Talk about any and all other basketball video games including NBA Jam, NBA Street, college basketball games, and more. General basketball video game discussion and comparison topics are also welcome here.
This one is for the complete 2020 mod. I edited the rosters using a 2020 projection site and added all 30 teams instead of just the playoff ones. I edited all the names as well as moved profile pics around to get a close player likeness for every player. I also added All star teams and created authentic courts for every team. Here is a video:
Story Mode PLUS – So you’ve unlocked the Legends and beaten the Phantom 5. Do you have it in you to take on a second quest? Begin Story Mode+ and you’ll continue your travels through time as you unlock a new team of elite ballers: the Superstars.
Here Comes a New Challenger – Once you’ve unlocked the Superstars, you’ll have a target on your back. Several new teams are going to try to take you on. Win and you’ll not only unlock them in the “Story” roster, you’ll also unlock new arenas to choose from in any of your future matches.
Halftime Shows – We’ve hired several new performers for your entertainment. Get hyped with musicians, jugglers, and one of those big foam hands; many of them rocking the colors of the winning team.
Street Court – Our favorite arena has finally made it into the lineup, complete with a fresh, animated audience. We love the contrast created with this court and hope it enhances your experience.
Bug fixes and Minor Adjustments – We’ve finally added a longtime fan request: over and back violations. Make that ref blow his whistle to your heart’s content! Along with that, we’ve included several other minor changes and additions that add to your enjoyment of the game such as slightly increased player sizes, further AI tweaks, and a change to how the sparkle trails on the ball work. That one may sound insignificant, or even downright strange, but hear me out. In the past, the sparkle trail on the ball was only shown when the player released the shot with near-perfect release timing AND if the shot was gonna go in. Now, you’ll get the unicorn glitter for every perfect release regardless of shot success, so it won’t ruin the anticipation of “is it gonna land or not!?”
Steam achievements. Gotta get them all! 88 achievements for just about anything you can think of. Some are easy, some you’re gonna have to sweat for. Let’s see what you’ve got!
Tweaks, testing, tweaks, testing, clarifying things players don’t understand, tweaking formulas until things just feel right. Shot formulas, steal formulas, block formulas, play calling formulas, when things should happen and when they shouldn’t… it’s all a balancing game that hopefully adds up to more than the sum of its parts. Thanks for all your input and help in this area specifically.
AI improvements: defenders are more aware now of the threats their opponents pose, they’ll now be smarter about when to try stealing or when to guard a shooter more closely (dangerous shooter near the arc -> close in on him to reduce his chances of the long bomb, etc.)
Congratulations to Josh and Dave! It's been an honour and a lot of fun to be a small part of the journey. and great to see years of hard work come to fruition with such an awesome game!
Might be a suggestion to send along to them, to make Legend difficulty borderline unfair. The game does tend to be easier in exhibition play, with the difficulty ramping up in the Season and Story modes.
My best friend who lives in Canada for years is in France for few weeks. We played few games of Basketball Classics yersterday evening and it was so fun
CPU play calling - this is a big one. The CPU now calls and enacts plays, making single-player matches much more interesting with the varied offensive strategies you'll have to defend against. Also works well as a training tool to teach new players how to use the different plays and when they might be effective.
CPU timeouts - cpu teams now have the wits to call timeouts appropriately, freezing the clock and moving them downcourt as they attempt to pull off clutch wins.
AI improvements - ranging from learning when to call timeouts and/or plays to being smarter about steal attempts, more accurately chasing the ball handler when attempting a steal, etc.
Increased difficulty - along with AI improvements and enhanced cpu abilities come difficulty enhancements that allow for longer replayability, especially at higher difficulty settings. Find techniques to beat the harder teams. Looking for a serious challenge? Season Mode on Legend is your jam.
Balancing - formula tweaks across the board to ensure things happen when you expect them to happen, nothing feels cheap, things just feel right. Feel, feel, feel.
Season standings - as requested by several users. Want to see how your team stacks up against the competition at any point in a season? Go into the League Leaders and change the VIEW selector to STANDINGS.
"I don't know if I practiced more than anybody, but I sure practiced enough. I still wonder if somebody - somewhere - was practicing more than me." - Larry Bird
v1.2.0 is out now! Release notes are as follows...
Pump Fakes: By simply tapping the shoot button, you'll initiate the shooting animation but it will be cut short. Time it properly and your defender will be left airborne like a floating fool. The most effective technique with this new move however is to pump fake directly after a pass. Then, you can wait for the defenders to bite, and take off towards the hoop. Just like the savvy SG below:
Quarter Breaks: After the warmup, quarter 1, and quarter 3, the game has displayed a few tips and tricks. Starting now, you'll have the chance to read from the instruction manual. After the quarter ends, the manual will crack open to a random page and you can get some serious insight. Find out how specific formulas work and improve your skills.
Difficulty Improvements: After several comments in our forums and through our Discord channel, we have decided to pull back a little bit on the difficulty. Old school style doesn't have to mean old school difficulty! Now, you'll have the ability to run story mode with a regular human level skillset.
Fixes issue where AI opponents can call a timeout at end of quarter that resumes the game incorrectly – such as when you're viewing the scoreboard stats at halftime ugh
Fixes issue with AI calling more timeouts than they should be allowed to call
Fixes issue preventing the Marksman achievement from being granted (thanks marshcave)
Fixes endgame credits after completing Story Mode +