(1) Input the "HEADSHAPES" inside the player's viv file INSIDE THE
"PLAYERS.VIV" in the Program files RENDER folder using EA Graph
Editor Software.
(2) Input the "BODY MORPH" INSIDE THE "XPBLEND.VIV" in the Program
files RENDER folder using EA Graph Editor Software.
(Note: BODY MORPH & HEADSHAPES must have the same name
example: emily07_loda = blend_loda_body_emily07)
(3)Use the dbf editor to edit the PLAYERS.DBF inside the "My
Documents" folder to locate the files. (Note: body type = 9)
Guide:
HEADSHAPE: (Look for the photo guide)
hshape1_loda = HEAD SHAPE 1
hshape2_loda = HEAD SHAPE 2
hshape3_loda = HEAD SHAPE 3
hshape4_loda = HEAD SHAPE 4
BODY MORPH: (Look for the Photo guide)
blend_loda_body_gslim__ = SLIM
blend_loda_body_gnorsli = NORMAL-SLIM
blend_loda_body_gnormal = NORMAL
blend_loda_body_gathle1 = ATHLETIC 1 (have a muscle shape)
blend_loda_body_gathle1 = ATHLETIC 2 (have a muscle shape)
>>> You can create or edit the headshapes and bodymorph using
"o-edit" and "morphmesh" Software.
>>> You can use a redundant HEADSHAPES that I created depends on
your Photoshop skills in Cyberface creating.
For comments and questions >>> viewtopic.php?f=32&t=94835
Enjoy
