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NLSC Roster Update v1.09 Released...

Sun Jun 03, 2007 8:52 pm

A new version (v1.09) of the current roster update for NBA Live 07 is now available to download here.

Key features of v1.09:
- 2006/2007 Playoff Rosters (accurate as of 2/06/07)
- 2006/2007 Opening Night Rosters added
- Player ratings updated for more realistic performance
- Primacy ratings updated for better shot distribution
- Player positions and data updated/corrected
- Fatigue ratings updated for better substitution patterns
- Cyberfaces for all newly added players
- Portraits for all newly added players
- Some player heights and weights corrected
- Rick Adelman added as the Houston Rockets' coach
- Jim O'Brien added as the Indiana Pacers' coach
- Deron Williams jersey number corrected in Sophomore team

You can find the official support thread with additional release notes here.

Sun Jun 03, 2007 9:05 pm

Great job, I really appreciate all the work you put in. Your roster updates are making the game so much more enjoyable. (Y)

Sun Jun 03, 2007 9:15 pm

thanks for 1.09 Andrew... (Y)

Sun Jun 03, 2007 9:19 pm

You're welcome, and thanks. :)

Sun Jun 03, 2007 9:20 pm

ty drew man, i know you put some time in this, much apprciated bro! :wink:

Sun Jun 03, 2007 9:46 pm

Well, here's what I've wrote in NBA Live 07 NLSC Roster Patch Support:

Key features of v1.09:
.............
- Fatigue ratings updated for better substitution patterns
.............

Andrew, Can you give me an advice for better subs - what quater lenght and what CPU SUB slider should I use for better substitution patterns??

P.S. Thanks for another great rosters :) Later, I will tell my suggestions, when I'll try your v1.09

Sun Jun 03, 2007 10:20 pm

I've answered your question over in the support thread. :)

Sun Jun 03, 2007 10:38 pm

Wondeful Andrew

Sun Jun 03, 2007 11:56 pm

Awesome (Y)
Thanks :D

Sun Jun 03, 2007 11:59 pm

again I can say great work andrew (Y) thanks

Mon Jun 04, 2007 12:50 am

Thanks for the release (Y)

Btw, quick question, would this version compatible/work with SUM?

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Mon Jun 04, 2007 1:07 am

skip2mahbaby wrote:Thanks for the release (Y)

Btw, quick question, would this version compatible/work with SUM?

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Of Course :wink:

Mon Jun 04, 2007 1:08 am

Arthas86 wrote:
Of Course :wink:



Thanks, Arthas86


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Mon Jun 04, 2007 1:20 am

It's been a while since I've played Live. Thanks Andrew. (Y)

Mon Jun 04, 2007 1:41 pm

Thanks for the Roster Andrew.

Mon Jun 04, 2007 11:42 pm

You're welcome, everyone. :)

skip2mahbaby wrote:Btw, quick question, would this version compatible/work with SUM?


It sure is; you'll just have to reinstall the faces from SUM after installing the new roster.

Mon Jun 11, 2007 11:02 pm

Andrew wrote:You're welcome, everyone. :)

skip2mahbaby wrote:Btw, quick question, would this version compatible/work with SUM?


It sure is; you'll just have to reinstall the faces from SUM after installing the new roster.



umm... I'm not really sure about this...

SUM pack all of its cyberfaces into a VIV file while 1.09 simply puts the
missing cyberfaces in the sgsm folder, won't the files in sgsm overwrite
those in VIV while we're in game? :?

and this means we'll lost some detailed faces in SUM...


anyway, 1.09 is a great work as always~ thanx Andrew~ :D

Tue Jun 12, 2007 2:15 am

Does this work with Jimmy's Gameplayfi 9.7? I can't imagine why not, but it says it is 100% compatible with IRPT Roster 4.5, but no mention of the competition's compatibility. :)

Tue Jun 12, 2007 2:20 am

100% working with IRPT, a few less with NLSC I think, but anyway you can have a good gameplay experience.

Tue Jun 12, 2007 2:29 am

k-durant, thanks. IRPT just adds a ton of teams and players I don't care for, so switching to NLSC. Keeps my SGSM folder cleaner!

Tue Jun 12, 2007 2:36 am

joebd80 wrote:Keeps my SGSM folder cleaner!
Yeah! NLSC roster is the best available, except mine based on this (made by an Italian friend of mine).. :wink:

Wed Jun 13, 2007 11:04 am

ClydeLi wrote:umm... I'm not really sure about this...

SUM pack all of its cyberfaces into a VIV file while 1.09 simply puts the
missing cyberfaces in the sgsm folder, won't the files in sgsm overwrite
those in VIV while we're in game? :?


Deleting the face files from the sgsm folder that are added by the NLSC update will fix this problem, as the game will utilise the art stored in the .vivs as normal.
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