by minishim on Sat Nov 22, 2008 2:36 pm
1. Instead of using triangle (Y for xbox) for play calling, use it for a jump-stop, quick spin, or step-back move
2. The ability to pass after hitting the dunk/layup button
3. Run-outs on defense. A run-out is going for a shot block, but then running down the court for a easy dunk. the counter for this is the next wish.
4. The ability to follow your own shot, or fall back to avoid the run-out.
5. Tip jams, but make it realistic. If it's wide open, tip jam. If it's a bit of a stretch, tip in try. If it's crowded, rebound. If you are getting boxed out, you might be called for over the back. It should basically be the rebound button.
6. Better Defense. On the pick and roll, you should have the choice to go over or under the screen, trap the dribbler, have your big man pop and recover, or have your big man play off. And this can be done with the L2 button (LT for xbox), just like the pick and roll control. It's the ability to control 2 players on defense as well. Another way to defend the pick and roll is help defense.
7. Better fast breaks. I notice the wing players tend to go wide instead of going towards the hoop on fast breaks. If the ball is brought down the middle on a 3 on 2 break, the players should be able to make the correct correct cuts according to the defense. Then, there should be a trail-man for the last option.
8. Ally oops are better this year because it's not an automatic play or an instant turnover, but I think it's hard to determine when it is the right time for an ally oop. I think that the player who is able to receive the ally oop pass, should point to the sky as he cuts to the basket.
9. Quick shots. This can be a new feature. The ability to do a quick jump hook, or a quick, force-up shot to beat the clock. Sometimes I get the ball into the middle and I want a quick jump hook, but my guy does a slow shoulder fake and before I know it, it's 3 seconds in the key. The force-up shot animation should look like a force shot instead of the signature shot.
10. The ability to dive for loose balls and dive to save the ball from going out of bounds. If you push the dive button to save the ball, the animations should change depending on the situation. If the ball is about to bounce out, but you are in a position where you don't have to dive, the animation should show the player reaching over. If the ball is recovered by your guy, the animation should show your player off balance and about to fall out. Then you should have the option to call timeout before you step out, just try and save it by throwing it backwards, try and throw it off a player, or try and stay balanced