NBA Live 2010 - The Very First News

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Re: NBA Live 2010 - The Very First News

Postby Arcane on Tue May 19, 2009 8:51 pm

http://forum.ea.com/eaforum/posts/list/234131.page
Rookie rating help request from EA producers.
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Re: NBA Live 2010 - The Very First News

Postby KiddiNme1986 on Thu May 21, 2009 3:29 am

I. The procedural awareness thing is cool but watch for the following bugs, if the object of view which is probably the ball goes behind his back…do u have an exorcist effect meaning will he turn his head in a 360 or at any angle that would look as if he were severely injured or robotic. The running motions should be based on way of real life situations…Lebron James steps back and stands up almost straight until he dives down to duck off into the hole. The fade away needs to look smooth not like a pair of scissors at an angle. The motions for this game must be done over or changed. The graphics on live remind me of the men on the Guinness beer commercial, choppy, sort of jerk for jerk motion….it needs to be smooth

II. New animations, we gotten so far into this new generation have forgotten about the fundamentals, the spin move, the pro hop, taking it back to live 97 SNES You had the up and unders, the wind up, switching hands, touch passes, behind the back, over the shoulder, You tried to add it into the superstar saga, but you could not control it, Jason Kidd would often throw the ball out of bounds or it would be stolen, those days need to come back. For the spin move, lets get a tape of penny hardaway, post moves need to be based off the greats, hakeem the dream, for a newer player lets get tim Duncan, Kevin garnett,.

III. It would also be nice to have some of those players back, wht about the 96-97 orlando team, the 93-94 bulls, when the franchise mode and season get boring lets relive some of the best games in history,

IV. Lock down D, two buttons allowing the user to break down, you have two joysticks which should be equivalent to two hands, pressing down on them at the same time makes the player taunt, slapping the floor, player chatter, pumping the crowd up, pressing on one without the other can call for double teams or help side to side is reaching in it can lead to a foul or a layup at the other end, the two buttons preferably L2 and R2 shift the defensive player from side to side slide the wrong way, oops somebody tape his ankles up, again these are suggestions they may need a little tweeking. Another idea maybe is to switch it up, and move side to side with the joysticks and R2 and L2 can be the left and right hands since u control the player with those anyway.

V. The blocks need to have the volley ball spike effect, according to how hard they are swatted, lets get some player chatter, AHHHHHH, UUUUUhhhuuun, or that’s beat, get that out of here, Not just one type of block, Lets get the backboard sound when it gets pinned, knocking one into the crowd and falling into the camera man…..jammed in the air with a hand on both sides of the ball, until they both come down……wade and lebron watching the back door for the small guards and they come over the top and destroy the ball right into the opposing bench.

VI. The crowd needs to be part of the game, often when I play a basketball games, this invisible glass is between the crowd and the game the game should be one, meaning artest diving for a loose ball and flies over the announcer booth right into craig sager, into the opposing bench and into the camera section. The crowd aren’t involved they should be involved meaning when lebron touches the ball in L.A. a shower of boos come from overhead, or when the ref makes a questionable call, and they should get into clutch games chanting defense, or M.V.P. …the announcers need to be more enthusiastic with someone who is on fire ….the infamous phrase “he’s a flamethrower”…or “hes just sick” too often it sounds as if it’s a recorder behind the screen and it plays the same quotes til the point where u can predict them. For example of announcing look up vince carters top ten plays on nba live on youtube I think those were added to that video…..thats the way they should be….. If it’s a game they can talk abt the crowd being pumped up or Kobe shooting the lights out of the other team.

VII. Lets get some highlights at halftime, from the present game and the games around the nba, and please take clips from the game and not a couple of moves slammed together for repetitive purposes…lets tune in to a rookie race whether its with espn in the game or after the game (I heard that you all bought those rights)……u get put out the playoffs you go fishing..with kenny, barkeley, and hubie brown, switch up the topics, rookie race, mvp race, defensive team etc……..this keeps you interested in playing the whole 82 games just to see if your hell of a game made sportscenter or this dunk you did made the top ten plays.

