NBA Live 08 Wishlist

Talk about NBA Live 08 here.

Postby Tuomas on Mon Oct 30, 2006 6:08 am

^Mayhem mode! Inbuild Urban Chaos with Mortal Kombat style fatality features. JO7 vs. the casual fan, the classic battle of all time!
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Postby Andrew on Mon Oct 30, 2006 1:55 pm

theflash02 wrote:yeah..i also thought about that..but wouldnt it be more interesting and interactive if they included that..heheheh..after all..it adds realsim to the game..


Not really. Punch-ups aren't that common in the NBA and aren't exactly something to be celebrated. Personally, I can do without fights in NBA Live.
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Postby Walleris on Fri Nov 03, 2006 4:14 am

3on3 mode, Ability to save game when you're playing (like NBA Live 2000), Skills challange in All-Star Weekend, etc.

NBA Live 07 has got too many bugs so I'm not going to write all.
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Postby Zoom on Mon Nov 06, 2006 11:43 pm

Maybe EA can put in an argue button so we can go against calls... then add the zero tolerance rule
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Postby Heiks on Mon Nov 06, 2006 11:51 pm

I don't know, I just feel like saying "Don't do the game anymore and everyone will be better off." based on '07.
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Postby koberulz on Tue Nov 07, 2006 12:17 am

Zoom wrote:Maybe EA can put in an argue button so we can go against calls... then add the zero tolerance rule


yeah, brilliant. you push the button, and get tech'd every time. who would push the button?
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Postby Zoom on Tue Nov 07, 2006 12:19 am

That dude who you says keeps annoying you, after all, he doesn't seem to get the 'idea'

And man, with Rasheed, you won't even need to push the button!

Imagine how 'realistic' the game would be :D
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Postby koberulz on Tue Nov 07, 2006 12:35 am

imagine dsmbballman/melo15boy with that button. good thing they're banned.

"Y DUZ DA REF ALLZ TEK ME 4 DA ARGU??? I IZ DA PUSH DA BUTTUN BUT DEY NEVA IZ CHANGE DA CALL!!!111!!!!"
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Postby Cornerthree on Tue Nov 07, 2006 12:39 am

I wish one thing more, than any other...

No bugs...
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Postby koberulz on Tue Nov 07, 2006 12:50 am

that will never happen.
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Postby Zoom on Tue Nov 07, 2006 8:39 am

I will think of more ideas once Live 07 gets too boring...
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Postby Patr1ck on Tue Nov 07, 2006 9:08 am

koberulz wrote:
Zoom wrote:Maybe EA can put in an argue button so we can go against calls... then add the zero tolerance rule


yeah, brilliant. you push the button, and get tech'd every time. who would push the button?


They did that with MVP Baseball. It wasn't completely useless. It could increase some semi-invisible momentum, or decrease it. It had 6 umpire/manager confrontation animations, 3 for getting thrown out, 3 for not getting thrown out. It was a pretty good system and didn't seem to random, especially since the game had an option for blown calls by the umpire. You could even charge the mound if you got beaned.

The NBA would never allow it because they are very stern on the idea of arguing/fighting. Especially after the Indiana-Detroit episode.

As far as the wishlist goes -

Reverse-engineer NBA 2k7 and steal the coding.
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Postby Zoom on Tue Nov 07, 2006 10:14 am

Commishioner Mode: Play 25 seasons as the head of the NBA and try to screw up the game as much as possible with new rules. See how many women you hit on when you are an old and fat and short white dude with glasses and continually make the most stupid managerial decisions. Will you stoop as low as Daivd Stern?

NBA Live 08
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Postby Ryan on Tue Nov 07, 2006 12:28 pm

How about substitutions on the fly, some high res cut scenes, better quality jerseys like 06, and new shot animation. Also make it an option for the ast. coach to change your rotation so you can chose to do it manually or have him do it.
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Postby Zoom on Tue Nov 07, 2006 3:28 pm

Bring back the old roster screens too! (Y)
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Postby chitovf on Fri Nov 10, 2006 10:35 pm

for us simulation fans, how about a "coach" mode (similar to madden)? or perhaps a nba head coach (similar to nfl head coach, which sucks by the way)?

also, better and friendlier pc interface. pc screen, particularly the text seems like it comes out from a console monitor.
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Postby JaoSming on Fri Nov 10, 2006 11:03 pm

Half Time Show
New Cameras in Instant Replay (ability to plant a camera in a position and have it track the ball or player without moving)
Practice or street Mode (1v1, 2v2, 3v3, 4v4, 5v5)
More Practice or street Courts
Actual ESPN Integration
Creations Zone (teams, stadiums, players, jerseys)
Madden Owner mode would be amazing if done right (Y) (Y)
Higher res jerseys and logos
PC menus
Bench Animations from 2004
Real Time Shadows
Add the third ref
Tech Fouls (just for those push down "steals")
Re-do the celebrations
Renovate / re-do the All-Star Weekend mode
More animations on everything (dribbling, crosses, dunks, layups, everything)
Facial Expression (and not just in cutscenes, on-court like in 2000-2004)
Practice Gym Next Gen Practice System (with PC specific menus)



