KiddiNme1986 wrote:I. The procedural awareness thing is cool but watch for the following bugs, if the object of view which is probably the ball goes behind his back…do u have an exorcist effect meaning will he turn his head in a 360 or at any angle that would look as if he were severely injured or robotic. The running motions should be based on way of real life situations…Lebron James steps back and stands up almost straight until he dives down to duck off into the hole. The fade away needs to look smooth not like a pair of scissors at an angle. The motions for this game must be done over or changed. The graphics on live remind me of the men on the Guinness beer commercial, choppy, sort of jerk for jerk motion….it needs to be smooth
II. New animations, we gotten so far into this new generation have forgotten about the fundamentals, the spin move, the pro hop, taking it back to live 97 SNES You had the up and unders, the wind up, switching hands, touch passes, behind the back, over the shoulder, You tried to add it into the superstar saga, but you could not control it, Jason Kidd would often throw the ball out of bounds or it would be stolen, those days need to come back. For the spin move, lets get a tape of penny hardaway, post moves need to be based off the greats, hakeem the dream, for a newer player lets get tim Duncan, Kevin garnett,.
III. It would also be nice to have some of those players back, wht about the 96-97 orlando team, the 93-94 bulls, when the franchise mode and season get boring lets relive some of the best games in history,
IV. Lock down D, two buttons allowing the user to break down, you have two joysticks which should be equivalent to two hands, pressing down on them at the same time makes the player taunt, slapping the floor, player chatter, pumping the crowd up, pressing on one without the other can call for double teams or help side to side is reaching in it can lead to a foul or a layup at the other end, the two buttons preferably L2 and R2 shift the defensive player from side to side slide the wrong way, oops somebody tape his ankles up, again these are suggestions they may need a little tweeking. Another idea maybe is to switch it up, and move side to side with the joysticks and R2 and L2 can be the left and right hands since u control the player with those anyway.
V. The blocks need to have the volley ball spike effect, according to how hard they are swatted, lets get some player chatter, AHHHHHH, UUUUUhhhuuun, or that’s beat, get that out of here, Not just one type of block, Lets get the backboard sound when it gets pinned, knocking one into the crowd and falling into the camera man…..jammed in the air with a hand on both sides of the ball, until they both come down……wade and lebron watching the back door for the small guards and they come over the top and destroy the ball right into the opposing bench.
VI. The crowd needs to be part of the game, often when I play a basketball games, this invisible glass is between the crowd and the game the game should be one, meaning artest diving for a loose ball and flies over the announcer booth right into craig sager, into the opposing bench and into the camera section. The crowd aren’t involved they should be involved meaning when lebron touches the ball in L.A. a shower of boos come from overhead, or when the ref makes a questionable call, and they should get into clutch games chanting defense, or M.V.P. …the announcers need to be more enthusiastic with someone who is on fire ….the infamous phrase “he’s a flamethrower”…or “hes just sick” too often it sounds as if it’s a recorder behind the screen and it plays the same quotes til the point where u can predict them. For example of announcing look up vince carters top ten plays on nba live on youtube I think those were added to that video…..thats the way they should be….. If it’s a game they can talk abt the crowd being pumped up or Kobe shooting the lights out of the other team.
VII. Lets get some highlights at halftime, from the present game and the games around the nba, and please take clips from the game and not a couple of moves slammed together for repetitive purposes…lets tune in to a rookie race whether its with espn in the game or after the game (I heard that you all bought those rights)……u get put out the playoffs you go fishing..with kenny, barkeley, and hubie brown, switch up the topics, rookie race, mvp race, defensive team etc……..this keeps you interested in playing the whole 82 games just to see if your hell of a game made sportscenter or this dunk you did made the top ten plays.
VIII. The rookie classes either need to have better ratings or they need better and quicker ways to improve, too often the number one draft pick has a 70 ovrll, you cant do anything with that but get crushed all season….Have some players come in with some swag, headbands jordans on, nikes on, and a killa game…u can randomize it because to tell u the truth u cant tell the franchise players from the bust put that all on the user’s judgment.
dragon@4Q wrote:The speed differentiation also sounds promising, it might be the prevention from players catching up to you on fast breaks and quick point guards might be able to out run slower guards or big men if they encounter a 1 on 1 scenario with them.
Originally Posted by edubbs
Beluba,
Are you guys implementing the secondary positions into how substitutions are made this year?
CPU controlled Rotations were horrible in Live 09...and in addition to that, players never spent any time at their secondary positions.
Some examples of how it should be:
-Gasol playing some Center
-Lebron playing some PF
-Paul Peirce playing some SG
-Dwade playing a little PG
-Brandon Roy playing some PG
-Michael Peitrus playing SG/SF
I hope you guys spent a TON of time overhauling how rotations will be handled this year. Have players spend time at their secondary positions during the course of games in Live 10.
I'm playing alot of play now games of Live 09 lately and I'm seeing the AI sub strictly by primary postions. And this results in players that typically do not get any playing time IRL, getting playing time in Live.
In the future, users need COMPLETE control over all lineups and MPG IMO.
And Steph,
Are you guys reworking player accessories? Specificly the calf sleeves and all of the knee sleeves and pads.
The gear for the legs of Live player models have been kinda off for a while now.
Beluba
The substitution logic was re-written this year, and yes, it takes secondary position into consideration when selecting rotations. It's behaving much better overall and the minute management looks more realistic.
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