Pdub wrote:I see what your are getting at. When playing the demo, I was able to anticipate some of the plays they run and deny the passing lane. I've had some difficulty getting into a proper position to deflect the pass, but the pass was still made, regardless of whether I was there or not. Although, the player would cut to the basket if I fronted too much.
I also turned up the alleyoop slider just a tad and they were just forcing alleyoops to Dwight Howard.
I believe there are ratings for help defense. In some of the raw demo files I noticed helpsideeffectiveness, HelpSideDefenseEffectv, and closeouteffectiveness grouped along with other ratings and attributes. Remains to be seen, though.
I agree with YAW about Live 10 graphics being alot better than Live 09. If you play an arcade run and gun style, it won't look good. If you look like you are running a realistic offense and defense, it can be mistaken for a broadcast.
Playmakers wrote:I'm not sure why they haven't lowered the verticals down to a more realistic setting. Heck even if a guy has a 50 rating for vertical and a high dunk rating he'll still pull of some amazing dunks but he won't be taking off from the ft line anymore or doing any of that rocket dunk we see every year.
If I have to see Eric Dampier who has very limited atheletic ability jumping out the gym another year I"m going to be pissed.
George7 wrote:I'm jealus of u guys!!!!!!
I have only a PC!!!!!!!
Daniel24 wrote:Ok first things first.. What the heck is with the starting lineups? That is atrotious lol.
Daniel24 wrote:It said there are hussle plays?... yet my players have watched the ball trickle out of bounds a few times
The X wrote:Yep, I'm in Oz. I've already downloaded and played the demo for PS3 a couple of times.
As far as my impressions, they are mixed. After last 3 years of exclusively playing 2k, the controls take a bit of getting use to.
Positives:
- It is a huge improvement over previous years
- I like the rebounding animations
- I was glad to see that guys like Dwight Howard & Pau Gasol were tough to keep off the offensive boards
- I was glad to see that somebody like Dwight Howard will be a weapon in this game. Previously only the LBJ's, Kobe's & Wade's of the World were.
- I like the quick playcalling options for each team
- I started Adam Morrison when I played with Lakers & glad they made him a stud![]()
- Adam Morrison looked good in team starting lineup screen
- I liked improved TV style presentation & player signature characteristics
- Commentating seemed pretty solid but too early to tell on that
Negatives:
- Often team PG's (Nelson & Fisher) would just stand with ball for like 5 seconds. Then they'd jack up a contested shot.
- Teams didn't seem to be running their sets as much as I would expect. It was more Fisher standing out the front & holding the ball for too long. Pau Gasol only ever touched the ball when he was hitting the offensive glass. Hopefully dynamic DNA will fix these issues.
- Rocket dunks (players seem to routinely explode off ground)
- A lot of the players take off for dunks like they're Vince Carter
- Blocking jump shots (especially by CPU) need to be toned down for default setting as they seem (once I dropped the slider down to about 20-25, it seemed to help)
- What the heck is the right stick for? Seems like a waste to me. I know it's freestyle ballhandling or something, but frankly, I'd like to use it as a shot stick or play call stick or something.
- Players are too white in hangar
- Why have alleyoop linked to face buttons? I'd prefer it to be contextual.
- When pressuring Jameer Nelson, I bumped him out of bounds. It should've been a foul against me, but I got the ball.
- Players looked plastic & shiny
Other Notes:
- I didn't have a huge issue with posting up as the right players seem to post up in context of the game. Although granted I think having it mapped to the controller is a must for people that might want to back Earl Boykins in against Yao every time down the court.
- I had heard that graphics were very good. I wasn't that impressed at all. Didn't seem that much better than 2k9 to me. It is probably in details that I don't notice like crowd (where 2k's is crap).
Overall, I think Live is finally coming to the party. I really hope that the final product has fixed up some of the gameplay issues in relation to PG's just holding it up & taking a shot with 2 guys in their face. I even left Kobe wide open for trey to test if he would shoot it & he passed it up to Artest who took a contested 3 (yes, it's realistic that Artest would do that, but ball should've never got to him).
I've got mixed feelings & will take a wait & see approach. It's better yes, but 2k10 will also be better & seems to be adding to the other core modes (Association).
X's Rating: 4 X's (out of 5) - since it's a demo, I've got to give it some leeway as far as rating it goes. Not as good as FIFA '10 demo though.
Shroud wrote:Despite the DNA of the team being around 20% for the pick & roll play, never really saw the CPU run any, maybe 1 or 2, and the picks dont seem very successful at holding off the defensive player.
Agreed. I didn't see Magic run one pick n roll, which is surprising since that is what DNA states is what they do most, & considering that's their bread & butter IRL.
Furthermore, I can't stand Derek Fisher having any meaningful role in the Lakers' offense except as a spot-up shooter. Sadly that doesn't seem to be the case.
The X
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