VIII. The rookie classes either need to have better ratings or they need better and quicker ways to improve, too often the number one draft pick has a 70 ovrll, you cant do anything with that but get crushed all season….Have some players come in with some swag, headbands jordans on, nikes on, and a killa game…u can randomize it because to tell u the truth u cant tell the franchise players from the bust put that all on the user’s judgment.
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Re: NBA Live 2010 - The Very First News

Postby Arcane on Thu May 21, 2009 7:25 am

KiddiNme1986 wrote:I. The procedural awareness thing is cool but watch for the following bugs, if the object of view which is probably the ball goes behind his back…do u have an exorcist effect meaning will he turn his head in a 360 or at any angle that would look as if he were severely injured or robotic. The running motions should be based on way of real life situations…Lebron James steps back and stands up almost straight until he dives down to duck off into the hole. The fade away needs to look smooth not like a pair of scissors at an angle. The motions for this game must be done over or changed. The graphics on live remind me of the men on the Guinness beer commercial, choppy, sort of jerk for jerk motion….it needs to be smooth

II. New animations, we gotten so far into this new generation have forgotten about the fundamentals, the spin move, the pro hop, taking it back to live 97 SNES You had the up and unders, the wind up, switching hands, touch passes, behind the back, over the shoulder, You tried to add it into the superstar saga, but you could not control it, Jason Kidd would often throw the ball out of bounds or it would be stolen, those days need to come back. For the spin move, lets get a tape of penny hardaway, post moves need to be based off the greats, hakeem the dream, for a newer player lets get tim Duncan, Kevin garnett,.

III. It would also be nice to have some of those players back, wht about the 96-97 orlando team, the 93-94 bulls, when the franchise mode and season get boring lets relive some of the best games in history,

IV. Lock down D, two buttons allowing the user to break down, you have two joysticks which should be equivalent to two hands, pressing down on them at the same time makes the player taunt, slapping the floor, player chatter, pumping the crowd up, pressing on one without the other can call for double teams or help side to side is reaching in it can lead to a foul or a layup at the other end, the two buttons preferably L2 and R2 shift the defensive player from side to side slide the wrong way, oops somebody tape his ankles up, again these are suggestions they may need a little tweeking. Another idea maybe is to switch it up, and move side to side with the joysticks and R2 and L2 can be the left and right hands since u control the player with those anyway.

V. The blocks need to have the volley ball spike effect, according to how hard they are swatted, lets get some player chatter, AHHHHHH, UUUUUhhhuuun, or that’s beat, get that out of here, Not just one type of block, Lets get the backboard sound when it gets pinned, knocking one into the crowd and falling into the camera man…..jammed in the air with a hand on both sides of the ball, until they both come down……wade and lebron watching the back door for the small guards and they come over the top and destroy the ball right into the opposing bench.

VI. The crowd needs to be part of the game, often when I play a basketball games, this invisible glass is between the crowd and the game the game should be one, meaning artest diving for a loose ball and flies over the announcer booth right into craig sager, into the opposing bench and into the camera section. The crowd aren’t involved they should be involved meaning when lebron touches the ball in L.A. a shower of boos come from overhead, or when the ref makes a questionable call, and they should get into clutch games chanting defense, or M.V.P. …the announcers need to be more enthusiastic with someone who is on fire ….the infamous phrase “he’s a flamethrower”…or “hes just sick” too often it sounds as if it’s a recorder behind the screen and it plays the same quotes til the point where u can predict them. For example of announcing look up vince carters top ten plays on nba live on youtube I think those were added to that video…..thats the way they should be….. If it’s a game they can talk abt the crowd being pumped up or Kobe shooting the lights out of the other team.

VII. Lets get some highlights at halftime, from the present game and the games around the nba, and please take clips from the game and not a couple of moves slammed together for repetitive purposes…lets tune in to a rookie race whether its with espn in the game or after the game (I heard that you all bought those rights)……u get put out the playoffs you go fishing..with kenny, barkeley, and hubie brown, switch up the topics, rookie race, mvp race, defensive team etc……..this keeps you interested in playing the whole 82 games just to see if your hell of a game made sportscenter or this dunk you did made the top ten plays.

VIII. The rookie classes either need to have better ratings or they need better and quicker ways to improve, too often the number one draft pick has a 70 ovrll, you cant do anything with that but get crushed all season….Have some players come in with some swag, headbands jordans on, nikes on, and a killa game…u can randomize it because to tell u the truth u cant tell the franchise players from the bust put that all on the user’s judgment.



