdub wrote:Batch number stretching?

Possible?
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Postby Patr1ck on Sun Feb 04, 2007 5:22 pm

I think so. I've done some batch operations in Photoshop. You just have to stretch one number once while recording it as an action. Then put all the images in one folder or sub folders of that folder and then run the batch process on that folder using the action you saved. I can also batch import the files back into their respective fsh files. The thing is, will it correctly stretch single digit numbers as well as double digit numbers. Of course there is only 10 single digit numbers, so two different recorded actions for single digit or double digit could still work.
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Postby yosifun on Sun Feb 04, 2007 6:20 pm

Wow! :shock: that's one hell of an idea :applaud:

Good luck Big J RUD :wink:
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Postby Big J RUD on Sun Feb 04, 2007 11:50 pm

Pdub wrote:I think so. I've done some batch operations in Photoshop. You just have to stretch one number once while recording it as an action. Then put all the images in one folder or sub folders of that folder and then run the batch process on that folder using the action you saved. I can also batch import the files back into their respective fsh files. The thing is, will it correctly stretch single digit numbers as well as double digit numbers. Of course there is only 10 single digit numbers, so two different recorded actions for single digit or double digit could still work.

Yeah just do a separate batch image resize for single digit numbers, the 101 imports into their respective fsh file is the bitch of it so doing a batch import would help alot.
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Postby Patr1ck on Mon Feb 05, 2007 12:56 am

Not an image resize, a free transform(aspect ratio locked with the shift key in Adobe, I know thats what you meant, just clearing it up for other people). The batch export and import can be accomplished with a hex editor that can do a find and replace(Hex Workshop), and anything that can save an m3u playlist(winamp and a quick notepad edit), or a file lister that can save the path of each file. You can hex edit some changes into the m3u playlist and turn it into a bat file for FSHLINE for export, then you can hex edit it again for re-import when your done with the Adobe batch processing. Just so you know, I tried it and you don't need seperate actions for single or double digit numbers. Just make sure you only select the top and bottom right corners when you transform. You can also use an action to fix each numbers' colors to match your jerseys' using the blending options.
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Postby bokayo on Mon Feb 05, 2007 10:03 am

Hi Big J RUD,

can you post how you made the 2x jerseys with the right numbers? Please.....
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Postby Lean on Mon Feb 05, 2007 11:45 am

Or you could just re-import the numbers from 06 and do them from 0-00.
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Postby 3.14159 on Mon Feb 05, 2007 12:10 pm

bokayo wrote:Hi Big J RUD,

can you post how you made the 2x jerseys with the right numbers? Please.....


i believe he strech every number?(using the canvas resize so that the top and bottom of the number are almost at the edge?) well that what i tried although its still a bit small compare to the normal back number.
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