Thu Oct 08, 2009 8:01 pm
Of all the sports that could possibly be made into video games, none of them are as simple as basketball. The rules are pretty straightforward, the skills necessary are not particularly complicated and the presentation is pretty basic. Enter "NBA Live 10," the latest entry into the venerable EA Sports franchise. It's just five guys, a ball and a hoop, right? Maybe not.
The overriding problem with "NBA Live 10" is the adherence to strategy as a part of the game. For anybody who watches the NBA regularly, they know that for every well-designed play there are a dozen that are merely great executions of physical feats. "NBA Live 10" wants you to call a play every single time down the floor, which slows down the game and makes it somewhat unbalanced. It'd be better if the playcalling system was a little more efficient and intuitive, but even after many, many games I found myself getting whistled for shot clock violations while I was trying to get in position for a pick and roll.
Considering all the mini-games folded into the competing "NBA Inside 10," "Live 10" is absolutely spartan. There is nothing to do except play basketball. No skills competitions, no dunk contests, no two-on-two pickup games. It makes the whole affair a little stuffy. There isn't even really a practice mode, save for a deal on the menu screen that let's you shoot around with a handful of superstars. I found myself sticking around on the menu screen just as a way to break up the action.
"NBA Live 10" looks and sounds great and is presented well, but it seems like there should be more of just about everything. Whatever greatness comes out of the gameplay is derailed by the fact that the overall outlook is off target. Think of "NBA Live 10" as Darko Milicic: Fundamentally sound but certainly not a top-shelf superstar.
Thu Oct 08, 2009 9:16 pm
Thu Oct 08, 2009 10:04 pm
Thu Oct 08, 2009 10:15 pm
Thu Oct 08, 2009 10:16 pm
For anybody who watches the NBA regularly, they know that for every well-designed play there are a dozen that are merely great executions of physical feats. "NBA Live 10" wants you to call a play every single time down the floor, which slows down the game and makes it somewhat unbalanced. It'd be better if the playcalling system was a little more efficient and intuitive, but even after many, many games I found myself getting whistled for shot clock violations while I was trying to get in position for a pick and roll.
No skills competitions, no dunk contests, no two-on-two pickup games. It makes the whole affair a little stuffy. There isn't even really a practice mode, save for a deal on the menu screen that let's you shoot around with a handful of superstars. I found myself sticking around on the menu screen just as a way to break up the action.
"NBA Live 10" looks and sounds great and is presented well, but it seems like there should be more of just about everything. Whatever greatness comes out of the gameplay is derailed by the fact that the overall outlook is off target. Think of "NBA Live 10" as Darko Milicic: Fundamentally sound but certainly not a top-shelf superstar.
Thu Oct 08, 2009 11:09 pm
Thu Oct 08, 2009 11:27 pm
Fri Oct 09, 2009 12:24 am
Fri Oct 09, 2009 12:35 am
Fri Oct 09, 2009 1:11 am
especially when working with teams like the Suns and Cavaliers who rely so heavily on the transition game
Sun Oct 11, 2009 1:35 pm
Mon Oct 12, 2009 10:35 pm
Fri Oct 16, 2009 11:44 am
Sat Oct 17, 2009 9:05 am