Thu May 23, 2013 9:13 am
Multiple accounts can use a single Xbox Live subscription on the One
If you joined us for the Xbox One reveal yesterday, you'll probably know that amidst all the excitement, we learned that a single Xbox Live Gold membership will cover both the 360 and the next-gen console. Good stuff -- no extra expenditure, subscription sign-ups or other irritations. But, it gets even better, as a couple of Microsoft bigwigs told Polygon that Live memberships can also used by multiple profiles. That means several accounts can be created on one console, for discrete friends lists, personal Home screens and the like, but they'll all be able to feed off the same subscription. We're not sure how this'll work exactly, but it already sounds better than the Gamertag-specific membership model on the 360, which is responsible for far too many amazing kill stats being lost to the dreaded "Guest" account.
Thu May 23, 2013 10:38 am
Leftos wrote:
Thu May 23, 2013 11:02 am
Thu May 23, 2013 11:24 am
NovU wrote:And why can't the gaming console just stick to the gaming. Complete entertainment system? Sure, it sounds like a bonus but not really, when you're actually forced to pay for it. A lot of people won't use all the features to the fullest anyways. And the Kinect now is mandatory? LoL. Never liked it, and now I have to pay extra for the device I probably will never get to love.
Thu May 23, 2013 2:24 pm
Thu May 23, 2013 3:00 pm
Leftos wrote:What happened to games installing progressively? Like, all common assets and the first map/level is installed, and while you play it it installs the rest in the order you should encounter them to make the installation a seamless process? That would seriously help lessen initial wait time, and I thought it was a thing. Am I remembering it wrong?
shadowgrin wrote:Qballer wrote:I understand their need to call the second one "360" to match the 3 in the competing PS3
iirc at that time 360 was the buzzword for companies then when naming their products or services, as the 360 value represents their product or service of being the complete and full (circle) package. Yahoo 360 comes to mind. So the XBox 360 represents the full (circle) home entertainment experience.
Thu May 23, 2013 3:40 pm
The Xbox 360 name was chosen to imply that the gamer is at the center of the Xbox experience.
"I like to refer to the first Xbox process as a painting. It was an additive process, and we didn't necessarily end up with the painting we had originally envisioned. I like to look at the Xbox 360 as a sculpture. Sculpting is a reduction process. With it, we had to know where we wanted to go before we started. Over the last three years we've been marinating in the ideas of this new system."
In formulating its plan to create a new console, Microsoft has consulted the console industry playbook, as it were, learning from it, and writing a few plays to the pages itself. "This generation, we're using our playbook; we're going to write it with an across-the-board integrated product," says Allard gleefully.
Allard and his internal Microsoft team wrote a 250-page book about the identity and goals behind the system. What is the thesis that binds the ideas of the new system? "Xenon is setting out to create living entertainment experiences powered by human energy." Emphasizing "living entertainment," Allard clarified that he did not say "interactive gaming experience." Similarly, one of the reasons the Xbox 360 isn't named Xbox 2 is because it sounded old. Xenon -- the system's development name -- is an ecosystem of gaming, Allard emphasized.
In generating a name for the system, the team threw out Xbox 2. "We've shifting the power of the gaming systems from technology to hardware to the gamer being the center of the industry, and Xbox 2 just sounds like it fits into that old scheme. We threw it out."
After numerous attempts, the team favorite became Xbox 360 because, among other reasons, it puts gamers at the center of the circle. So they decided to try it out, give it a sort of Rorschach test. Microsoft went to the public -- gamers and non-gamers, the second gamer in the household, the NASCAR dad and the soccer mom, as Allard says -- and asked them what they thought of when they heard the name "360."
One survey taker said, "Um, the first time I kissed my girlfriend on a Ferris wheel." Another responder said, "I love music. The word 360 makes me think of vinyl. Another said, "The first time I landed a kickflip on my skateboard." Another said, "When I exchanged rings with my husband in our vows, and I understood the significance of the ring, you know, a lifetime commitment." The answers, the team learned, were wildly different because of the unconventional name. But they all connected with a theme -- they were all emotional, personal experiences that evoked joy. "So, the reason we went in was different than the reason we came out."
The Design
Allard created a concept chart displaying the visual topography of the Xbox versus the Xbox 360, using the polar vertical axes of architecture and organic and the horizontal axes of wild and mild. The original Xbox was somewhere in between architectural and mild. The new system is located somewhere in between wild and organic.
Fri May 24, 2013 12:38 am
Fri May 24, 2013 1:22 am
Andrew wrote:Xbox One is a difficult name to shorten, in my opinion. Referring to it as "the One" feels awkward, compared to "the 360" or "the PS3" or "the PS4".
What's in a name, I guess, but it doesn't really help matters.
Fri May 24, 2013 1:38 am
Fri May 24, 2013 1:43 am
Fri May 24, 2013 2:35 am
Andrew wrote:But as we were saying before, you could well be referring to the original Xbox.
Perhaps X1 will be appropriate shorthand for it.
Fri May 24, 2013 8:20 am
Sauru wrote:i plan to call it............. xbox
Fri May 24, 2013 9:25 am
Fri May 24, 2013 10:42 am
Fri May 24, 2013 1:09 pm
Microsoft’s Kinect patent suggest they will be always be watching
A patent filed by Microsoft for Kinect describes a camera system that monitors the number of viewers in a room. Content providers will be able to set a threshold which if exceeded would trigger a prompt for the device owner to purchase a license for more viewers.
According to Extreme Tech, via Evil Avatar, it’s that straight forward. The abstract states, “The users consuming the content on a display device are monitored so that if the number of user-views licensed is exceeded, remedial action may be taken.”
The patent is said to allow a device to limit the number of performances in a certain time period, limit the number of viewers to performances and to continually monitor viewers, also covering, “when performance of the content to an identified user exceeds a threshold.”
It also describes that the patent could be applied to head-mounted devices, large screens, gaming and media products, computers, and even mobile phones. Therefor suggesting that content providers, or copyright owner, can govern the performances in private settings.
Fri May 24, 2013 11:49 pm
A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.
The game is then registered as having been trade-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.
The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest.
Fri May 24, 2013 11:55 pm
Fri May 24, 2013 11:56 pm
Sat May 25, 2013 12:45 am
Sat May 25, 2013 1:35 am
Sat May 25, 2013 1:50 am
Sat May 25, 2013 6:55 am
Sat May 25, 2013 7:22 am