betteroffworse wrote:Gratitudes for your ongoing effort @PeacemanNOT It's nice to see people (like me) who are still passionately interested in 2k11. Can't wait for the finished work! Take good care and stay safe, mate.
BPDHoplite wrote:Hey man, how is this coming along? Thinking about doing the same thing recently but remembered you'd done all this. If you wanna work together on it let me know
PeacemanNOT wrote:BPDHoplite wrote:Hey man, how is this coming along? Thinking about doing the same thing recently but remembered you'd done all this. If you wanna work together on it let me know
Hey, unfortunately this project has kind of come to a halt, like most things I work on. I just got a bit burnt out and life hasn't been great either.
It's difficult to find the motivation when you're working on something by yourself, as I'm sure you're well aware of. I might take you up on that offer if and hopefully when I come back to this.
PeacemanNOT wrote:So I've gotten back into this project again and decided to focus on the classic teams this time around. I've finished the uniforms/courts for each team and I've also been trying to hex edit the classic team's uniform files to give them warm-ups. Took awhile to figure out but it was really worth it, adds more detail to the Jordan Challenges especially.
I've also decided to use Alby's Realistic Roster as a base roster. It's probably the most accurate one from back in the day, and it also causes the least amount of crashes in Association Mode from what I've tested. With that I've been working on filling out the classic teams missing players by temporarily copying their attributes from HAWK23's UBR 2K12 mod. I've found that they don't mesh very well with the already existing players ratings, so they're going to have to be reworked. There's also all the signature moves that can't exactly be copied straight over from 2K12 since a lot of the IDs are different.
I've never really messed with attributes/tendencies apart from a few times where I struggled a lot. The scope of this is already probably too big for me so this is where I could really use some help.
Reworking the classic teams ratings, assigning signature moves, and maybe porting over some cyberfaces from 2K12-2K14 for those missing players. I know it's possible to do from seeing it done in a JaoSming tutorial many years ago. If there's anyone interested in this project and would like to help with that please let me know.
Lastly, I've tried looking for some retro shoe mods to use for the classic teams and I was able to recover a great 2K12 shoe pack called "Shoes For The Greatest" which has a load of retro shoes by Chinese modders back in the day. Again, please let me know if you'd be interested in helping out with something. Here's a dump of previews for everything I've been working on recently:
Selection of shoes from the recovered mod pack:
[ Image ]
[ Image ]
Warmups:
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
Uniforms:
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
Courts:
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
[ Image ]
RayRay_953 wrote:Fantastic work as always! If I have some time, I could possibly help with some suggestions for the retro players like jumpshots, tendency updates, and gear. MJ himself still feels better to play on 2K11, and if we can figure out how to get around the lineup restrictions for the Jordan Challenge, this could be a great mod once it's done. This would be more ambitious, but would it be within the realm of the possibility of adding other retro teams down the road like the '93 Suns and '98 Pacers (I believe JuicyShaqMeat already made those teams as a base) to recreate other Jordan moments in Quick Play?
I'm pretty sure if you replace the default player ID's, you can make some adjustments to the Jordan Challenge teams this way you'll have players like Duckworth as a starter in The Shrug without the game preventing you from starting the challenge.
robinchow wrote:Sooooooo excited to see your updates again! They are amazing! I am not a good modder myself, but I have collected a good amount of cyberfaces throughout the years and also from various websites (including some foreign forums). Please let me know if you need CFs for specific players so I can provide some help once possible.
PeacemanNOT wrote:robinchow wrote:Sooooooo excited to see your updates again! They are amazing! I am not a good modder myself, but I have collected a good amount of cyberfaces throughout the years and also from various websites (including some foreign forums). Please let me know if you need CFs for specific players so I can provide some help once possible.
Thank you Robin, that would be a great help if you could find any cyberfaces I couldn't.
To anyone who might think they could help I've linked an album of all the cyberfaces I've compiled so far. I don't want to be unfair to the original creators, but some of their model/texture work was just very poor. Whether it was skin tones not matching, LOD models not matching, or just pictures of players slapped onto head models. I had to re-work pretty much every cyberface I found, some more than others.
