Some more details straight from the source, via the PlayStation Blog: 
https://blog.playstation.com/2025/10/29 ... 5-and-ps4/It's awesome they got the NBA license. As much as I think there's a place for basketball games with fictional players and leagues, they're admittedly a tougher sell. The NBA is still a draw at the end of the day, and it sounds like they're going to have the best of both worlds by keeping the fictional characters in there, a la the Street Legends in NBA Street.
Creative Director Michael Young says a lot of good things in the PlayStation Blog post. Balance between offense and defense, easy to pick up but rewarding to master, casual arcade-style hoops, etc. Having recently played through The Streets World Tour, I also really like the idea of tournaments taking place at iconic street courts around the world. Great aesthetic, fun idea.
At the same time, this concerns me:
We absolutely love the arcade classics - they were our touchstones. But we didn't want just another nostalgic remake. We wanted to build something new: an arcade-style basketball experience for today's players.
There's definitely logic in that line of thinking. Games should innovate, and a nostalgic remake doesn't necessarily do that. However, there are a few potential drawbacks to that approach, and it has me concerned that the game is going to miss the mark.
One, this is a style of game that has fallen out of vogue, so a lot of people who will be interested in it are that nostalgic crowd, rather than "today's players". It would make sense to appeal them, too.
Two, whenever developers say something like that, I get worried about the vision. It seems like they toss out the things that made those old games great and replace them with inferior ideas and mechanics, in the name of being fresh and innovative. It's as if a car manufacturer said "those classic cars had four round wheels, and that was great back then, but our cars have three triangular wheels as part of a bold new vision for the future". In other words, failing to understand that something is done a certain way because it works, and if anything it should be further refined, not reimagined.
Three, the decision to make it an online-only game is highly questionable. They're saying it's because that's how people play now, but the fact that people are asking about offline single player and H2H demonstrates that there's still interest in that as well. The most successful basketball game right now offers deep experiences for people who want to play online AND offline (and its online scene is also in a rough state for various reasons), so any notion that "offline play is a thing of the past, it's all about online now" is kind of out of touch with basketball gamers. And yes, I know they're going for the wider, casual audience, and arcade games certainly do a better job of that than sim titles. But it's still a basketball game at the end of the day, so keen basketball gamers remain a demographic that needs to be take into account whenever you're developing a basketball video game.
It reminds me a lot of NBA Playgrounds. It tried to be different to NBA Jam, in some ways admirably, but it ended up falling well short as a result. Sure, new takes on classics needn't just be uninspired "nostalgic remakes", but they need to pay attention to why those old games worked, and make sure any changes are sensible and don't undermine those key ingredients for success. NBA Playgrounds didn't do that, and it suffered as a result.
(There's also some irony in scoffing at nostalgic remakes while bringing back the voice of NBA Street Vol. 2, but I do see the larger point he's trying to make here).
However, I think the biggest issue is that for all the talk of the game being buttery smooth and having great animations, the teaser trailer tells a different story. It looks stiff and janky, and keep in mind, we're seeing the highlights. Whether it's a fresh take on the concept of arcade basketball or a nostalgic remake is almost immaterial, because whatever they're doing, it doesn't look especially polished. It may feel better than it looks - and I can certainly enjoy games that are a bit janky as long as they're fun - but the teaser trailer doesn't exactly sell the buzzwords they're using).
I realise this sounds very cynical, and probably like I'm stuck in the past, comparing it to NBA Street and NBA Jam. The bottom line though is that those are the yardsticks, and a game being developed in 2025 to be released in 2026 should be at least as good as, or preferably better than, titles that are 15-30 years older.
If they ignore the blueprint that made those games successful, they're going to end up like NBA Playgrounds. Some people didn't want to hear my criticisms of NBA Playgrounds at the time, but frankly, I think history has proven me correct about those games. They're not terrible, but they did come up short because of ill-advised design choices made in the name of being fresh and new. I can see some similar red flags here.
With all that being said, I'm intrigued. I hope it does turn out well, and it'd be really cool if it can expand into a deeper game with robust online and offline modes and gameplay. I'd much rather see more people making basketball games of varying quality and success than NBA 2K being he "undisputed home of basketball gaming", as Take-Two put it when EA were looking to return with a college title. I don't want this game to fail, and my concerns could definitely turn out to be unfounded. If we get a great game, then I'm not going to be disappointed about being proven wrong! Once again though, there are some recognisable red flags here, and I'm not keen on it being online-only.
Nevertheless, bring it on, and more NBA-licensed games in its wake! Some will be good and succeed, others will be kind of mediocre or bad and fail, just like the old days. The important thing is that we have options in the space, and even games that aren't all-time classics can still be fun and worth playing. It's cool that the NBA license isn't eluding smaller studios and new projects. Indeed, EA should be ashamed that they're not willing to compete, when studios with far less resources and no history partnering with the NBA are eager to give it a go. My concerns and some scepticism aside, NBA The Run is still exciting news. We'll see how it turns out.