Inspired by the impressive alpha channel in faces by
A_NuKe and
Urh (urh28), I have managed to figure out a way to combine both.
If you have the following items:
...then you don't really need to read this post, but let's just go through the whole process.
Here I will use Manu Ginobili created by
Jom (Modifly) and me, since he has a bald spot and needs some customized sweat.
- Obviously, you have to open the PSD file that you downloaded above, along with your, or someone else's "bhed" texture opened in Photoshop.
- REMINDER: If you have made a custom sweat for a CF made by someone else, you need his/her/their/its? permission before you can re-release it.
First, copy and paste the "bhed" onto the layer "Place original bhed here".

You should get something similar to the above pic after you have done step 1 correctly.
- Now paste the "bhed" onto the layer "Bhed with noise" as well.

Notice that there are no visible changes after you have done step 2 - that is how it is supposed to be.
- Add noise with the correct settings to the layer named "Bhed with noise".

And you should get something like the following.

- Finally, open Pdub's sweat texture. Hairline is no longer a problem now, so I chooses "Bald2.bmp".
Copy and paste it onto the layer "Place sweat texture here".

In some occasions, the outcome may not look as good, mostly likely due to the fact that the player that you are updating has a darker/lighter skin tone. In that case, try adjusting one or more of the "Adjustment Layers" until you are satisfied.
And you're done the creating part - now to import it...
First "Flatten Image", then "Select Canvas", and copy this texture onto the "Alpha Channel" of the DDS that you've exported/made. Import it into the FSH with FshX, and of course, place the FSH into your "sgsm" folder.
I sincerely hope that you could make great use of this tutorial.
Enjoy and may miracles happen.
Last edited by
CKal on Mon Jun 16, 2008 7:37 am, edited 2 times in total.