Hell you know what, just make Live 08 a port of the Next Gen Live; if it's fucked up I'm sure we'll have Live 07 fixed by then so we can just re-update the game. SUM II or something.
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Postby sonic_313 on Sat Nov 11, 2006 2:35 am

I have an idea about player ratings. In real life there are tons of things that affect a players performance on the court: playing away from home, losing/winning streaks, not getting along with teammates/coaches, little playing time etc. I'm saying player ratings should decrease or increase depending on these factors. Lets take Kobe for example. He will not score 81 points every game and he does have his bad days. On a long run he is still stable compared to a younger player. So there should also be a rating that shows how much all the other ratings change and if they increase or decrease. Team chemistry was introduced in 07 but it has no affect on the gameplay if you actually play the game. So to sum it up player ratings should increase/decrease after or before every game, better yet, they should change during a game. That would bring some realism into the game as far as I see it.

Also fix the FSS replay and improve it so we can replay the opposite teams moves as well. It would be alot better if the FSS replay button would be available all the time so we can quickly replay situations that do not have FSS moves in them.
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Postby Patr1ck on Sat Nov 11, 2006 2:46 am

Team chemistry was introduced in 07 but it has no affect on the gameplay if you actually play the game.


I don't believe that at all. I started a Dynasty with the Clippers, messed with the team events and had almost no bar of team chemistry. Not many shots were falling, I was getting swatted and my stars were in foul trouble most of the game. I played a few more games and my chemistry started to go up, and I started winning.
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Postby Christopherson on Sat Nov 11, 2006 3:06 am

I have always thought that a neat idea for doing ratings would be to put them on a sliding scale, and include a standard deviation for each rating. Take a really streaky scorer for example. Give him a FG rating of 68-93 with a 80 base or something like that. Since he is streaky, give him a high SD. Usually, he will be around and 80 or so. But some days he will be stone cold with a 68 rating. Other days he will have the 93 rating and be on fire. More steady performers like Duncan would have a lot smaller range and SD. His ratings would be more consistant on a nightly basis. The way Live is now, a guy never goes off for 50+ in a game, which happens a significant number of times. I wanna see the elitie players in the game put up elite numbers.
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Postby Shing on Sat Nov 11, 2006 3:10 am

When hiring coaches at the start of a dynasty, allow the purchasing of a second (for instance) Assistant whilst you're trying to hire your first Scout/Trainer/etc.

Take into account NLSC sliders, since EA's are relatively useless. And perhaps allow NLSC to test the hell out of the game before they release it.

Less follow-up dunks. Lots of players rise for the follow-up and completely miss 90% of the time. Realistically it should be a rebound animation that becomes a dunk.

Players stationary and under the basket don't necessarily have a 100% chance of scoring. IRL there's normally one or two big guys overshadowing them, stopping them from jumping through them and to the rim.

And also no more shooting towards the back of the backboard.

Christopherson wrote:Take a really streaky scorer for example. Give him a FG rating of 68-93 with a 80 base or something like that. Since he is streaky, give him a high SD. Usually, he will be around and 80 or so. But some days he will be stone cold with a 68 rating. Other days he will have the 93 rating and be on fire. More steady performers like Duncan would have a lot smaller range and SD.


:beer: I think that sounds cool. Better than, for instance, primacy ratings deciding such things.
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Postby sonic_313 on Sat Nov 11, 2006 7:00 am

Pdub wrote:
I don't believe that at all. I started a Dynasty with the Clippers, messed with the team events and had almost no bar of team chemistry. Not many shots were falling, I was getting swatted and my stars were in foul trouble most of the game. I played a few more games and my chemistry started to go up, and I started winning.


I haven't played the dynasty much but it looked to have no effect at all, but I might be wrong. It did seem to work while siming though.
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Postby Andrew on Sat Nov 11, 2006 5:21 pm

Christopherson wrote:I have always thought that a neat idea for doing ratings would be to put them on a sliding scale, and include a standard deviation for each rating. Take a really streaky scorer for example. Give him a FG rating of 68-93 with a 80 base or something like that. Since he is streaky, give him a high SD. Usually, he will be around and 80 or so. But some days he will be stone cold with a 68 rating. Other days he will have the 93 rating and be on fire. More steady performers like Duncan would have a lot smaller range and SD. His ratings would be more consistant on a nightly basis. The way Live is now, a guy never goes off for 50+ in a game, which happens a significant number of times. I wanna see the elitie players in the game put up elite numbers.


Interesting idea, that's something I'd like to see represented in the game too. The only problem is that ratings are tied into so many aspects of the game - overall ratings (and thus trades in Dynasty Mode), FSS, simulated stats and of course, player training - which may not work properly if the ratings fluctuate.
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Postby Christopherson on Sat Nov 11, 2006 5:33 pm

Maybe they could just use the "base" or a median rating for the calculation of the overall. FSS could fluctuate on a game to game basis. Surely things like speed or strength are going to have VERY low SD, so I wouldn't be real concerned about those kinds of things screwing up FSS. I guess my suggestion was just more for shooting stats I suppose.
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Postby lebrownage on Wed Nov 22, 2006 12:10 pm

dont make it... thats my wish. live is hopeless.
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