Don't worry that procedural awareness clip is from NBA Live 06 NOT NBA Live 10 so there would be a lot more advances.
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Re: NBA Live 2010 - The Very First News

Postby jettdaking! on Tue May 26, 2009 9:16 am

wade looks pissed :lol:
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Re: NBA Live 2010 - The Very First News

Postby KiddiNme1986 on Thu May 28, 2009 7:52 am

I wrote a comment on some much needed changes and suggestions....the main thing that needs to be done first is the gameplay...its choppy as i said before, and its sort of slow, the animations arent smooth....i commend you on your faces the faces do look like the actually nba player, but there legs are small, and all their bodys are muscular, people like lebron james have stick legs and a big upper....tony parkers crossover animations are piece by piece and jerky....here are some examples of each needed


the crossover should vary like these two videos old and new..
http://www.youtube.com/watch?v=XJUTpW_MZtU

http://www.youtube.com/watch?v=ZkLyZ8_FiLk

The commentators and crowd should be like this

http://www.youtube.com/watch?v=jteF1qgAu-s

http://www.youtube.com/watch?v=yrGKp-B05s8

The blocks should be like this

http://www.youtube.com/watch?v=bso4dyYqypE

http://www.youtube.com/watch?v=GvDrT8gDBDQ

great defensive steals

http://www.youtube.com/watch?v=m_7T0Ftcph4

http://www.youtube.com/watch?v=ESpDC2SWrA0

hustle plays and animations

http://www.youtube.com/watch?v=UK40VM8xWL4

A couple of new moves note the contact
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Re: NBA Live 2010 - The Very First News

Postby Arcane on Thu May 28, 2009 9:44 am

Not to worry KiddiNme1986 Mike Wang is on the job to fix those Gameplay issues. He has worked on 2k and inside drive and is regarded as the god of gameplay for basketball games.
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Re: NBA Live 2010 - The Very First News

Postby Arcane on Fri May 29, 2009 1:48 pm

A little something Mike Wang mentioned at Operation Sports Forums

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Re: Ask the devs a question
Quote:

Originally Posted by qnzballa5

Hey Beluba another big question that would really add some realism to videogame basketball as a sim. Having the inbounder roll the ball inbounds when it is a late game situation. That is critical because you get that extra time needed to bring the ball up. Right now the only option is to advance the player downcourt before the pass which leaves you open to a turnover which would really ice the game and make you wanna punch yourself for making a dumb decision like that. Time outs are another option but they are limited. Will this be in the game? I dont see how it would be that hard, maybe you press the right analog stick athe feauture only be activated the final minutes of quarters and after timeouts in the backcourt. A response would be highly appreciated on this subject.


Someone else mentioned this to me a long time ago and I thought it was a cool idea. Unfortunately, it's not something we'll be able to get in for Live 10. It's actually a lot more complicated than you might think. But I'll see if we can figure out something for 11.
http://www.operationsports.com/forums/2 ... st724.html
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Re: NBA Live 2010 - The Very First News

Postby Arcane on Fri May 29, 2009 5:23 pm

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Re: Ask the devs a question
Quote:

Originally Posted by qnzballa5

Anything on this Beluba?

I don't want to get into specifics regarding gameplay improvements quite yet, but yeah, we've made considerable changes to our dunk system and it's way better than it was last year. I look forward to telling you guys more about it in the coming months.

http://www.operationsports.com/forums/n ... 2039627138
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Re: NBA Live 2010 - The Very First News

Postby Andrew on Fri May 29, 2009 5:37 pm

That definitely would be a handy (and realistic) feature when there's very little time to get the ball inbounds, up the floor and attempt a decent shot. Shame it won't be in '10 but that'd be cool if it's a "finer detail" update in '11.
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Re: NBA Live 2010 - The Very First News

Postby Arcane on Fri May 29, 2009 6:29 pm

Yeah I hope they can script it well enough and isn't an issue like the rebounding or dive ball issues.
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Re: NBA Live 2010 - The Very First News

Postby Andrew on Fri May 29, 2009 6:31 pm

True, there'd have to be some risk/reward in it too. Players will low ballhandling skills might fumble or kick the ball, perhaps.
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Re: NBA Live 2010 - The Very First News

Postby Patr1ck on Sat May 30, 2009 3:10 am

Plus online opponents would find a way to exploit this by stealing the ball.
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Re: NBA Live 2010 - The Very First News

Postby beau_boy04 on Sat May 30, 2009 6:47 am

they gotta make something great for 2010. Remenber when Live 2000 first came out and it was a huge success plus they included Michael Jordan back into the series. Live 2010 must be a huge success please EA don't let me down
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Re: NBA Live 2010 - The Very First News

Postby Arcane on Sat May 30, 2009 2:03 pm

Some more info from Mike Wang

[quote=Beluba;2039629654]The net is solid. Don't credit me though. I complained about it but I wasn't the one who fixed it. We were able to leverage a lot of what FIFA has done with regard to ball/net physics. One of the great advantages to having all this shared tech at our disposal. Hitting J's feels quite good though IMO.[/quote]
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Re: NBA Live 2010 - The Very First News

Postby RelaxntakeitEZ on Sun May 31, 2009 7:56 am

new poster whats up all...

