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Talk about NBA Live 07 here.
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Mon Jan 22, 2007 4:49 am

could these cameras work for live 06.

Mon Jan 22, 2007 5:00 am

Nice work on the sweat patch Pdub, works perfectly with apparently no crash at all (Y) (Y) (Y)

Mon Jan 22, 2007 10:42 am

Great cams.

Mon Jan 22, 2007 3:00 pm

Camera Pack released

Download

Center Court Preview
Image

Sideline Cam Preview - this may be very similar to Jao's.
Image

Other previews are a few posts up.

Mon Jan 22, 2007 3:20 pm

awesome work finally good to have all these new camera options

Mon Jan 22, 2007 3:25 pm

great work !!

Mon Jan 22, 2007 5:03 pm

that centre one looks sick dude!]

wd

Mon Jan 22, 2007 7:54 pm

center court awesome but it just needs a few tweaking maybe to make it more stable or stationary.

good job

Tue Jan 23, 2007 1:53 am

(Y) (Y) nice work man

Tue Jan 23, 2007 2:05 am

Nice work (Y) Thanks :!: :wink:

Tue Jan 23, 2007 4:22 am

Pdub

Your TV camera is PERFECT!!! I love it...

But, is possible work in FT camera fix???

Because, if i use zoom 2 or 3x, in 2nd free throw, player with the ball is hide by camera... :cry:

If you fix this, your camera will be perfect for me! Great angle!

PLEEEEASE, make this! :oops:

What program you use to edit cameras?? :D

Tue Jan 23, 2007 4:46 am

pdub will this work for live 06.please

Tue Jan 23, 2007 5:14 am

Fantastic work with those. (L)

Here's a thought: Can you do something with the replay angle/speed? Anything at all?

Tue Jan 23, 2007 5:30 am

goodshit bro. (Y) (Y)

Tue Jan 23, 2007 5:32 am

nice work! :mrgreen:

Tue Jan 23, 2007 7:26 am

I don't know about fixing the free throw camera. I will if I ever figure out how.

I was thinking about looking into replays to see if I can make'em longer or play slower or something, but its just a theory right now.

Tue Jan 23, 2007 5:45 pm

The first cam is awesome, takes a bit of getting used to, but it's closer to TV angle in my opinion.
Like Lagoa said, that'd be great if you can figure out how to fix the FT zoom though... :cry: above a 50% zoom, it's pretty much impossible to see the player during the 2nd FT (or both in CPU's case)...
Superb job overall Pdub (Y)

Tue Jan 23, 2007 8:05 pm

If you turn off autozoom it zooms out a bit during free throws. If you have it on max zoom with autozoom on its pretty much impossible to shoot free throws. Autozoom doesn't really do much anyways.

I was looking for a way to lower the angle of the camera, so far no luck. I have been able to raise the angle, and I figured doing the exact opposite would lower it, but it didn't work.

Wed Jan 24, 2007 2:16 pm

Hey everybody, I fixed the camera during free throws for the TV Angle when you are zoomed in. Same download link.

Wed Jan 24, 2007 2:21 pm

Thanks for the update.
I guess I'll just disable the autozoom since it's pretty useless anyway, and I'll lower the overall zoom a bit too...I'm just trying to find the same distance than TV view, but at least the angle is much better now. (Y)

EDIT: damn, you edit this post at the same time I did, sorry :oops:
Thanks for the extra effort :)

Thu Jan 25, 2007 12:17 am

lookin forward to the next AI update,was very impressed with tha last one.One question.Is it possible for you to align certain plays to certain teams(rather than shooter A)or is that outta your control Pdub?

Thu Jan 25, 2007 11:10 am

I think you can do that in the playmap.dbf file, but I don't know which plays are for which numbers.

Thu Jan 25, 2007 12:32 pm

@quazza

http://www.nbaliveforums.com/ftopic42123.php

i think this will help you with playbook ;)

steeleman wrote:I have taken some of the info from the Live 06 Playmakers playbook selections thread and updated the play numbers.

Here is that thread from 06:

http://www.nbaliveforums.com/ftopic29604.php

Here are the new Live 07 play numbers (there are a couple of changes from 06):

0 - Shooter A
1 - Balance
2 - Rocket Fuel
3 - Triple Threat
4 - Options
5 - Cavalier
6 - Zipper
7 - Sonic
8 - Philly
9 - Rising Sun
10 - Rip Iso
11 - Bulls Eye
12 - Boston
13 - Single Double
14 - Flare
15 - Double Power
16 - Double Back Screen
17 - Power C
18 - Power PF
19 - Mid Power
20 - Screen Game
21 - Highflyer SG
22 - Highflyer SF
23 - Shuffle
24 - Scorer PF
25 - Scorer SF
26 - Scorer SG
27 - Shooter B
28 - Back Door Play
29 - Secondary Quick Hitters

Note – it looks like a couple of plays are gone this year:
High Screen (gone in 07)
Playmaker (gone in 07)

To set the quick plays - Go to the playmap.dbf in the currentdb folder in My Documents. Note - It isn't in the saves folder.
.
Set the play number in these fields - OFF_1, OFF_2, OFF_3 and OFF_4

If the mappings are the same as last year then:
Quick Play number 1 is: OFF_3
Quick Play number 2 is: OFF_4
Quick Play number 3 is: OFF_2
Quick Play number 4 is: OFF_1

I have not verified that these still map the same…but you should get the idea.

To set the team strategy, set the play number in the OPMAIN field in the teams.dbf in you saves folder.

It looks like changing the team strategy to something (anything?) other than Shooter A in OPMAIN helps to fix the PG dominance issue.

If someone wants to figure out how these plays change basic player movements in the base set (when you don’t call a play) and suggest which plays should be used for which teams, then we can map the best play numbers to the best offensive strategy for each team.

For now I have just changed the OPMAIN field to other plays to see which ones seem to best alleviate the PG dominance issue.

Good luck…and keep on working to make this game better (nowhere to go but up, as they say).

Fri Jan 26, 2007 11:57 am

Pdub you,ve done a great job on these cameras, tnx for the good patch

Fri Jan 26, 2007 12:05 pm

I need help with the scoreboard how do you get it into the game
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