by Patr1ck on Sun Jan 28, 2007 7:36 pm
Imo, EA took a shortcut to fix the offensive rebounding by having your player jump away from the ball by default, yet the cpu still jumps toward the ball. I like to guard the ball handler, and when they shoot I go to help rebound. Rebounding is still better than last year. You can still use the tipin button to interrupt any layup animation.
Guarding the point guard isn't that hard, you only need to do it in transition to stop that coast to coast crap. I play with a press view, and you can tell when the pg is trying to drive to the rack. If the pg goes to either sideline, they are trying to get past you. Try to get to them before they reach the 3 point line, at halfcourt or even in the backcourt if you can. Get close and initiate the dribble drive defensive animation. Push in the direction that they are going and then curl the left analog stick slowly towards the their ball hand. You don't need to use turbo or the right analog(push down) but when it looks like I am getting beat I alternate between tapping turbo and the right analog and it seems to help. Once they bump you or do the crossover animation, move your left analog in the opposite direction. Don't push directly against the pg or they will bump you and then get right past you. Once the pg starts to go to the top of the 3 point line, you know he is setting up a play, sometimes they will stop at the wing, too. If you let them get past the free throw line, you will have to bump them a few times to get them to pass.
I agree on the AI and passing. The AI never notices wide open players on the wing or under the basket. I have been trying to improve that. The late game AI really needs improvement. They don't use plays to free up 3 point shooters and don't have any plays for quick scores. Not enough screens are being used, and too much one on one dribble driving. End of gripe.