Sat Aug 22, 2009 4:39 am
Sat Aug 22, 2009 4:43 am
Sat Aug 22, 2009 11:01 am
XxCavaliers wrote:We have gameplay. We don't need Blogs anymore.
We really got sick of seeing people actively trying to switch away from the ball when playing defense, feeling that the AI could do a better job at guarding the ball than they could. Instead, we wanted to encourage users to stay active and not run away from the play, so to speak. Jeff Antwi worked closely with our engineers and animators to repair and balance the movement of the ball handler vs. the onball defender. We ended up incorporating some really interesting ideas such as pad filtering, which is a technique that evaluates the user’s left analog stick movement and selectively ignores certain erroneous inputs to better relay the user’s intention rather than what he actually did on the sticks. A number of other ideas were implemented — none of which I want to blog about today… you know, trade secret stuff. But at the end of it all, we really feel that guarding the ball is much easier this year and more users will opt to manually guard the ball rather than cop out and guard a non-factor on the weak side of the court.
Not an easy feat by any means, but take my word for it… dribble penetration takes quite a bit of skill in Live this year when you’re playing the higher difficulty levels.
Rookie = For kids and total newcomers to basketball games. My 6 year old son can compete in this one.
Pro = For the casual basketball fan. The AI is a little tougher but defense is toned down quite a bit to allow for easier shooting and dribble penetration (read: more dunks)
All-Star = For the “serious” hoops gamer. AI is pretty tough, especially when playing with a non-elite team. Most experienced gamers will find a nice challenge here.
Superstar = For the hardest of hardcore. AI is dialed up even more. Expect to concentrate hard on every possession and have almost flawless execution to win.
Tue Aug 25, 2009 10:03 am
Tue Aug 25, 2009 10:19 am
Tue Aug 25, 2009 6:18 pm
Tue Aug 25, 2009 11:22 pm
Wed Aug 26, 2009 1:23 am
Wed Aug 26, 2009 9:28 am