Im very hype for the 2010 title...i was an avid 2K sim baller but a buddy of mine who i balled with on 2K since 2k5, convinced me to make the switc to Live 09 an i was very impressed.
Graphics wise it wast as good as 2K and even lacked a few more animaions but overall Live was more realistic than 2K.when u get done a game of Live and a game of 2K i often find myself alot less frustrated with Live as its more realistic and not a chess match of in game flaws imo.

The DNA and 365 was sick, foot planting tech and player physics.actually began to work and overall NBA live has alot of potential and now with Mike Wang as lead dev. i think this is the year they dethrone 2K.

Wang knows what it takes to make a winner via 2K and brings what he knows added with the endless amount of $$$ and tools at his disposa he has with EA , i think this years title is gonna be a slam dunk.

also if anyone is into realistic Online League Sim Basketball hit me up as we are trying to merge one of 2k's top sim leagues over to he LIve Platform this October.
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Re: NBA Live 2010 - The Very First News

Postby Arcane on Mon Jun 08, 2009 11:13 am

Heres some info Marcus mentioned on his Twitter page a few hours ago:

Working on speed differentiation in NBA LIVE 10 at the moment....
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Re: NBA Live 2010 - The Very First News

Postby Arcane on Tue Jun 09, 2009 7:11 am

More from twitter

Working on more speed differentiation today. You guys will enjoy this!

and regarding Live 09

our NBA LIVE sim is correct so far. We said the Lakers would win game 1 and 2. Now the Magic have to win some!
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Re: NBA Live 2010 - The Very First News

Postby Arcane on Tue Jun 09, 2009 11:18 am

Marcus has just completed an interview with Operation Sports. So maybe we can start expecting some info very soon.


This was just announced again on his Twitter page.
# Just finished an interview with Operation Sportsabout 2 hours ago from DestroyTwitter
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Re: NBA Live 2010 - The Very First News

Postby JaoSming on Tue Jun 09, 2009 11:28 am

nice
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Re: NBA Live 2010 - The Very First News

Postby Arcane on Tue Jun 09, 2009 11:31 am

The speed differentiation also sounds promising, it might be the prevention from players catching up to you on fast breaks and quick point guards might be able to out run slower guards or big men if they encounter a 1 on 1 scenario with them.
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Re: NBA Live 2010 - The Very First News

Postby Andrew on Tue Jun 09, 2009 11:41 am

Hopefully the reaction time of defenders has been tweaked a bit as well.
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Re: NBA Live 2010 - The Very First News

Postby Patr1ck on Tue Jun 09, 2009 1:25 pm

dragon@4Q wrote:The speed differentiation also sounds promising, it might be the prevention from players catching up to you on fast breaks and quick point guards might be able to out run slower guards or big men if they encounter a 1 on 1 scenario with them.


Hopefully not only the speed is different, but the first step speed from a standstill.
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Re: NBA Live 2010 - The Very First News

Postby Arcane on Wed Jun 10, 2009 11:41 am

Here is some news Beluba posted on Operation Sports

Re: Ask the devs a question
Originally Posted by edubbs

Beluba,

Are you guys implementing the secondary positions into how substitutions are made this year?

CPU controlled Rotations were horrible in Live 09...and in addition to that, players never spent any time at their secondary positions.

Some examples of how it should be:

-Gasol playing some Center
-Lebron playing some PF
-Paul Peirce playing some SG
-Dwade playing a little PG
-Brandon Roy playing some PG
-Michael Peitrus playing SG/SF

I hope you guys spent a TON of time overhauling how rotations will be handled this year. Have players spend time at their secondary positions during the course of games in Live 10.

I'm playing alot of play now games of Live 09 lately and I'm seeing the AI sub strictly by primary postions. And this results in players that typically do not get any playing time IRL, getting playing time in Live.

In the future, users need COMPLETE control over all lineups and MPG IMO.

And Steph,

Are you guys reworking player accessories? Specificly the calf sleeves and all of the knee sleeves and pads.

The gear for the legs of Live player models have been kinda off for a while now.


Beluba
The substitution logic was re-written this year, and yes, it takes secondary position into consideration when selecting rotations. It's behaving much better overall and the minute management looks more realistic.
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Re: NBA Live 2010 - The Very First News

Postby toyotascionxd on Thu Jun 18, 2009 7:46 am

Amen to the substitution patterns and playing time.
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