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AIACT-1.0#by-MXA

Tue Dec 12, 2006 11:17 pm

AIACT-1.0(测试版)

说明:
1:结合05.06.07的进攻防守进行修改的assignment,解决PG的问题,电脑进攻传球的效果非常明显,快速转移,分球突破,内线强打,失误也有增加。
不足的是有时跑位依然有卡住现象,防守拿下篮板偶尔有和PG相互传球的BUG。
2:调节了内外线的普通投篮,这是我最满意的地方。绝对的free style投篮!
内线普通投篮:前倾.左.右.后仰,都被替换,这是最值得体验的地方,后仰直身投篮,绝对YAO的招牌动作,以及向左右投篮都是斜身的。(注意:普通投篮,不是明星键)
外线普通投篮:向左右后仰的动作都被替换,在防守圈的距离是打板投篮。
3:按照原始名单修改的扣篮,16依然是最强的,把一些明星扣篮改为普通扣篮。
4:去掉了任何条件都有扣篮不进的动作,但是小个子的球员还依然有。(如果没有这个动作就作废了,不忍心)
5:明星扣篮不能达到距离还会有不进的效果,这是原始的特点,很多人喜欢那种感觉,在这就没去掉。
6:调整了内外线明星的动作,明星上篮不会有错误,明星投篮也有修改和置换。
7:上篮键的修改:不到上篮距离时,改为小助跑推射,这个动作是巨星的,但是很少能用的出来。
8:还有很多微妙的变化,在这就不一一说明了,游戏里见吧!

有什么BUG也请回帖告诉我!

点击下载
http://ww2.pc2n.com/other/2006/12/9/rar ... 231527.rar
Last edited by MXA on Tue Dec 12, 2006 11:48 pm, edited 1 time in total.

Tue Dec 12, 2006 11:36 pm

Google translation


AIACT-1.0 (test version) : 1 : 05.06.07 modification of the combined offensive and defensive assignment, PG solve the problem, Passing computer attacks are very obvious, in 1966, sub-ball breakthrough, inside strike, this error has increased. Running is still deadlocked sometimes inadequate, and the occasional PG mutual defense won backboard pass the Bug. 2 : The general regulation of outside shooting, this is what I am most satisfied with. Absolutely free style shooting! Shooting : general extension of 12. Left. Right. Backwards, were replaced, it is worth the experience, backwards vertical shooting. YAO absolute signs movements, and to the Xieshen are shooting around. (Note : General Shooting is not a star button) : Shooting lanes to general movements were replaced around backwards. defensive circle in the distance is hard plates shooting. 3 : In accordance with amendments to the original list of basketball, 16 is still the strongest, some ordinary basketball star basketball changed. 4 : basketball will not have the conditions removed any action, but smaller players are still there. (If there is no movement on this void, and do not want) 5 : basketball stars can reach into the distance will have no effect. This is a primitive feature, a lot of people like that feeling, in this no removed. 6 : adjust the line outside the star moves Shooting stars will be wrong, a shooting star revision and replacement. Key changes : less than 7 : Shooting Shooting distance, a small run-up to propelling the action is the star. But rarely out of use. 8 : there are many subtle changes in this not indicate that the games see! Huitie please tell me what Bug! Click download

Tue Dec 12, 2006 11:39 pm

AIACT -1.0 (Beta)

This version was made few months ago. I didn't release this because I'm not really satisfied with it and I wasn't into patching for a while. Please try and comment on this.

1. Uses modified assignment, combing 05 - 07's offense + defense. Fixes PG problem, more passing, inside scoring and also more turnovers. Minor problem is running animation might look awkward sometimes. Also sometimes after a rebound, PG keeps passing be

2. Fixed shooting inside the paint. Also superstar freestyle key configs are changed. It's worth trying. And fading left/right shooting is like Yao's signature shot. (Note: Normal, not superstar) Outside shooting around the free throw line will be bankshots.

3. Like the older Dunkpack modification, 16 is still the strongest. Changed some superstar dunks to be used for normal players.

4. Removed missed dunk animations.

5. Superstar dunking from too far will result in a missed dunk.

6. Fixed Inside Scorer's moves.

7. If layup button is pressed from too far, becomes floater shot.

8. Lot's of minor fixes, just try in game.

Tell me if any bugs are found.

Download:
http://ww2.pc2n.com/other/2006/12/9/rar ... 231527.rar

Tue Dec 12, 2006 11:45 pm

Well that makes a lot more sense. :D

Wed Dec 13, 2006 12:16 am

MXA - you must post on these forums in English.

Wed Dec 13, 2006 12:46 am

Is it possible to tweak the aiact (or other files) so that the players will run back as fast as they can after the other team gets the ball after a score or a rebound? I really hate all the fast break points that occur because of my teammates unwillingness to run back...