I've noticed some cyberfaces are just straight retexturing of modern players, like Mark Aguirre who is using Carmelo, Alaa Abdelnaby using Yao Ming, or Ervin Johnson using Dwight Howard. In those cases, they were the only cyberfaces I could find for them unfortunately. Then there are other cyberfaces like Antoine Carr or Nate McMillan which are really well done.
Anyways this is the album of cyberfaces I have so far, and further below is a list of all the cyberfaces I couldn't find and the look-a-likes I'm using for them.
RayRay_953 wrote:PeacemanNOT wrote:robinchow wrote:Sooooooo excited to see your updates again! They are amazing! I am not a good modder myself, but I have collected a good amount of cyberfaces throughout the years and also from various websites (including some foreign forums). Please let me know if you need CFs for specific players so I can provide some help once possible.
Thank you Robin, that would be a great help if you could find any cyberfaces I couldn't.
To anyone who might think they could help I've linked an album of all the cyberfaces I've compiled so far. I don't want to be unfair to the original creators, but some of their model/texture work was just very poor. Whether it was skin tones not matching, LOD models not matching, or just pictures of players slapped onto head models. I had to re-work pretty much every cyberface I found, some more than others.
I've noticed some cyberfaces are just straight retexturing of modern players, like Mark Aguirre who is using Carmelo, Alaa Abdelnaby using Yao Ming, or Ervin Johnson using Dwight Howard. In those cases, they were the only cyberfaces I could find for them unfortunately. Then there are other cyberfaces like Antoine Carr or Nate McMillan which are really well done.
Anyways this is the album of cyberfaces I have so far, and further below is a list of all the cyberfaces I couldn't find and the look-a-likes I'm using for them.
This is already looking fantastic. Many of the legend cyberfaces needed an update in 2K11 and some these not only look solid, but it's as if they were included in the base game. Speaking of textures, maybe you can also use some of the textures made by Icecr in 2K14? He's done a fantastic job with many of the legends that you could also use if you download the older versions from the dropdown menu. (From what I remember, he's fine with you using his cyberface files as long as you ask and give credits) viewtopic.php?f=153&t=105302
Pep wrote:Impressive work, kudos for warmups, I know that matching neck with sleeves wasn't an easy job.
RayRay_953 wrote:I also wonder if there's hidden audio for Greg Ostertag and Kevin Duckworth. I remember seeing Duckworth in many trailers before he was mysteriously omitted from the final build (the reveal trailer, Jordan Challenge Trailer, Genghis Khan trailer, etc.), so I would assume both players would have their authentic call IDs with their 2K12 AudioID values.
From what I remember hearing, they took Kevin out because the '92 Blazers had six players with Danny Ainge coming off the bench, which would've given them seven real players as opposed to five or six.
RayRay_953 wrote:Absolutely fantastic! The '80s and 1990 teams looked strange with the baggier shorts, and this makes them look much better. I also believe it may be possible to activate the Jordan Challenge filter through the use of a trainer or through cheat engine if anybody can find the values.
Culture Games wrote:This project is bringing alot of the legends out of hiding. My question would be Is modding the soundtrack still out of the question as it was in 2011?
PeacemanNOT wrote:Culture Games wrote:This project is bringing alot of the legends out of hiding. My question would be Is modding the soundtrack still out of the question as it was in 2011?
I don't think it's possible right now to be honest. It seems like Leftos was interested in making his 2K13 Audio Editor compatible with 2K11, but then he started working with 2K and never got around to it.
The source code is available here, so if someone with enough knowledge really wanted to they could try and make it compatible:
https://github.com/leftos/nba-2k-audio
Leftos and nesa24 discussing how it could be made compatible with 2K11:
viewtopic.php?f=149&t=91782&start=150#p1633517
Culture Games wrote:I would be interested in getting it to work. How was soundtrack modded on 2k9 and 2k10? I see there are modded soundtracks but no info on how it was done at the time.
Users browsing this forum: No registered users and 5 guests