Wed Dec 13, 2006 2:15 am

Thanks (Y)

Wed Dec 13, 2006 8:29 pm

MAN! bigh0rt I respect your work here and moderating this forums but sometimes you guys are just to anal.
obviously the dude can't type in english very good and as usual Cloudy has done us all the great service of a coherent translation.
I imagine MXA posted it here so that the entire community can enjoy this, or else he would have just posted it on the chinese forums.

anyway, I just soppuouse it would be better to enforce this rule on DISCCUSIONS in other languages and not on single points, you know, theres a saying that goes (brutally translated to english):

"be wise, not right"


cheers!

Wed Dec 13, 2006 11:01 pm

While you're more than entitled to your opinion; English means English. There's no context necessary for it. If you have anything further on the topic, shoot me a PM. Don't want to take this too off-topic.

Thu Dec 14, 2006 5:47 am

Nah, it's cool.

Thu Dec 14, 2006 1:28 pm

Just tested this....I´s nice, but i had some issues:

1. PG dom continues...Playing against Dallas, Harris shoots A LOT...Dirk didn´t participate that much on offense, need to say more??
2. Sometimes the other team inbounds a pass and quickly try to pass to a player far behind, that can´t reach and the ball goes out of bounds...It happened 4 times in a 7 minute game...Maybe needs a fix...

Other than that, it´s very nice...Just needs some little fixes...

Thu Dec 14, 2006 2:23 pm

thats weird, i played against dallas 2. dirk was high scorer

Thu Dec 14, 2006 3:43 pm

Cloudy is my friend~
He helps me to translate
It is very sorry to bring everybody's trouble on the language

Thu Dec 14, 2006 11:56 pm

basketaballfreak wrote:thats weird, i played against dallas 2. dirk was high scorer



Maybe it´s because i didnn´t installed the official EA patch...I don´t know why, but i just couldn´t do it.... :cry:

Fri Dec 15, 2006 4:20 am

This is a nice aiact. i like the fact that cpu don’t force the issue and tend to pass the ball whoever is open. I love the way the jumpers were made especially the turnaround jumpers. Love the lay-up difference and hook shot plus no turbo animation (like other aiact version). This one could be perfect (in my opinion) if some of the issues that I’ve encountered were fixed. Here’s the following:

1. Jumpers on the baseline: I personally used press box view. I like the fact that whenever I take a jumper on an angle it hits the board. But whenever I’m taking a baseline shot, its either hits the side of the board or the top of the board. It feels like the board is like a magnet that it has to hit the board although you’re on the very corner of the court. Shooters like Dirk Nowitzki or Ray Allen were becoming horrible and on this way you might limit yourself to take a corner J although you're open. I feel that this thing doesn’t occur when you're using other cams like baseline view (high or low) but like I said, I like press box.

2. It seems that cpu is over passing the ball especially on a fast break. Whenever they're on the fast break it’s either they overpass it towards the player near the basket and results in having the ball out of bounds or when you're able to limit the cpu's fast break, the cpu tend to pass the ball backwards resulting in a backcourt violation. It seems not so obvious when playing in half court but sometimes these problems occur.

So far, these are the only issues that I’ve had. Hopefully if you could improve this, definitely this one's in my game :wink: (Y)

Fri Dec 15, 2006 7:27 am

I like Jimmy's Gamefix, but, I just have one question....With his, now the point guard hangs out at the top of the 3-point line, and if you go for a steal, almost every time, the guy winds up shooting a 3-pointer and most of the time getting it in...My question is, does this "aiact" do the same...Just wondering before i give it a shot...

Fri Dec 15, 2006 10:37 am

perfect! (Y)

Fri Dec 15, 2006 12:41 pm

Cool, I'll give it a try...

Fri Dec 15, 2006 1:42 pm

I had tried it and i found out the ff problems:

1. During a pro-hop the player contiue to dribble the ball instead of holding it.

2. When i shoot at baseline ball will hit the side of the backboard(almost all the time)

3. the defensive foul under the rim is quit sensitive.

waiting for your next release! :D

Fri Dec 15, 2006 1:51 pm

Just finished playing a game with this aiact and I thought it was awesome......The cpu is playing like an actual real team....Nice ball movement, No pg domination, i played against dallas i lost, but Nowitzki was player of the game, first in scoring, then jason terry...So I'm happy with this one...I like it the best so far....

Sat Dec 16, 2006 5:42 am

best aiact for me..only to fix:
1)shoot at baseline ball will hit the side of the backboard
2)cpu over passing on a fast break that generate too many out of bounds and backcourt violations.

please as soon as possible..i love to start a season with tihs aiact...

thank you

Sat Dec 16, 2006 11:33 am

Well while we're talking about aiact, I need some help. How do you edit freetsyle moves? I want to add a jump shot to the highflyer set, how do I do this?

Sat Dec 16, 2006 2:20 pm

what should i do after downloading it..?its a rar file...

Sat Dec 16, 2006 3:37 pm

Extract.. And put the aiact file into your "x":program files/nba live 07/ai/act folder...Back up your original first...Just incase you don't like it...But I doubt that will be the case...It will ask you to replace...Click Yes..

Sat Dec 16, 2006 9:14 pm

i don't like this ai act 8-)
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